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    Silvershadows eye candy 2 : BLACK HAWK

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    • bigstickB Offline
      bigstick
      last edited by

      Quite extraordinary! Stunning work!

      I have a suggestion for your next jaw-dropping model here:- http://thefutureofthings.com/upload/items_icons/ATLAS-cern_large.jpg
      πŸ˜„

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      • R Offline
        rsw
        last edited by

        Excellent model and renders

        Looking forward to seeing eye-candy 3!!! πŸ˜„

        Richard

        http:img.userbars.pl9819554.png

        http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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        • D Offline
          dolphus
          last edited by

          I can only endorse all of the positive comments and add my own admiration fot you work By the way I believe that "if you got it FLAUNT it!" don,t be shy you are good keep it up looking forward to eye candy 3 with great anticipation

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          • J Offline
            juanjo06
            last edited by

            i love detail!!! sos un monstruo! buenisimo! awsome! fabulosos! mortal! indescriptible! barbaro! πŸ‘ πŸ‘ πŸ‘ πŸ€“

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            • T Offline
              troyhome
              last edited by

              Big deal! I could do that... if i had a million years, a bunch of talent, a crazy skills... oh wait, this IS a big deal πŸ˜„

              Simply incredible how you have push/pulled the bar!
              πŸ˜„

              IOviz.com
              SU Pro 2024 PC

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              • monsterzeroM Offline
                monsterzero
                last edited by

                Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

                monsterzero
                My New Twitch Stream!
                https://www.twitch.tv/infinitestorylab
                infinitemachine.com

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                • D Offline
                  dylan
                  last edited by

                  These are just mind blowing.
                  The modelling is exceptional and that level of detail takes a special talent.

                  Those last three renders and PS compositions are just sublime!

                  Great work Jacques πŸ‘

                  http://dmdarchitecture.co.uk/

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                  • SektaS Offline
                    Sekta
                    last edited by

                    Jacques,

                    Absolutely superb work. πŸ‘ πŸ‘ The guys in my office are Revit converts and look down their noses at Sketchup as a bit of a play thing. When I called them all over to my computer to take a look at your great work, there was stunned silence and and a collective shuffle back to their seat with their collective tails between their legs

                    I love the renders as well, fantastic.

                    Stan

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                    • S Offline
                      silver_shadow
                      last edited by

                      @monsterzero said:

                      Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

                      i have extruded the fuselage from the side and bottom, and there they intersected i sort of got the idea of shape. (btw, its my first attempt to build something else than buildings lol )

                      I have updated the first page includin the raw maxwell renders as requested.

                      thanx for the support guys πŸ˜‰

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                      • R Offline
                        Ross Macintosh
                        last edited by

                        Stunning Silvershadow! The images highlight not only your skill but your love of crafting such a detailed model. You are justifiable in your pride of accomplishment. A big thanks for posting all the progress series. They really do inspire by showing that when you craft such a complex model you break it down into many, more manageable, smaller projects.

                        For EyeCandy3: I'd suggest this landmark.

                        Regards, Ross

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                        • W Offline
                          watkins
                          last edited by

                          Dear Jacque,

                          I am curious as to where you found the detail for the rotor assembly. Did you find that on the web or did you use another source?

                          Regards,
                          Bob

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                          • M Offline
                            mister moon
                            last edited by

                            wow man, it's really awsome what you did up there! congrats!
                            i saw you posted an image with the icons of the tools you used, but are these plugins or just tools 'cause i've been lookin' for them and i just can't find them, exept for the skin bubble...
                            in one of the steps you drew the different sections of the blackhawk, a succession of planes; how did you manage to convert them in the skin of the chopper?

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                            • R Offline
                              roadkill
                              last edited by

                              silver_shadow

                              Would you mind listing the scripts, plug ins and extra goodies you have installed with SU?
                              It is hard for a basic user to understand how such complex models can be made, any tips much appreciate.
                              Cheers

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                              • R Offline
                                remus
                                last edited by

                                I tihnk he gave a list of them in the first post.

                                Just to give them their names:
                                tools on surface
                                soap skin bubble
                                skin
                                projections
                                3d shapes
                                sandbox tools (native SU, enabled through window->preferences->extensions)
                                subdivide and smooth

                                http://remusrendering.wordpress.com/

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                                • T Offline
                                  Tekelwriter
                                  last edited by

                                  wow

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                                  • S Offline
                                    sketchy
                                    last edited by

                                    much props. can't believe those images and your model. inspiring

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      silver_shadow
                                      last edited by

                                      these were my sources for building my rotors. (form the internet)

                                      top

                                      http://i185.photobucket.com/albums/x165/hondsekont/toprotor.jpg

                                      and the back

                                      http://i185.photobucket.com/albums/x165/hondsekont/tailrotor_1.jpg

                                      i used the tool skin for connecting the faces. the tool connects 2 faces and fill in the missing geometry between it.Bit of a time saver πŸ˜‰

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                                      • E Offline
                                        eter
                                        last edited by

                                        Well played silver_shadow

                                        Out of interest, how many polygons is the model?

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          He he πŸ˜„...Silver,
                                          It seems someone posted about your BlackHawk modeling/rendering in the 'off topic' section of the Maxwell forum.
                                          Things like 'this can't be Sketchup' etc... pop up. You might want to check it.

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                                          • S Offline
                                            silver_shadow
                                            last edited by

                                            lol i have no idea
                                            listen guys... i want to ask something off topic here...
                                            What programs are best to use and easy too, that can do a lot, to me i still think SU are the best to pump out models quickly.

                                            i was talking to a guy and said its like working with an dinosaur and there is much easier programs to have build this. (using nurbs) Isnt it taking longer to pull points around? just a thought, i havent build many things with nurbs before...so its just curiosity thats getting to me.
                                            Wow i would tear my head of if SU 7 introduces particles, man !! β˜€

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