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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • T Offline
      Tim Danaher
      last edited by

      Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

      This is what I'm doing:

      I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

      I select the lift car, RMB > Transformation > Set position 1

      Start Animation Observer.

      Switch to scene 2, Then move lift car, Set Position 2.

      Switch to Scene 3, move lift car, Set Position 3

      Switch Scene 4, move lift car, Set position 4

      Stop Animation observer.

      Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

      I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

      WTF am I doing wrong?

      TIA,

      Cheers,

      Tim

      http://vizarch.blogspot.com

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      • soloS Offline
        solo
        last edited by

        Without using layers, can this program do this?

        (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


        http://img6.imageshack.us/img6/1221/therunner.gif

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • MALAISEM Offline
          MALAISE
          last edited by

          Hi All

          Solo, your running skeleton is first class πŸ‘

          MALAISE

          La Connaissance n'a de valeur que partagΓ©e

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          • pilouP Offline
            pilou
            last edited by

            Before launch the Animation observer (positions adressed), better is save, quit and restart!
            @Tim
            Start Animation Observer only when all positions Objects are adressed!!!
            That is that your error !
            Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

            Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

            @ Solo
            Yes πŸ˜‰
            Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
            And of course scenes can be rotated for Lelouch style! πŸ˜† Your is fixed! Japan style πŸ˜„

            Very speedy conceptual πŸ’š
            Load the file
            Start Animation Observer
            Play Animation (of the scenes) as normal way


            ani.skp

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Updated the anim above πŸ’š
              Always very basic but showing that you can animate anything in classical way πŸ˜‰
              All is time to make πŸ˜’
              Difference with the Layer method is that you have just to click on a group for change it

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • T Offline
                Tim Danaher
                last edited by

                @unknownuser said:

                Before launch the Animation observer (positions adressed), better is save, quit and restart!
                @Tim
                Start Animation Observer only when all positions Objects are adressed!!!
                That is that your error !
                Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                Pilou --

                Thanks, but...

                in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                Start Animation observer.

                Play scene animation.

                Car does not move. The car is a self-contained group.

                ?

                Cheers,

                Tim

                http://vizarch.blogspot.com

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                • pilouP Offline
                  pilou
                  last edited by

                  You have not save, quit reload! πŸ˜„
                  and why 1 (start), move car ? Start is only when all is adressed!

                  Can you post your car or a simple objects with same nature group

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • T Offline
                    Tim Danaher
                    last edited by

                    @unknownuser said:

                    You have not save, quit reload! πŸ˜„

                    Yes, I have. Just didn't state it.

                    @unknownuser said:

                    and why 1 (start), move car ? Start is only when all is adressed!

                    Because, in my experience with other packages, I want to set a keyframe for the starting position.

                    @unknownuser said:

                    Can you post your car or a simple objects with same nature group

                    OK. 'Lift Car' is the name of the group that I want to animate.


                    Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                    Cheers,

                    Tim

                    http://vizarch.blogspot.com

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                    • pilouP Offline
                      pilou
                      last edited by

                      @Tim
                      What is the probem? πŸ’š
                      Your animation works very fine like a charm !!! β˜€ (I am on PC)
                      I have just exploded the first level group ! πŸ˜‰

                      What a lovely blue lift car 😎
                      And sorry for the "Start" it was the same Name that the function πŸ˜’ πŸ’š

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • T Offline
                        Tim Danaher
                        last edited by

                        Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                        I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                        I still must not be understanding something.

                        Cheers,

                        Tim

                        http://vizarch.blogspot.com

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                        • pilouP Offline
                          pilou
                          last edited by

                          Maybe it's the Mac! πŸ˜’
                          Have you explode the first level of objects as I said?


                          explode.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • T Offline
                            Tim Danaher
                            last edited by

                            OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

                            Any way to get continuous movement across changing scenes?

                            p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oΓΊ, peut-Γͺtre ma confusion... πŸ˜‰

                            Cheers,

                            Tim

                            http://vizarch.blogspot.com

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                            • pilouP Offline
                              pilou
                              last edited by

                              I don't believe you can 😞
                              You can reduce time between scene transition (Menu View / Animation/ Settings)

                              Or in this particular project : Use just 2 Scenes! πŸ˜‰ So no need beetween's levels floors β˜€

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • T Offline
                                Tim Danaher
                                last edited by

                                Yes, that's what I figured...

                                Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

                                Cheers,

                                Tim

                                http://vizarch.blogspot.com

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  That 's existing! β˜€
                                  And it's for the Proper animation! πŸ˜’
                                  Look here made also by Morisdov πŸ’š

                                  @unknownuser said:

                                  Ruby script plugin Controlling Animation Scenes Transition Times

                                  NΒ°4 Set_Transition_time.rb
                                  Tell me if it's good for you πŸ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • T Offline
                                    Tim Danaher
                                    last edited by

                                    Fabbo...

                                    Blimey, I'll be able to get a whole othter article out of this... πŸ˜‰ πŸ˜‰ πŸ˜‰ !

                                    Cheers,

                                    Tim

                                    http://vizarch.blogspot.com

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @Tim
                                      Just now see you Blog! 😳
                                      Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! πŸ‘
                                      Happy that I can help you πŸ˜„

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • T Offline
                                        Tim Danaher
                                        last edited by

                                          Fame at last!!!!
                                        

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          As seems you love schizophrenic structures πŸ˜„ take a look to TopMod πŸ˜‰
                                          Free Standalone + Accept Import OBJ format (Ngons !) and export OBJ format (save as! )


                                          top.jpg

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • M Offline
                                            morisdov
                                            last edited by

                                            Thanks for the support guys
                                            To Clarify usage below are some details

                                            Each Position number X, corrsponds to the X'th sketchup Scene/Page
                                            Position 1 will be for the FIRST scene tab
                                            Position 3 will correspond to the THIRD tab etc

                                            1) to begin with Set position number X, and Get position number X, you dont care about scenes or number of them. just make object selections, and Set their positions, move them and set additional positions, Get positions manually to see how things paly out
                                            2) after you finished Setting the positions of various objects you may add scenes/pages as many as positions as you have or more

                                            3) only now you should START the ANIMATION OBSERVER
                                            this will make all objects that have position 2 set, to ANIMATE (move) to position 2 when you clickon the SECOND scene tab.
                                            click FOURTH tab, objects with position 4 will animate to position 4

                                            4) STARTing Animation Observer automates the objects animation by using scene tabs instead of manual right click command GET position X - via corresponding click on SCENE X in the order of scenes

                                            5) to modify object positions and scene view angles youd want to STOP ANIMATION OBSERVER, otherwise the objects keep on moving disturbing your adjustments of new positions etc
                                            so STOP ANIMATION OBSERVER, make adjustments
                                            START ANIMATION OBSERVER again to use scenes tab clicks instead of GET position X

                                            6) not all objects need to have all position numbers set, just those few you want to move on X'th scenes tab click
                                            7) you can select multiple objects and SET their position X in one command click
                                            8) to "enable" the command of "GET to position X" those objects currently selected should have "Position X" set or otherwise - the right click menu command "GET position X" will be grayed out ("disabled")
                                            this way you can find out if an object has position X set or not, or groups of selected objects have position X set or not πŸ˜‰

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