Still playing with SubSmooth
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I always realy like to see organic models with SU! That is what most people said, one of the difficultest things of 3d modeling software..
Nice cat!! Supersmooth organic shape!! -
A couple of general tips I wanted to mention.
Simplify. SubSmooth works best with the fewest possible lines and shapes in the proxy. The cat's body started as a simple box shape. Adjust the shape by dragging intersections with the move tool or resizing specific polygons.
Exaggerate. SubSmooth will reduce the size of the proxy when it's executed. The shape will be smoothed (of course), so obvious bulges that you put into the proxy will be reduced as well.
Avoid using the SU curve tool or the circle tool in the proxy. These tools will create too many segments, and the result will not be good. SubSmooth will make the curves for you.
And I forgot to thank everyone for the encouraging comments. Thanks!
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one of the best i have seen using subdivide.... and surely i will follow yu advise. it just raeally a matter of testing right.
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Excellent work, Teezer! and thanks for posting the tips!
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A SketchUp seagull...
The final working proxy. The feathers had already been SS'd at this point.
The fully SS'd version in monochrome.
Some color to perk it up.
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Beautiful
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That seagull is great. A nice execution of SSD.
Scott
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Great work!
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Amazing!
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Again, thank you all for your kind words.
Here is another picture from the seagull build. Like the cat, I built the parts of the seagull separately, then combined them. I left Bryce in this image to show the size of my working drawings. At this size, the move tool ( ) and the push/pull tool ( ) snap to quarter-inch spacing, and that allows me to easily make very fine adjustments.
Note that I didn't use this finished head when I put the parts together. I used the basic proxy, which meant that I had to paint the head on the full model a second time. This one was just to see how it would look...
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Its so fantastic!! Yeah man rocks! But ive a question, did you model the proxy with help from an image of a seagull, without an image ?
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@aernoud said:
But ive a question, did you model the proxy with help from an image of a seagull, without an image ?
With lots of images. I searched "seagull" in Google Images, and went through hundreds of them. I copied a couple of dozen to a folder, so I would have references from a number of different angles.
But what you see is as far as I will go with the seagull. My intent is to practice building organic shapes with SU and SubSmooth, not to do seagull illustrations. I do like bird shapes, however.
And feathers, with compound curves...
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er may a newbie interject? What is the meaning of "proxy" in this context? Why is it useful?
Cool work BTW!
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@pbacot said:
er may a newbie interject? What is the meaning of "proxy" in this context? Why is it useful?
Note the rough, angular image of the seagull head in the left background of the picture of the three heads. That's the proxy for the center image. I only had to draw that much, then SubSmooth took it to the next step (the center image). SubSmooth subdivided every polygon in the proxy, smoothed it, then did it again a second time. SubSmooth is like a "magic wand," and the folks here like to "see the proxy" rather than see only the finished image, because they like to see the magic*.
That said, even creating the proxy is hard for me. Getting my head (and eye) around actually drawing organic shapes in 3D is a completely new experience for me, and I'm really enjoying it.
*Magic is provided by Whaat, proxy is provided by Teezer. YMMV...
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