PLEASE HELP
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from my side, the technique i used will prob not work what you want to do.
See if you make a face (not grouped) and build a thing on it you want to use to put on a sloped surface, copy the new element you made and paste it on a sloped face.It will connect to the sloped face. If you do a sphere, and want to put a window on it, it wont work like youve planned. It choose a face and snap to that, and not cut into the full area you want it to cut into. I cant go into the link that was posted, so i cant comment on that, but, other solution is...yea it is the long way, to intersect a block into the curved surface, take the cutted face and use a plugin called push pull along a vector, and do a setback, and build your window in that. So yea, seems like a bit of a dead end and ong way to do it, so hopefully the link might help you. -
yea im doing a high poly model at the moment, but without his tools, this would have been such an headache to do cool stuff.
My most favourite tool ive got in my collection is:
This tools on surface,havent used sub divide a lot, dont really like it that much,
joint push pull, vector push pull.
and another cool tool is line projectionThose ones i use SO much, i kinda think my sketchup will be boring without it.
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@unknownuser said:
@unknownuser said:
I can't reproduce this
Maybe this script can help you
How does a follow path tool like that possibly help me put objects on a curved face?
NM, I found a way by making my object a component and set it to snap to any surface.
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