Hypershot Again
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Stefan, nice job with the Mustang! You inspired me to give it a try. I finally found it for download and had a go myself. Notice the detail on the tires.
As far as the kitchen goes, I found that you can really get some great bump effects in Hypershot, but you must use Normal maps and not your regular grayscale bump maps. Play with the bump height and you'll get good results. For the kitchen scene, adding specular maps will really make it pop. Good job though.
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Thanks for comment, guys! The reflections of the kitchen materials are wrong in deed . I just used my textures, and apply some reflections( wrong).
Adam, glad to see your renders! The amount of details it's outstanding, when you have the right model and materials! I just 'study' now the materials that we have in hypershot, and I think that should give me a good start in understanding how this materials works! I just wish to find much more. -
@Adam, you're right, those reflections don't match the perspective.
Anyone else noticed these artefacts in Hypershot?It looks like a distorted field of view.
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oh la la stefan your rocking with hyper...
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Ooh ..no no no! I'm not! those are the default hypershot materials!
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@stefanq said:
YOU must agree with me that it's a great tool for product rendering
Stefan, I was hoping you were going to say that was real, then I saw the strange little shadows at the bottom that indicate it's Hypershot. So I have to say, Great Job with the Dragon!
Where did you find that model(Or did you do it yourself?)?
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Hi Jacob! It's a 3ds model! This it's the link, if you want the dragon:
http://www.archibase.net/gdl?category=0&page=25
Cheers! -
Thanks very much Stefan! I've never seen that site before, looks quite good.
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Hey thees are Outstanding renders. i was hoping if maybe you could render this one car i modeled in sketchup. If you can you can find it here http://sketchup.google.com/3dwarehouse/details?mid=9568ca63100ecdf3a29669b422172fd7
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I might have a shot at that if you don't mind.
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sure
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Lovely looking renders Stefan! Why must you beat me to do the render?
Anyway, would you mind if I still have a shot at it?
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Those are just awsome. i think ima get hypershot. anywhere where i can download it?
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Hi Jacob! I think Ray is waiting for your shots too! SHOT!
Ray, this it's the site where you can download a trial: http://www.bunkspeed.com/hypershot/index.html
You should download the mustang model with all the materials, then save it, and used them on your cars!
Good Luck! -
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Jet Blaster Stefang,
Bring it, and yeah, that looks all a lot like kicking cool plastic.
As you appear to be doing a good amount of scratching around with said Hyperactiveshot, was wondering if you might pass me a bit of info.
Was wondering if this Jack application has the capacity to export an alpha channel?
That being and alpha mat of the object...
Oh, so very interesting... What a deal...
It would appear that mostly it's about objects against big digital images -- HDRI environments? I think that's the Jack bird name of said Jack.. -- or plain gray fields... or voids... or black... like when I dream.. or rather between dreams.
Also, what about the interface and/or tools for assigning uv maps? Is that part of this Jack deal, and if so is it user "let's get it on" friendlly?
Any insight is all good, so pour a tall one and dream...
Durant "five is not three" Hapke
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Dear Durant, I have a big problem when I try to understand your English, but I'm happy, because now, you will struggle yourself to understand mine
First of all, it's the most friendly program that I used so far...all you have to do is to open one model(lot's of formats here), and....done! If you seat back at this point, you will definitely get something on the screen. But, the most important thing, is to have good models (detailed), and good materials. The program came with his own library with basic materials like wood, glass, metals, paint, plastic, velvet,etc. You can apply your own textures, creating an "general" type of material, but you have to map some textures in other program( sketchup or other), before bringing the object In hypershot. Then you can shift, tile the texture, you can use bump( better with normal maps), specular maps, and yes, it has alpha channel,but I don't use it so far...I guess it's working, because there are some "meshes" in the library. And yes, you have "including alpha channel" when you render.
It's a "product render" program first of all, and you can use not only HDRI in the background. Simple jpeg's will do the job. And the object, still looking like it's seating on your background image!
If you didn't check the home page of this program, check this link( for video tutorials) and you will find things that my English didn't let me to express myself.
http://www.bunkspeed.com/hypershot/tutorials/
Cheers,
Stefan -
Brother Stefanq,
Way to bring it, I'll have a Jack bird look around that action.
Your understood loud and clear.
Durant "hazy lazy glaze" Hapke
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