Newbie here...
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Great work..!!
Welcome to this community..!! -
Great work and I especially like the style of the two images using the overlay of hand drawn lines
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@durant hapke said:
Egg Bot Error,
I was all a creeping over at said Maxwell cleaners....
Your work was there, I recall the stucco... Interesting.
My mind was a bit fogged by this salsa chip flipping "hot C" that had popped by.
What about the UV issues in regards to placing large maps accurately?... Have heard a Jack bird bit of confusion about such.
You use the SU plug in to bring that action into the render world, or out put as OBJ the Jack?
I hate such musing...
I click and drink my way though most... But so it goes.
But I have a creative monster in my...
...
Groin.
A massive "I want" monster.
Right the Jack on.
Durant "click a five" Hapke
I have no clue what you're talking about
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EBE,
Yeah, so I see...
Your Jack bird renderings are the bomb of kabloomy.
What are you doing with your SU models when you fire them over the line into Maxwell?
Using the SketchUp plug in, or exporting from SU as OBJ's and then into Max?
Have you encountered issues about map placement?
Are you part of the attacking LBUG? (Lava Brain Users Group)...
Are you in contact with the grays?
Forget the last pair of Q's and bring the Max info if you would be so kind.
And pour a tall one, best over ice...
Durant "make it so" Hapke
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@durant hapke said:
Using the SketchUp plug in, or exporting from SU as OBJ's and then into Max?
The latest Sketchup plugin works "perfect" for me (with a few exceptions) <- you'll need to register@unknownuser said:
Have you encountered issues about map placement?
No,
I did however, in previous maxwell plugin releases found funky black triangles ... I haven't encounter any of those yet. In those cases, I would erase that object and re-import it... until It solved the problem. Sometimes, I would change the geometry a little (subdivide it) and re import it.
I use Sketchup V 5 (for some reason, I feel that Sketchup V5 runs faster than V6... but it could be all in my head )... have you try using V5 to see if it solves the problem?
@unknownuser said:
Are you part of the attacking LBUG? (Lava Brain Users Group)...
I have never heard of the larva brain user group before
@unknownuser said:
Are you in contact with the grays?
I have plenty of grays after studying for the ARE (Architectural Registration Exams), but I don't think that's what you're asking
@unknownuser said:
Your Jack bird renderings are the bomb of kabloomy.
I would take that as a complement
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@eduardonl said:
Let me be the first one to say:
WOW! (and welcome!)
Those are some amazing renders!What is your occupation in real life?
I'm two exams away to become a Register Architect.... until then, I'm just a CAD-monkey okay, okay... My business card says: "Project Designer".
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Some of the nicest renders i've seen. Especially the first two. Can you talk us through your rendering process? (specifically the wonderful vegetation) and how much post process is involved?
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@princedragoncok said:
Some of the nicest renders i've seen. Especially the first two. Can you talk us through your rendering process? (specifically the wonderful vegetation) and how much post process is involved?
As you might imagine Sketchup doesn't handle well heavy scenes (full of trees). So all the vegetation is added in Maxwell studio.
I have created a decent library in maxwell studio of trees, palms, ground cover, shrubs, and grass. So, once I import my skecthup scene, I simply add the trees and hit render.
As far as post work... I don't limit myself on doing everything before hitting render. for example in the rendering below you can see how I aged the walls a little in photoshop. The aging of the walls could have been done while I was texturing the scene, but that would have involved more time creating custom textures.
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Thank you for taking the time to explain this. greatly appreciated!
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just curious, leo... you've figured out how to move objects around in studio, easily?
i do something similar, but have the vegetation placed in sketchup where it needs to be in relation to the rest of the model..and export separate mxs files.. so one might be the architecture, and then a few of vegetation..its a pita.. but.. it works, usually..haha... b/c i cant move stuff very well in studio..haha..
where are you buying your plants/trees from anyway... bc they def always look nice.
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lol. I don't think there's anyone who can move things around in the Studio ... easily. It comes in handy at times, but that's one clunky, counter intuitive piece of software. And it sure likes to crash! I wish NL gave it a major overhaul, 'cause it could be great!
These renders are rrreally nice.
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@unknownuser said:
lol. I don't think there's anyone who can move things around in the Studio ... easily. It comes in handy at times, but that's one clunky, counter intuitive piece of software. And it sure likes to crash! I wish NL gave it a major overhaul, 'cause it could be great!
These renders are rrreally nice.
They use the same shortcut layout than Maya... so, if you know how to move the camera and things in Maya, you shouldn't have a hard time moving things in studio.
In previous releases it was slow to move things around, in fact there was a release where I couldn't use both of my monitors at the same time. But the latest 1.7.1 works pretty good in my pc
As far as tree goes, I use a combination of Vue 5, xfrog, Ivy.... and anything that I can get my hands into
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It must just be me but I can't see any of the images and I can't even get the external links to work
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Welcome, Leonardo, to this forum.
Wonderful Sketchup scenes and beautiful renders.
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