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    [Tutorial] Seamless textures in Photoshop

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    • J Offline
      Jon
      last edited by

      I posted this in the Kerkythea forum. Here it is for anyone who needs it. ๐Ÿ˜„ (The last few steps are for rendering ๐Ÿ˜‰ )

      Ok, so here's how to make a material from scratch. If you take a picture yourself, try to line it up as best you can. DO NOT use the flash -- we want the texture to be illuminated using a fake light, not a picture of a real one. Try to be at a good distance when taking the picture. You don't want a brick wall texture with only one brick, because the tilling would be noticeable, but you also don't want a texture with fifty-million bricks in it because no camera is that high quality. Lastly, do not use the zoom. Zooming in will cause distortion which will be harder to get rid of in Photoshop.

      If you see a picture on the internet that has a material you REALLY want but is not lined up, that's Ok.

      I took a picture from the internet of a room with a wood floor that a want.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut1small.jpg

      The first thing to do is to isolate the wood. To do this, we use the crop tool marked in red. Make sure the perspective is checked, also marked in red.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut2small.png

      Position the... umm.. cropping square? ๐Ÿ˜• ...so that the dotted lines line up with the direction of the wood. It doesn't have to be perfect, but do your best.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut3small.png

      Double click to confirm the cropping and you should be left with a texture. Make sure the texture is all straight and lined up. You can do this by clicking and dragging the rulers (at the side and top of the page) to various points in the texture. Just keep cropping the image until you're satisfied. Turn on the grid (view > show > grid) to make sure.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut4small.png

      The text thing to do is apply a high pass filter. A radius of about 80 is good for textures because it keeps a lot of the the shading/colors.
      The high pass filter makes the hightones and the shadows of your picture even out. It also reduces shininess that might have been left over from the picture. We do this

      1. So that the image is easier to make seamless
      2. So that when it is seamless, the tilling is un-noticeable (which is the flaw with many textures)

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut5small.png

      Desaturate the image so it will look better when we color it.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut6small.png

      Now we color it. You can choose any variation of colors that you want. I chose one yellow, two reds, and made it slightly darker to produce a hardwood color.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut7small.png

      Check out the size of your image. Remember the width and height for the next step.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut8small.png

      Now it's time to make the texture seamless. Offset the image, making the width and height exactly half of the width and height of your image. This makes the left side of your image appear in the center, followed by the right side, and vice-versa with the top.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut9small.png

      Now, you can use the patch tool or the clone tool to make your image seamless. The clone cool copies a part of an image, but instead of pasting it somewhere else, you can brush it somewhere else. Hold ALT to select a source image (an image that looks almost identical to the part you're going to fix) and simply brush over the part in your image that looks noticeable.
      The patch tool works as well. Simply outline the "unseamless" part in your image and click-and-drag it to a seamless part. It will automatically heal the seam.
      Once seamless, fix any part that is supposed to be lining up.

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut10small.png

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut11small.png

      Offset it one more time so it's back in its original placement. Make sure everything looks natural.
      Finally, you're done. Your new texture should look something like this:

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut12small.jpg

      Let's take a look at it in action, shall we?

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut12small.png

      Sweet! Now let's make the bumpmaps.
      Take your texture and apply the "photocopy" filter. I find that this is the best and fastest way of doing a bump map. If you want a sharper bump, you can apply a threshold filter (I think it's Image > adjustments > threshold) then blur it slightly (filter > blur > Gaussian blur).

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut15small.png

      It should look like this:

      http://www.shane-fletcher.com/Gallery/Share/Jon/textut16small.jpg

      You could also use a normal map (which I prefer).
      I'm using the Nvidia normal map plugin. Set the scale to about 5 or 10. With anything over that, expect jagged, un-anti-aliased looking bumps.

      [img:2p5biavs]http://www.shane-fletcher.com/Gallery/Share/Jon/textut13small.png[/img:2p5biavs]

      The normal should look something like this:

      [img:2p5biavs]http://www.shane-fletcher.com/Gallery/Share/Jon/textut14small.jpg[/img:2p5biavs]

      After you apply the bumps and texture (with some spec.) you get your finished mat:

      [img:2p5biavs]http://www.shane-fletcher.com/Gallery/Share/Jon/textutmat.jpg[/img:2p5biavs]

      Voilร !

      Jon
      KT Team member

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      • R Offline
        remus
        last edited by

        Wow, thats a brilliant tutorial. Thanks very much.

        http://remusrendering.wordpress.com/

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        • D Offline
          dylan
          last edited by

          Nice tutorial Jon, thanks ๐Ÿ‘

          http://dmdarchitecture.co.uk/

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          • A Offline
            Archi Rag
            last edited by

            Genius, especially the bump map side of things but then again im a rendering n00b

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            • P Offline
              pav_3j
              last edited by

              easily the best seamless tutorial on the net, been looking for a good one for ages.

              thank you so much

              pav

              Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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              • EdsonE Offline
                Edson
                last edited by

                excellent. thanks a lot.

                edson mahfuz, architect| porto alegre โ€ข brasil
                http://www.mahfuz.arq.br

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                • P Offline
                  perk
                  last edited by

                  Jon
                  Sweet tut, THANKS

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                  • W Offline
                    wyatt
                    last edited by

                    Yes, very nice. They demo'ed a very similar process at 3DBC (minus the bump). I'm glad to have the steps written and illustrated. Thanks!
                    Wyatt

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                    • RayOchoaR Offline
                      RayOchoa
                      last edited by

                      Thanks i gotta try that

                      CaR DeSiGnS bY mE
                      http://ray-ochoa.com

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                      • M Offline
                        mateo soletic
                        last edited by

                        Thanks Jon.

                        @unknownuser said:

                        easily the best seamless tutorial on the net

                        I agree. ๐Ÿ‘

                        [Concept Illustrations](http://concept-illustrations.com/)

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          I learned something today.
                          Thank you Jon. ๐Ÿ‘

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Thanks! Very nice tut.

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Jon
                              last edited by

                              Glad it helps. ๐Ÿ˜„

                              Jon
                              KT Team member

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                              • CraigDC Offline
                                CraigD
                                last edited by

                                Great job Jon! Sweet tutorial! Thanks for taking the time to share this!! ๐Ÿ‘

                                Cheers,

                                 - CraigD
                                

                                Google SketchUp

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                                • W Offline
                                  Whaat
                                  last edited by

                                  Thanks so much! Great tutorial!

                                  SketchUp Plugins for Professionals

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Excellent!

                                    Thanks a million.

                                    http://www.coroflot.com/boofredlay

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                                    • M Offline
                                      mateo soletic
                                      last edited by

                                      Jon,
                                      Did anybody ever tell You that You look a bit like Jerry Seinfeld ?

                                      [Concept Illustrations](http://concept-illustrations.com/)

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                                      • J Offline
                                        Jon
                                        last edited by

                                        ๐Ÿ˜† I get that a lot.
                                        I wanted to put the full avatar (the one I use in the KT forum), but the file size is too large:

                                        http://i168.photobucket.com/albums/u173/Jon_Westwood/seinfeld-cast-final-small.gif

                                        Jon
                                        KT Team member

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                                        • M Offline
                                          mateo soletic
                                          last edited by

                                          I really like that, what app. did You use for that?

                                          [Concept Illustrations](http://concept-illustrations.com/)

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                                          • J Offline
                                            Jon
                                            last edited by

                                            I think it was Magic Morph (it was a long time ago, though ๐Ÿ˜† )

                                            Jon
                                            KT Team member

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