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    Lobby render

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    • R Offline
      ridix
      last edited by

      This was done for a client to show the tank graphic on the wall.

      If that is the case, you need to light the graphic with some type of lighting to highlight it. And turn down the room light a little lower. As the way it is, one is not quite sure if this image is about the room or the graphic on the wall.

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      • J Offline
        JuanV.Soler
        last edited by

        i agree
        perhaps making a soft frame round the image would help too

        ,))),

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        • D Offline
          Durant Hapke
          last edited by

          Stunning Scottpara,

          I'm digging this... Jack bird interesting.

          Here's my deal about it, I would create a troff in front of the graphic that's about six feet wide -- from the base of the tank graphic out into the room -- then fill that with dirt and broken bottles.

          You might want to propose that your client plant potatoes in said trench, as that would add some interesting textures to the mix.

          It also might be nice to paint tread marks all over the floor, make them look like the hog just drive through.

          Durant "fire a rocket at the LSD enemies" Hapke

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          • S Offline
            ScottPara
            last edited by

            Thanks Durante,

            I love the idea of the trough but I think with the fire exit being right there that the building official would have a real issue with that. Maybe we could do something with the tracks on the floor though. That would be cool.

            Scott

            Love the fact that some HATE my avatar.....

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            • W Offline
              wmanning
              last edited by

              Track marks on the carpet is a great idea. I'd love to see it.
              -- William

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              • J Offline
                JuanV.Soler
                last edited by

                marck the FIREBOX
                make it evident for you

                and then get the answer

                ,))),

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                • S Offline
                  ScottPara
                  last edited by

                  Juan,

                  I am completely lost by your comment.

                  Scott

                  Love the fact that some HATE my avatar.....

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                  • J Offline
                    JuanV.Soler
                    last edited by

                    sorry Scott,
                    i think i missunderstood the fire exit comment you made.

                    ,))),

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                    • T Offline
                      tomsdesk
                      last edited by

                      At first look the space seems expansively empty, but counting ceiling tiles I see it is the field of view and understand this shows the mural to best advantage. That said, I think the shadow on the floor and the matching reflection on the far wall pull the image together quite nicely...it might help to push those two items a bit more into prominence.

                      http://www.tomsdesk.moonfruit.com/
                      2.5D Trees & Shrubs!

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                      • S Offline
                        ScottPara
                        last edited by

                        Tom,

                        Thanks for the nice comments. Yes, the camera angle is quite drastic but I really needed to get the wall into the image in full and add enough other existing detail for the client to really get a good feel as to how this big mural will affect the space. I will be reposting soon as the changed the image they want to use and I have updated the lighting as well. Hopefully I can get the new image done tuesday.

                        Scott

                        Love the fact that some HATE my avatar.....

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