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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • C Offline
      captainping
      last edited by

      Hi all,

      I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?

      Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?

      ('m not a SketchUp user yet. I've been using VectorWorks for some time.)

      Thanks!
      Captain Ping

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      • pilouP Offline
        pilou
        last edited by

        Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! ๐Ÿ˜Ž
        (it's free) ๐Ÿ˜‰
        Arm's Robot(video)
        Titanic Shaft(video)
        And load this Steam Machine (post 2) โ˜€
        of course you must have Sketchyphysics2 installed for work with the model and see animation)

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          Little tricks! ๐Ÿ˜‰
          As all objects must be a group or a component
          For erase a position just explode the group or component then group it or make component again ๐Ÿ˜‰

          You can address all positions even you are in the scene 1 !!! ๐Ÿ˜ฎ
          Just don't overpass the number of scene existing for give a number to positions! โ˜€

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • Z Offline
            zeal
            last edited by

            it's really hard to express my thank to you.

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            • T Offline
              Tim Danaher
              last edited by

              Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...

              This is what I'm doing:

              I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.

              I select the lift car, RMB > Transformation > Set position 1

              Start Animation Observer.

              Switch to scene 2, Then move lift car, Set Position 2.

              Switch to Scene 3, move lift car, Set Position 3

              Switch Scene 4, move lift car, Set position 4

              Stop Animation observer.

              Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.

              I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.

              WTF am I doing wrong?

              TIA,

              Cheers,

              Tim

              http://vizarch.blogspot.com

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              • soloS Offline
                solo
                last edited by

                Without using layers, can this program do this?

                (I did this with 4 layers standard SU output, converted to .gif so quality is crappy)


                http://img6.imageshack.us/img6/1221/therunner.gif

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • MALAISEM Offline
                  MALAISE
                  last edited by

                  Hi All

                  Solo, your running skeleton is first class ๐Ÿ‘

                  MALAISE

                  La Connaissance n'a de valeur que partagรฉe

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                  • pilouP Offline
                    pilou
                    last edited by

                    Before launch the Animation observer (positions adressed), better is save, quit and restart!
                    @Tim
                    Start Animation Observer only when all positions Objects are adressed!!!
                    That is that your error !
                    Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                    Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                    @ Solo
                    Yes ๐Ÿ˜‰
                    Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes)
                    And of course scenes can be rotated for Lelouch style! ๐Ÿ˜† Your is fixed! Japan style ๐Ÿ˜„

                    Very speedy conceptual ๐Ÿ’š
                    Load the file
                    Start Animation Observer
                    Play Animation (of the scenes) as normal way


                    ani.skp

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      Updated the anim above ๐Ÿ’š
                      Always very basic but showing that you can animate anything in classical way ๐Ÿ˜‰
                      All is time to make ๐Ÿ˜’
                      Difference with the Layer method is that you have just to click on a group for change it

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • T Offline
                        Tim Danaher
                        last edited by

                        @unknownuser said:

                        Before launch the Animation observer (positions adressed), better is save, quit and restart!
                        @Tim
                        Start Animation Observer only when all positions Objects are adressed!!!
                        That is that your error !
                        Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes!

                        Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes

                        Pilou --

                        Thanks, but...

                        in Scene 1: Set Position - 1 (start), move car, Set Position - 2, move car, Set Position -3, move car, Set Position -4.

                        Start Animation observer.

                        Play scene animation.

                        Car does not move. The car is a self-contained group.

                        ?

                        Cheers,

                        Tim

                        http://vizarch.blogspot.com

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                        • pilouP Offline
                          pilou
                          last edited by

                          You have not save, quit reload! ๐Ÿ˜„
                          and why 1 (start), move car ? Start is only when all is adressed!

                          Can you post your car or a simple objects with same nature group

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • T Offline
                            Tim Danaher
                            last edited by

                            @unknownuser said:

                            You have not save, quit reload! ๐Ÿ˜„

                            Yes, I have. Just didn't state it.

                            @unknownuser said:

                            and why 1 (start), move car ? Start is only when all is adressed!

                            Because, in my experience with other packages, I want to set a keyframe for the starting position.

                            @unknownuser said:

                            Can you post your car or a simple objects with same nature group

                            OK. 'Lift Car' is the name of the group that I want to animate.


                            Earl's Court Lifts_Proper_Anim_Simple.skp.zip

                            Cheers,

                            Tim

                            http://vizarch.blogspot.com

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                            • pilouP Offline
                              pilou
                              last edited by

                              @Tim
                              What is the probem? ๐Ÿ’š
                              Your animation works very fine like a charm !!! โ˜€ (I am on PC)
                              I have just exploded the first level group ! ๐Ÿ˜‰

                              What a lovely blue lift car ๐Ÿ˜Ž
                              And sorry for the "Start" it was the same Name that the function ๐Ÿ˜’ ๐Ÿ’š

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • T Offline
                                Tim Danaher
                                last edited by

                                Like I say... I set the four positions for the lift car (all in the same scene), save, quit, re-open SU, turn on Animation Observer, play the scene animation... The lift car doesn't move.

                                I can make it move within the same scene by choosing 'Get Position - X', it's just when I play the scene animations, there's no movement.

                                I still must not be understanding something.

                                Cheers,

                                Tim

                                http://vizarch.blogspot.com

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Maybe it's the Mac! ๐Ÿ˜’
                                  Have you explode the first level of objects as I said?


                                  explode.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • T Offline
                                    Tim Danaher
                                    last edited by

                                    OK, right, once the component is exploded, it works... but the lift car moves in one scene, then stops while the scene changes, then moves again, then stops...

                                    Any way to get continuous movement across changing scenes?

                                    p.s. "I have just exploded" = "Je viens de faire exploser", "I just exploded" = "j'ai simplement fait exploser", d'oรบ, peut-รชtre ma confusion... ๐Ÿ˜‰

                                    Cheers,

                                    Tim

                                    http://vizarch.blogspot.com

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      I don't believe you can ๐Ÿ˜ž
                                      You can reduce time between scene transition (Menu View / Animation/ Settings)

                                      Or in this particular project : Use just 2 Scenes! ๐Ÿ˜‰ So no need beetween's levels floors โ˜€

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • T Offline
                                        Tim Danaher
                                        last edited by

                                        Yes, that's what I figured...

                                        Is there, I wonder, a Ruby that allows you to vary the time transition between scenes? In combination with Proper Animation, that would be really cool.

                                        Cheers,

                                        Tim

                                        http://vizarch.blogspot.com

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          That 's existing! โ˜€
                                          And it's for the Proper animation! ๐Ÿ˜’
                                          Look here made also by Morisdov ๐Ÿ’š

                                          @unknownuser said:

                                          Ruby script plugin Controlling Animation Scenes Transition Times

                                          Nยฐ4 Set_Transition_time.rb
                                          Tell me if it's good for you ๐Ÿ˜‰

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • T Offline
                                            Tim Danaher
                                            last edited by

                                            Fabbo...

                                            Blimey, I'll be able to get a whole othter article out of this... ๐Ÿ˜‰ ๐Ÿ˜‰ ๐Ÿ˜‰ !

                                            Cheers,

                                            Tim

                                            http://vizarch.blogspot.com

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