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    Still playing with SubSmooth

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    • soloS Offline
      solo
      last edited by

      Thats really good, I like it a whole lot.

      well done, I need to check my back, you're gaining fast.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • K Offline
        kwistenbiebel
        last edited by

        Hey that looks nice.
        SDS is a fine plugin, however it strikes me that it is diffcicult to 'predict' what the subdivided model will look like when modeling the low poly proxy.
        I would never expect that your above low poly scheme would give the subd result below.
        It certainly needs a trained eye to 'see' it.

        Maybe, when you finish the cat (it seems you are almost there), you could share us some hints on good practice on modeling the proxy? That could be a help for a lot of us.

        Anyway, congrats on you skills. SDS is under your skin now...

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        • T Offline
          Teezer
          last edited by

          Ok, I get the impression that you guys think that I'm modeling the proxy as one piece, and that I know what it's going to look like when it's SS'd. Not quite.

          The parts that look visually simple (the body, legs, tail) are actually fairly easy and are drawn in place. The more difficult parts with finer detail (the head and paws) are drawn separately. The cat's head is obviously the most complex piece, and I worked it up as a separate unit:

          CatHead.jpg

          The above image shows the proxy, the SS'd head, and a painted version that I'm not very happy with.

          I don't use the more elaborate proxy-from-group method that's so impressive in Whaat's demo. I fuss with the proxy as an ungrouped drawing, select the whole thing, SS it, then UNDO the SS, make adjustments, SS it, UNDO, etc., until I get a decent result.

          When I was reasonably happy with the result, I moved the proxy to the working .skp file.

          If you'd like to fuss with the cat's head, here's the .skp file for the above image:

          CatHead.skp

          Note that the eyeballs in the proxy are already SS'd and grouped, while the rest of the proxy is ungrouped. To SS the proxy, select the whole thing, then unselect the eyeballs. If you check the painted head, you'll notice that I intersected the eyeballs and removed the excess geometry. I did that by ungrouping the eyeballs after I got a good SS result with the head, selecting the whole thing, and doing an intersect selected.

          To add the head to the body, I grouped it so I could position it easily with the rotation capabilities of the move tool, then ungrouped it and drew in the necessary lines to connect it to the neck. With the head in place, I could then continue with the process of tweak, SS, UNDO SS, tweak, SS ... using the whole model.

          Real life is just another website, albeit a rather boring one.

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          • A Offline
            Aernoud
            last edited by

            I always realy like to see organic models with SU! That is what most people said, one of the difficultest things of 3d modeling software..๐Ÿ˜›
            Nice cat!! Supersmooth organic shape!!

            Currently SU project:

            • Metroid Prime large leviathan (own design)
            • Metroid prime plasma turret (own design)
            • Metroid prime Armour clubber (own design)
            • The Minas Tirith project
            • Mobile phone (own design)
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            • T Offline
              Teezer
              last edited by

              A couple of general tips I wanted to mention.

              Simplify. SubSmooth works best with the fewest possible lines and shapes in the proxy. The cat's body started as a simple box shape. Adjust the shape by dragging intersections with the move tool or resizing specific polygons.

              Exaggerate. SubSmooth will reduce the size of the proxy when it's executed. The shape will be smoothed (of course), so obvious bulges that you put into the proxy will be reduced as well.

              Avoid using the SU curve tool or the circle tool in the proxy. These tools will create too many segments, and the result will not be good. SubSmooth will make the curves for you.

              And I forgot to thank everyone for the encouraging comments. Thanks! ๐Ÿ’š

              Real life is just another website, albeit a rather boring one.

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              • boofredlayB Offline
                boofredlay
                last edited by

                http://www.clipartof.com/images/thumbnail/6499.jpg

                http://www.coroflot.com/boofredlay

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                • N Offline
                  nomeradona
                  last edited by

                  one of the best i have seen using subdivide.... and surely i will follow yu advise. it just raeally a matter of testing right.

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • W Offline
                    Whaat
                    last edited by

                    Excellent work, Teezer! and thanks for posting the tips!

                    SketchUp Plugins for Professionals

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                    • R Offline
                      rufy
                      last edited by

                      ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                      • T Offline
                        Teezer
                        last edited by

                        A SketchUp seagull...

                        The final working proxy. The feathers had already been SS'd at this point.
                        Seagull1.jpg

                        The fully SS'd version in monochrome.
                        SeagullMono.jpg

                        Some color to perk it up.
                        SeagullNoShadow.jpg

                        Real life is just another website, albeit a rather boring one.

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                        • J Offline
                          JuanV.Soler
                          last edited by

                          Beautiful ๐Ÿ˜„

                          ,))),

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                          • S Offline
                            ScottPara
                            last edited by

                            That seagull is great. A nice execution of SSD.

                            Scott

                            Love the fact that some HATE my avatar.....

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                            • W Offline
                              Whaat
                              last edited by

                              Great work!

                              SketchUp Plugins for Professionals

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                              • E Offline
                                evos.
                                last edited by

                                Amazing!

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                                • T Offline
                                  Teezer
                                  last edited by

                                  Again, thank you all for your kind words. ๐Ÿ’š

                                  Here is another picture from the seagull build. Like the cat, I built the parts of the seagull separately, then combined them. I left Bryce in this image to show the size of my working drawings. At this size, the move tool ( ) and the push/pull tool ( ) snap to quarter-inch spacing, and that allows me to easily make very fine adjustments.

                                  GullHeads2.jpg

                                  Note that I didn't use this finished head when I put the parts together. I used the basic proxy, which meant that I had to paint the head on the full model a second time. This one was just to see how it would look... ๐Ÿ˜„

                                  Real life is just another website, albeit a rather boring one.

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                                  • A Offline
                                    Aernoud
                                    last edited by

                                    Its so fantastic!! Yeah man rocks! But ive a question, did you model the proxy with help from an image of a seagull, without an image ?

                                    Currently SU project:

                                    • Metroid Prime large leviathan (own design)
                                    • Metroid prime plasma turret (own design)
                                    • Metroid prime Armour clubber (own design)
                                    • The Minas Tirith project
                                    • Mobile phone (own design)
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                                    • T Offline
                                      Teezer
                                      last edited by

                                      @aernoud said:

                                      But ive a question, did you model the proxy with help from an image of a seagull, without an image ?

                                      With lots of images. I searched "seagull" in Google Images, and went through hundreds of them. I copied a couple of dozen to a folder, so I would have references from a number of different angles.

                                      But what you see is as far as I will go with the seagull. My intent is to practice building organic shapes with SU and SubSmooth, not to do seagull illustrations. I do like bird shapes, however.

                                      And feathers, with compound curves... ๐Ÿ’š
                                      Feathers.jpg

                                      Real life is just another website, albeit a rather boring one.

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        er may a newbie interject? What is the meaning of "proxy" in this context? Why is it useful?

                                        Cool work BTW!

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • T Offline
                                          Teezer
                                          last edited by

                                          @pbacot said:

                                          er may a newbie interject? What is the meaning of "proxy" in this context? Why is it useful?

                                          Note the rough, angular image of the seagull head in the left background of the picture of the three heads. That's the proxy for the center image. I only had to draw that much, then SubSmooth took it to the next step (the center image). SubSmooth subdivided every polygon in the proxy, smoothed it, then did it again a second time. SubSmooth is like a "magic wand," and the folks here like to "see the proxy" rather than see only the finished image, because they like to see the magic*.

                                          That said, even creating the proxy is hard for me. Getting my head (and eye) around actually drawing organic shapes in 3D is a completely new experience for me, and I'm really enjoying it.

                                          *Magic is provided by Whaat, proxy is provided by Teezer. YMMV... ๐Ÿ’š

                                          Real life is just another website, albeit a rather boring one.

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