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    [REQ] Displacement ruby

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    • I 離線
      ilay7k
      最後由 編輯

      again >>Empty mesh initialized. / when i load pgm
      and errors in opened console(same)
      i attach latest images
      i modify as you wrote/but it doesn't work


      Imagename1.rar

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      • K 離線
        kwistenbiebel
        最後由 編輯

        Just checking to see if maybe the heightfield ruby got fixed so it works with SU6 now.
        I saw some pieces of code in this thread.
        Are we supposed to put those lines in the existing ruby file? ...and will it work?

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        • bigstickB 離線
          bigstick
          最後由 編輯

          Didier, I'm happy to try to modify this script, but first I need to know how to decrypt it.
          Could you possibly give me some more information and I'll try it.

          Pity TBD is somewhat occupied just now, else I'm sure he would look at it 😉

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          • I 離線
            ilay7k
            最後由 編輯

            I think, Didier can do it, so wait his solution

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            • RichardR 離線
              Richard
              最後由 編輯

              Wow have to keep my eye on this one! I'm all for poly over displacement - being a maxwell user I would rather manage my layers in SU than quadruple my render times using displacement!!!!

              Looking forward to some news on this!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • J 離線
                Julius
                最後由 編輯

                how should i convert a jpg into pgm?
                e.g. with irfanview, i have to select "save as"?

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                • RichardR 離線
                  Richard
                  最後由 編輯

                  Yeah I so hope this thread hasn't become LOW POLY dust!!!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • jujuJ 離線
                    juju
                    最後由 編輯

                    You and me both!

                    Save the Earth, it's the only planet with chocolate.

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                    • J 離線
                      Julius
                      最後由 編輯

                      yeah, like this topic: http://www.sketchucation.com/forums/scf/viewtopic.php?p=65055#p65055

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                      • J 離線
                        Jackson
                        最後由 編輯

                        Didier's Heightfield Generator script works fine for me- I draw the grayscale map in Photoshop and if I rememember correctly save it out as 8 bit RAW and then the heightfield gen ruby does the rest. It's brilliant for creating terrains in SU without tons of tedious vertice editing or hit and miss sandbox tools. Need a river- A medium soft brush painted across the map takes 2 seconds in PS- sweeeet. 😎

                        The only real catch is the enormous amount of geometry it creates- 2 triangles per pixel of the map so a 500 x 500 px map will generate half a million triangles regardless of the complexity or simplicity of the terrain. To avoid this I usually export it as obj, polycrunch it in Meshlab and reimport it as 3ds.

                        I like the cobbled tiling components Pete, they look great.

                        Jackson

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                        • S 離線
                          silver_shadow
                          最後由 編輯

                          hey guys, dont worry about that "poly count" issue. Sub divide and smooth, yes it makes high poly stuff from simple geometry but SO many people had find use to it, even if it had a high poly generator that is problematic. If this tool can be made, the people that really want to use it, will use it, and those who say i cant use it because my pc cant handle it, so be it. But id say it would be a really awesome thing to have in su.

                          I have seen these last few months more and more people starting to play with more detailed and higher poly models, and i must say it looks really awesome. A lot of tools were made available that made sketchup turning another page. I use whatever tools i can use to make something work, so id say go for it, i d love to see that tool being developed. 😄

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                          • J 離線
                            Jackson
                            最後由 編輯

                            Dammit, I came to this thread via another and didn't notice it was a year old. 😕 I guess this project died out then.

                            Jackson

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