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    Lobby render

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    • R Offline
      rcossoli
      last edited by

      render good, I agree with stinky, maybe the lights are too strong for such devices, but issues of taste, which surprised me is the rendering time, 25 is not much at all.
      I liked the tank 😄

      THREEDIMENSIONSWEB dot COM

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      • S Offline
        ScottPara
        last edited by

        Thanks. When it comes to render times, I think some people turn the settings far past what they need to be to get a good image and in turn render times go through the roof. Even the default setting will give great results in Vray. I typically start with the default settings and then just tweak them very little. This in turn will keep render times to a minimum.

        Scott

        Love the fact that some HATE my avatar.....

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        • R Offline
          ridix
          last edited by

          This was done for a client to show the tank graphic on the wall.

          If that is the case, you need to light the graphic with some type of lighting to highlight it. And turn down the room light a little lower. As the way it is, one is not quite sure if this image is about the room or the graphic on the wall.

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          • J Offline
            JuanV.Soler
            last edited by

            i agree
            perhaps making a soft frame round the image would help too

            ,))),

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            • D Offline
              Durant Hapke
              last edited by

              Stunning Scottpara,

              I'm digging this... Jack bird interesting.

              Here's my deal about it, I would create a troff in front of the graphic that's about six feet wide -- from the base of the tank graphic out into the room -- then fill that with dirt and broken bottles.

              You might want to propose that your client plant potatoes in said trench, as that would add some interesting textures to the mix.

              It also might be nice to paint tread marks all over the floor, make them look like the hog just drive through.

              Durant "fire a rocket at the LSD enemies" Hapke

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              • S Offline
                ScottPara
                last edited by

                Thanks Durante,

                I love the idea of the trough but I think with the fire exit being right there that the building official would have a real issue with that. Maybe we could do something with the tracks on the floor though. That would be cool.

                Scott

                Love the fact that some HATE my avatar.....

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                • W Offline
                  wmanning
                  last edited by

                  Track marks on the carpet is a great idea. I'd love to see it.
                  -- William

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                  • J Offline
                    JuanV.Soler
                    last edited by

                    marck the FIREBOX
                    make it evident for you

                    and then get the answer

                    ,))),

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                    • S Offline
                      ScottPara
                      last edited by

                      Juan,

                      I am completely lost by your comment.

                      Scott

                      Love the fact that some HATE my avatar.....

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                      • J Offline
                        JuanV.Soler
                        last edited by

                        sorry Scott,
                        i think i missunderstood the fire exit comment you made.

                        ,))),

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                        • T Offline
                          tomsdesk
                          last edited by

                          At first look the space seems expansively empty, but counting ceiling tiles I see it is the field of view and understand this shows the mural to best advantage. That said, I think the shadow on the floor and the matching reflection on the far wall pull the image together quite nicely...it might help to push those two items a bit more into prominence.

                          http://www.tomsdesk.moonfruit.com/
                          2.5D Trees & Shrubs!

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                          • S Offline
                            ScottPara
                            last edited by

                            Tom,

                            Thanks for the nice comments. Yes, the camera angle is quite drastic but I really needed to get the wall into the image in full and add enough other existing detail for the client to really get a good feel as to how this big mural will affect the space. I will be reposting soon as the changed the image they want to use and I have updated the lighting as well. Hopefully I can get the new image done tuesday.

                            Scott

                            Love the fact that some HATE my avatar.....

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