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    Silvershadows eye candy 2 : BLACK HAWK

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    • R 離線
      rsw
      最後由 編輯

      Excellent model and renders

      Looking forward to seeing eye-candy 3!!! 😄

      Richard

      http:img.userbars.pl9819554.png

      http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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      • D 離線
        dolphus
        最後由 編輯

        I can only endorse all of the positive comments and add my own admiration fot you work By the way I believe that "if you got it FLAUNT it!" don,t be shy you are good keep it up looking forward to eye candy 3 with great anticipation

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        • J 離線
          juanjo06
          最後由 編輯

          i love detail!!! sos un monstruo! buenisimo! awsome! fabulosos! mortal! indescriptible! barbaro! 👍 👍 👍 🤓

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          • T 離線
            troyhome
            最後由 編輯

            Big deal! I could do that... if i had a million years, a bunch of talent, a crazy skills... oh wait, this IS a big deal 😄

            Simply incredible how you have push/pulled the bar!
            😄

            IOviz.com
            SU Pro 2024 PC

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            • monsterzeroM 離線
              monsterzero
              最後由 編輯

              Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

              monsterzero
              My New Twitch Stream!
              https://www.twitch.tv/infinitestorylab
              infinitemachine.com

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              • D 離線
                dylan
                最後由 編輯

                These are just mind blowing.
                The modelling is exceptional and that level of detail takes a special talent.

                Those last three renders and PS compositions are just sublime!

                Great work Jacques 👍

                http://dmdarchitecture.co.uk/

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                • SektaS 離線
                  Sekta
                  最後由 編輯

                  Jacques,

                  Absolutely superb work. 👍 👍 The guys in my office are Revit converts and look down their noses at Sketchup as a bit of a play thing. When I called them all over to my computer to take a look at your great work, there was stunned silence and and a collective shuffle back to their seat with their collective tails between their legs

                  I love the renders as well, fantastic.

                  Stan

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                  • S 離線
                    silver_shadow
                    最後由 編輯

                    @monsterzero said:

                    Nice stuff! Thanks for posting the images showing each step in building the fuselage. Very informative. I probably would have extruded the fuselage lengthwise rather than from the profile. Can you share your thinking on that?

                    i have extruded the fuselage from the side and bottom, and there they intersected i sort of got the idea of shape. (btw, its my first attempt to build something else than buildings lol )

                    I have updated the first page includin the raw maxwell renders as requested.

                    thanx for the support guys 😉

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                    • R 離線
                      Ross Macintosh
                      最後由 編輯

                      Stunning Silvershadow! The images highlight not only your skill but your love of crafting such a detailed model. You are justifiable in your pride of accomplishment. A big thanks for posting all the progress series. They really do inspire by showing that when you craft such a complex model you break it down into many, more manageable, smaller projects.

                      For EyeCandy3: I'd suggest this landmark.

                      Regards, Ross

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                      • W 離線
                        watkins
                        最後由 編輯

                        Dear Jacque,

                        I am curious as to where you found the detail for the rotor assembly. Did you find that on the web or did you use another source?

                        Regards,
                        Bob

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                        • M 離線
                          mister moon
                          最後由 編輯

                          wow man, it's really awsome what you did up there! congrats!
                          i saw you posted an image with the icons of the tools you used, but are these plugins or just tools 'cause i've been lookin' for them and i just can't find them, exept for the skin bubble...
                          in one of the steps you drew the different sections of the blackhawk, a succession of planes; how did you manage to convert them in the skin of the chopper?

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                          • R 離線
                            roadkill
                            最後由 編輯

                            silver_shadow

                            Would you mind listing the scripts, plug ins and extra goodies you have installed with SU?
                            It is hard for a basic user to understand how such complex models can be made, any tips much appreciate.
                            Cheers

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                            • R 離線
                              remus
                              最後由 編輯

                              I tihnk he gave a list of them in the first post.

                              Just to give them their names:
                              tools on surface
                              soap skin bubble
                              skin
                              projections
                              3d shapes
                              sandbox tools (native SU, enabled through window->preferences->extensions)
                              subdivide and smooth

                              http://remusrendering.wordpress.com/

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                              • T 離線
                                Tekelwriter
                                最後由 編輯

                                wow

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                                • S 離線
                                  sketchy
                                  最後由 編輯

                                  much props. can't believe those images and your model. inspiring

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                                  • S 離線
                                    silver_shadow
                                    最後由 編輯

                                    these were my sources for building my rotors. (form the internet)

                                    top

                                    http://i185.photobucket.com/albums/x165/hondsekont/toprotor.jpg

                                    and the back

                                    http://i185.photobucket.com/albums/x165/hondsekont/tailrotor_1.jpg

                                    i used the tool skin for connecting the faces. the tool connects 2 faces and fill in the missing geometry between it.Bit of a time saver 😉

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                                    • E 離線
                                      eter
                                      最後由 編輯

                                      Well played silver_shadow

                                      Out of interest, how many polygons is the model?

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        He he 😄...Silver,
                                        It seems someone posted about your BlackHawk modeling/rendering in the 'off topic' section of the Maxwell forum.
                                        Things like 'this can't be Sketchup' etc... pop up. You might want to check it.

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                                        • S 離線
                                          silver_shadow
                                          最後由 編輯

                                          lol i have no idea
                                          listen guys... i want to ask something off topic here...
                                          What programs are best to use and easy too, that can do a lot, to me i still think SU are the best to pump out models quickly.

                                          i was talking to a guy and said its like working with an dinosaur and there is much easier programs to have build this. (using nurbs) Isnt it taking longer to pull points around? just a thought, i havent build many things with nurbs before...so its just curiosity thats getting to me.
                                          Wow i would tear my head of if SU 7 introduces particles, man !! ☀

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                                          • S 離線
                                            silver_shadow
                                            最後由 編輯

                                            yea we were talking about that so he suggested other apps to build more complex models...
                                            to me...building a box is easier like doing 3 clicks and you have it...than building this in nurbs..
                                            so it got me tickled...

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