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    Apartment floorplan

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    • K Offline
      kevsterman
      last edited by

      Here is an apartment I've been working on based on a layout I designed for the conversion of an existing factory. I've included the native SU output and an image of the model rendered in Podium.


      Flat 1_800x559.jpg


      20080802080710_48m21s_800x381.jpg

      "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Thats nice, with a good little render there. I wish my house were ever that clean.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • J Offline
          Julius
          last edited by

          i really like the render!
          do you mind to tell something about the lights you used? did you use the sun?

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          • K Offline
            kevsterman
            last edited by

            Hi Julius

            Getting the lighting right was a real pain in the a*** and took me forever to get it looking okay. Basically this is how I set it up:

            Shadows off
            Sun off
            Background set to white
            Sky and ground off
            I used easy_settings.xml which I got off the Podium forum
            I used several small omnis to give extra light where needed

            I've attached an image showing the position of the omnis. They are all approx 500mm above the ceiling height except for the two omnis in the middle of each bathroom which are set approx 500mm off floor level.


            Flat 1 showing lights_800x559.jpg

            "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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            • plot-parisP Offline
              plot-paris
              last edited by

              wow, you seem to have spent quite a while getting this right.
              I think it was worth the effort - the final result looks absolutely convincng πŸ‘

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              • Mike LuceyM Offline
                Mike Lucey
                last edited by

                Well done Kevin. This is a great way of showing a plan to a
                client. They normally understand things / layout when viewed
                from this angle.

                Thanks for explaining your process in Podium I must try it out.
                The only suggestion would be that I might 'soften' the black
                walls to a softer colour ..... maybe a dark gray?

                Mike

                Support us so we can support you! Upgrade to Premium Membership!

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                • DanielD Offline
                  Daniel
                  last edited by

                  Nice presentation, Kevin.

                  My avatar is an anachronism.

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                  • tinanneT Offline
                    tinanne
                    last edited by

                    This is great Keven. Thank you so much for showing the placement of the omni lights. I often struggle with where to put them, how many, how bright. Thank you again!

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

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                    • R Offline
                      Roger
                      last edited by

                      I second Tina's thanks for the omni light's placement. That means a lot to me as a photographer. It is like "painting with light". For those not familiar with the term, it is the process of carrying a shielded light through a scene during a long time exposure to spread light very selectively on discrete objects within a scene. In a sense it is another form of HDRI imaging.

                      I recently photographed an airline executive for a business school magazine. Predicting the results was so important to me that I modeled the key elements in SU to get the art directors buy in on my photographic solution.

                      We had a bunch of airline models in one of the scenes and by modeling I was able to make some rough predictions of how the exec and the models could interact. Then by making a different view of the scene I was able to supply a plan view to show some corporate helpers where I wanted the models placed. The key seems to be how refined the model needs to be and how much time I can justify for the model vs the actual shoot. It worked well enough that I will probably do it again for high profile clients.

                      Sharing in SketchUcation has really helped in teaching this old dog some new tricks but the rate of new tricks to be learned has convinced me this is an expanding universe.

                      http://www.azcreative.com

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Very nice. Thanks for the light info. I have to admit I get vertigo looking down into a small perspective plan.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          @roger said:

                          ...but the rate of new tricks to be learned has convinced me this is an expanding universe.

                          how right you are Roger. I didn't have much time last week to visit the forum (meaning only about half an hour per day πŸ˜‰ ). now it takes a lot of time to catch up with all the new threads in the SketchUp, Ruby, Gallery.... etc. section.

                          I was surprised a year ago, when I created a series of renders for a workshop (with v-ray) to check different options of placing roof lights. that helped me decide which layout to choose. for the examn we created a physical model - and the lighting in this model was exactly as the render had predicted.

                          so it really makes sense sometimes to simulate placement of objects and lighting for real sets sometimes, which makes SU+render engines very valuable for photographers and production designers

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                          • R Offline
                            Roger
                            last edited by

                            Plot glad to hear there are people out there with similar thoughts/experience. I did a quick writeup on the subject and am shopping around for a magazine that will run it.

                            http://www.azcreative.com

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                            • K Offline
                              kevsterman
                              last edited by

                              You're all very welcome. I'm glad that you found it helpful 😎

                              "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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