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    • plot-parisP Offline
      plot-paris
      last edited by

      I am not sure, if this method is sensible (takes a lot of time).

      therefore I am posting it here. I would like to hear, if you consider it as a good idea and if it should be placed in the tutorial section.

      it is a (quite tedious) way to even out the triangle size of terrains

      http://img58.imageshack.us/img58/7064/regularterrainyn9.jpg

      here is a tutorial SketchUp-file
      regular_terrain.skp

      cheers,

      Jakob

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      • P Offline
        pav_3j
        last edited by

        this is awesome, a really nice little solution to a problem i'm sure lots of people have encountered (i know i have)

        thank you.

        oh and for the record, i tried it out, and it may be slightly long, but after a few goes it actually becomes quite a quick process.

        pav

        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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        • TaffGochT Offline
          TaffGoch
          last edited by

          Interesting (and, yes, tedious!)

          Might the 'drop' ruby provide a means of producing a regular red/green grid of line-entities, dropped to establish new blue coordinates? I haven't tried it, but from what I've read about 'drop,' isn't this what it was designed to do?

          I'm a fan of terrain simplification, but have always done it outside of SketchUp (generally, using TerraGen.)
          My 3D Warehouse terrain collection

          Taff

          "Information is not knowledge." -- Albert Einstein

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          • daleD Offline
            dale
            last edited by

            How incredibly ingenious. Thanks

            Just monkeying around....like Monsanto

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            • plot-parisP Offline
              plot-paris
              last edited by

              thanks, guys, for your replies.

              to be honest, I don't really know, what this cleanup is good for except for a good feeling for having cleaned up your model. πŸ˜„

              I think it especially makes sense when you have too much detail in some spots.

              it is especially useful, if you decide to alter the mesh with the sandbox smoove tool.

              but there is definitely room for improving the procedure. use of the "drop at intersection" tool could be a good solution. will check that out soon.

              would be good to find a solution that interpolates areas with too little detail.

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              • P Offline
                pav_3j
                last edited by

                @plot-paris said:

                it is especially useful, if you decide to alter the mesh with the sandbox smoove tool.

                exactly the reason why i find this useful!

                pav

                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                • TaffGochT Offline
                  TaffGoch
                  last edited by

                  @unknownuser said:

                  Taff...I must say I love your terrains. Have you used them as a model platform within SU I am curious about your methods for managing such large files.

                  Actually, I haven't used them as you describe. I was curious about SketchUp's capability to model textured terrain, for such possible use in the future (but haven't yet had the need.)

                  I worked through different methods to produce the terrain models -- in fact, there is a chronological order to the sophistication of the models, improving as I learned. All of them, however, were still just experiments and capability demos.

                  A couple are tutorials. If you have further questions, I'd be glad discuss further.

                  (Are they really that large?) πŸ˜‰


                  When I have some time, I plan to test the 'drop' ruby, to see if Jakob's technique can be made a little easier/quicker (if he doesn't beat me to it, that is.)

                  Taff

                  "Information is not knowledge." -- Albert Einstein

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Interesting; when in scene 6 I create the mesh from contours, I get this:

                    Terrain_cr.jpg
                    So who has a clue what's happening? 😲


                    Terrain.skp

                    Gai...

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                    • plot-parisP Offline
                      plot-paris
                      last edited by

                      this is interesting. I asume you figured out that the edges are bound together in a component (that you have to explode to use the edges).

                      your computer seems to regard the bottom endpoints of the edges as well. only way would be to increase their lengh, until SketchUp finds them too far away and ignores them.

                      (the only way to do this quickly that I can think of at the moment is to scale them in Z-direction downwards (lets say 10x) then create the terrain. then select terrain and edges and scale it back (0.1x)

                      [Edit] or you could connect all the bottom points with horizintal lines. that is quite easy for all the vertical edges are assembled in an array. now you can select these horizontal connection lines and move them down. thus you don't have to mess arround with scaling... []

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Well, I scaled them 10x down on the z axis (BTW it distorted the whole "should be" terrain 10x as well) but the same result happened.

                        Gai...

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          Csaba, I am at a complete loss. just tried it with my tutorial model and got the same screwed up result like you do. 😲
                          tried different things, like skaling or enhancing their length (a hundret times) did not work.

                          anyway, I thought about your suggestion, TaffGoch, to use the "drop at intersection" ruby.
                          and it is indeed a very elegant way to speed up the workflow considerably.

                          here a short demo, how I used the script.
                          regular_terrain2.skp

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Definitely a very elegand solution - and the funniest is that now it worked! 😲

                            Gai...

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              Csaba, just found the cause for the first model not working.

                              when setting up the different scenes and therefore copying the geometry several times, I must have worked inaccurately, what resulted in the vertical lines not being entirely vertical.
                              therefore SketchUp did not, like we assumend, ignore the lower endpoints, but included them into it's terrain calculations.

                              problem solved - at last we have peace of mind! 😍

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                              • TaffGochT Offline
                                TaffGoch
                                last edited by

                                Jakob,

                                Your 'drop' demo model works great. I hadn't foreseen the option that this technique provides -- giving you the power to change the degree of detail (spacing.) This can be a great way to reduce the polygon-count for a complex terrain; producing larger mesh triangles.

                                Since the drop ruby finds intersections corresponding to lines AND planes, automatic interpolation is provided. A smaller grid spacing should, therefore, also produce useful results.

                                Thanks for the demos!
                                Taff

                                "Information is not knowledge." -- Albert Einstein

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  @plot-paris said:

                                  Csaba, just found the cause for the first model not working.

                                  when setting up the different scenes and therefore copying the geometry several times, I must have worked inaccurately, what resulted in the vertical lines not being entirely vertical.
                                  therefore SketchUp did not, like we assumend, ignore the lower endpoints, but included them into it's terrain calculations.

                                  problem solved - at last we have peace of mind! 😍

                                  Thanks Jakob - I was already going nuts the other day 😲

                                  Gai...

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                                  • W Offline
                                    watkins
                                    last edited by

                                    Dear Gaieus and Jakob,

                                    A revised/summary posting listing the do's and dont's with attached tutorial skippy's should now appear in the Tutorials section. Do you chaps have the time and energy to do this?

                                    Kind regards,
                                    Bob

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      It's Jacob's idea with Taff's addition - I just chimed in and would not take any credits by creating a revised tutorial of it so please, Jakob, go ahead and post a refined version of it in the Tuts section!
                                      πŸ˜‰

                                      Gai...

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                                      • plot-parisP Offline
                                        plot-paris
                                        last edited by

                                        now, that the method has been refined, it is ready for the tutorial section πŸ˜„

                                        I just tried to redo the tutorial. but my laptop is so old, that he crashes every other minute, when opening the file.

                                        therefore, Gaieus, feel free to write the tutorial (if you have got the time).
                                        [Edit] if you do, don't forget to include a link to the "drop" ruby into the description[]
                                        I will only be able to do it on monday in the office; and my boss surely doesn't like it, when I spend too much time doing stuff for SCF instead of for the office πŸ˜‰

                                        if you do, could you post the link to the tut in this thread? would be great.

                                        cheers, Jakob

                                        ps: this is an example why I like the SCF community so much. you have an idea, post it, and after a pleasant discussion a much faster and better way to solve the same problem is born!

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          I'll see how lazy I am between my drinks during the week-end πŸ˜„
                                          (I have the same problem with my boss in the office but fortunately he cannot see my monitor) πŸ˜‰

                                          Gai...

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                                          • plot-parisP Offline
                                            plot-paris
                                            last edited by

                                            of course. there is no hurry for that tutorial, I think.

                                            enjoy your drinking!
                                            after months of cider and guinnes it will be Sambucca tonight for me (with big glasses, tissues and straw. I love hearing other people coughing while I keep the pleasantly burning vapours in my lungs until lack of oxygen forces me to breathe again 😍 )

                                            by the way, my monitor is completely exposed. and in addition to that everyone tries to get a glipse of my screen every now and then, because I am doing all the SketchUp work. πŸ˜’

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