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Hypershot Again

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  • S Offline
    stefanq
    last edited by 22 Sept 2008, 05:56

    Thanks for comment, guys! The reflections of the kitchen materials are wrong in deed 😳 . I just used my textures, and apply some reflections( wrong).
    Adam, glad to see your renders! The amount of details it's outstanding, when you have the right model and materials! I just 'study' now the materials that we have in hypershot, and I think that should give me a good start in understanding how this materials works! I just wish to find much more.

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    • K Offline
      kwistenbiebel
      last edited by 22 Sept 2008, 07:19

      @Adam, you're right, those reflections don't match the perspective.
      Anyone else noticed these artefacts in Hypershot?

      It looks like a distorted field of view.

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      • S Offline
        stefanq
        last edited by 22 Sept 2008, 08:56

        YOU must agree with me that it's a great tool for product rendering πŸ‘

        http://img218.imageshack.us/img218/8661/67944287nq5.th.jpg

        http://img218.imageshack.us/images/thpix.gif

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        • N Offline
          nomeradona
          last edited by 22 Sept 2008, 09:36

          oh la la stefan your rocking with hyper... πŸ‘

          visit my blog: http://www.nomeradona.blogspot.com

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          • S Offline
            stefanq
            last edited by 22 Sept 2008, 09:52

            😳 Ooh ..no no no! I'm not! those are the default hypershot materials!

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            • G Offline
              geh4evr
              last edited by 22 Sept 2008, 12:11

              @stefanq said:

              YOU must agree with me that it's a great tool for product rendering πŸ‘

              http://img218.imageshack.us/img218/8661/67944287nq5.th.jpg

              http://img218.imageshack.us/images/thpix.gif

              Stefan, I was hoping you were going to say that was real, then I saw the strange little shadows at the bottom that indicate it's Hypershot. So I have to say, Great Job with the Dragon!

              Where did you find that model(Or did you do it yourself?)?

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              • S Offline
                stefanq
                last edited by 22 Sept 2008, 12:28

                πŸ˜„ Hi Jacob! It's a 3ds model! This it's the link, if you want the dragon:
                http://www.archibase.net/gdl?category=0&page=25
                Cheers!

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                • G Offline
                  geh4evr
                  last edited by 22 Sept 2008, 14:21

                  Thanks very much Stefan! I've never seen that site before, looks quite good.

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                  • R Offline
                    RayOchoa
                    last edited by 22 Sept 2008, 16:10

                    Hey thees are Outstanding renders. i was hoping if maybe you could render this one car i modeled in sketchup. If you can you can find it here http://sketchup.google.com/3dwarehouse/details?mid=9568ca63100ecdf3a29669b422172fd7

                    CaR DeSiGnS bY mE
                    http://ray-ochoa.com

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                    • G Offline
                      geh4evr
                      last edited by 22 Sept 2008, 16:54

                      I might have a shot at that if you don't mind.

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                      • R Offline
                        RayOchoa
                        last edited by 22 Sept 2008, 16:59

                        sure πŸ˜„

                        CaR DeSiGnS bY mE
                        http://ray-ochoa.com

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                        • S Offline
                          stefanq
                          last edited by 22 Sept 2008, 21:05

                          Here you go Ray πŸ’š

                          http://img220.imageshack.us/img220/7786/11484837so7.th.jpg

                          http://img220.imageshack.us/images/thpix.gif


                          http://img372.imageshack.us/img372/3730/82073385vx6.th.jpg

                          http://img372.imageshack.us/images/thpix.gif


                          http://img220.imageshack.us/img220/2439/53956891fw7.th.jpg

                          http://img220.imageshack.us/images/thpix.gif


                          http://img292.imageshack.us/img292/5552/43941954pq6.th.jpg

                          http://img292.imageshack.us/images/thpix.gif


                          http://img292.imageshack.us/img292/4610/30677824st4.th.jpg

                          http://img292.imageshack.us/images/thpix.gif


                          http://img292.imageshack.us/img292/3563/31950511ah0.th.jpg

                          http://img292.imageshack.us/images/thpix.gif


                          http://img216.imageshack.us/img216/1036/36409841if2.th.jpg

                          http://img216.imageshack.us/images/thpix.gif

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                          • G Offline
                            geh4evr
                            last edited by 22 Sept 2008, 22:19

                            Lovely looking renders Stefan! Why must you beat me to do the render? πŸ˜‰

                            Anyway, would you mind if I still have a shot at it?

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                            • R Offline
                              RayOchoa
                              last edited by 23 Sept 2008, 02:03

                              Those are just awsome. i think ima get hypershot. anywhere where i can download it?

                              CaR DeSiGnS bY mE
                              http://ray-ochoa.com

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                              • S Offline
                                stefanq
                                last edited by 23 Sept 2008, 05:31

                                Hi Jacob! I think Ray is waiting for your shots too! SHOT! πŸ˜„
                                Ray, this it's the site where you can download a trial: http://www.bunkspeed.com/hypershot/index.html
                                You should download the mustang model with all the materials, then save it, and used them on your cars!
                                Good Luck!

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                                • S Offline
                                  stefanq
                                  last edited by 24 Sept 2008, 06:33

                                  Fooling around with nuts and bolts πŸ˜„


                                  http://img87.imageshack.us/img87/7828/72951174qh4.th.jpg

                                  http://img87.imageshack.us/images/thpix.gif

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                                  • D Offline
                                    Durant Hapke
                                    last edited by 24 Sept 2008, 16:31

                                    Jet Blaster Stefang,

                                    Bring it, and yeah, that looks all a lot like kicking cool plastic.

                                    As you appear to be doing a good amount of scratching around with said Hyperactiveshot, was wondering if you might pass me a bit of info.

                                    Was wondering if this Jack application has the capacity to export an alpha channel?

                                    That being and alpha mat of the object...

                                    Oh, so very interesting... What a deal...

                                    It would appear that mostly it's about objects against big digital images -- HDRI environments? I think that's the Jack bird name of said Jack.. -- or plain gray fields... or voids... or black... like when I dream.. or rather between dreams.

                                    Also, what about the interface and/or tools for assigning uv maps? Is that part of this Jack deal, and if so is it user "let's get it on" friendlly?

                                    Any insight is all good, so pour a tall one and dream...

                                    Durant "five is not three" Hapke

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                                    • S Offline
                                      stefanq
                                      last edited by 24 Sept 2008, 17:41

                                      Dear Durant, I have a big problem when I try to understand your English, but I'm happy, because now, you will struggle yourself to understand mine πŸ˜„
                                      First of all, it's the most friendly program that I used so far...all you have to do is to open one model(lot's of formats here), and....done! If you seat back at this point, you will definitely get something on the screen. But, the most important thing, is to have good models (detailed), and good materials. The program came with his own library with basic materials like wood, glass, metals, paint, plastic, velvet,etc. You can apply your own textures, creating an "general" type of material, but you have to map some textures in other program( sketchup or other), before bringing the object In hypershot. Then you can shift, tile the texture, you can use bump( better with normal maps), specular maps, and yes, it has alpha channel,but I don't use it so far...I guess it's working, because there are some "meshes" in the library. And yes, you have "including alpha channel" when you render.
                                      It's a "product render" program first of all, and you can use not only HDRI in the background. Simple jpeg's will do the job. And the object, still looking like it's seating on your background image!
                                      If you didn't check the home page of this program, check this link( for video tutorials) and you will find things that my English didn't let me to express myself.
                                      http://www.bunkspeed.com/hypershot/tutorials/
                                      Cheers,
                                      Stefan

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                                      • D Offline
                                        Durant Hapke
                                        last edited by 24 Sept 2008, 18:04

                                        Brother Stefanq,

                                        Way to bring it, I'll have a Jack bird look around that action.

                                        Your understood loud and clear.

                                        Durant "hazy lazy glaze" Hapke

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                                        • G Offline
                                          geh4evr
                                          last edited by 24 Sept 2008, 21:43

                                          Oh and Durant, It's not possible to assign UV Maps within Hypershot. You need to do this in the modeller.

                                          Brother Durant, Those Jack UV Maps... Just no can do in Hyperactiveshot... Gotta do it in your Dreamworld Modeller...

                                          Whatever's easiest for you to understand πŸ˜‰

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