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    Silvershadow's eye candy 1: The river runs thru it

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    • S Offline
      silver_shadow
      last edited by

      @unknownuser said:

      GreyHead"]After I rendered the cobbles I remembered TIGs Matrix Proximity script. It allows you to create an array of components with some variation in size, placement and rotation.

      thanx a lot, will have a look at this 😄 looks really cool

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      • T Offline
        twharvey
        last edited by

        @silver_shadow said:

        :idea: ....comments are welcome... 💭

        Hi Silver,

        I followed your directions above and, after some fooling around, was able to duplicate your cobbles paved on a contoured surface. I did notice a couple of things to keep in mind for future projects: 1. The amplitude of the curved surface can't be very big (difference between high and low points) or the cobbles fall off. 2. The distance between the substrate and the cobbles must be minimized or the cobbles bounce when they hit and end up all over the place.

        Thanks for the tut,
        Tom

        Tom

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        • S Offline
          silver_shadow
          last edited by

          yea i know. try this too
          copy your site to a new drawing. rotate it to be not so steep.
          Maybe you can try boxing it in also so nothing gets spilled. Try to divide the areas to controll groups and if it works, just remove the dividers afterwards. (just a thought 💭 )

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          • J Offline
            Jim
            last edited by

            @solo said:

            I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
            However Silver you certainly used SP in a very creative way.

            It's not well documemented, but protrude can offset, protrude, and taper faces. Leave the second column blank unless you want a random number btween the range.

            protrude.jpg

            This model was produced using these inputs:

            Clipboard01.jpg


            protrude.skp

            Hi

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            • S Offline
              silver_shadow
              last edited by

              %(#BF0000)[STAGE 2 ➡ LIGHTING

              Hi guys. Im moving now into stage 2 of my model.
              but before i start i want to know, because we are having this discussion.
              What is better for setting up light. Using sketchup's sun angles,or using multiple lights
              omnis and rectangulars. I am not sure what the professional line prefer to use,
              skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓]

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              • tinanneT Offline
                tinanne
                last edited by

                Wow, this is amazing! Thank you silvershadow for the generosity of your time in putting these together. I can't wait to try some of these out. You are very talented!

                Executive Director : American Society of Architectural Illustrators
                AIP 30 Competition opens soon. ASAI.org

                Architectural Rendering

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                • S Offline
                  silver_shadow
                  last edited by

                  yea im also a big fan of only using sky alone.. but i kind of like the omni and rec light also. The thing is.. but thats just me.. ive seen most professional people uses sometimes just this, omnis and rec lights. But then again, using sky, makes the model looks more realistic and not like its sitting on a set.

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    @silver_shadow said:

                    What is better for setting up light. Using sketchup's sun angles,or using multiple lights
                    omnis and rectangulars. I am not sure what the professional line prefer to use,
                    skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓

                    The professional ones using the dinosaur packages (Max, Maya, etc...) would prefer a combo with additional directional/fill lights, as that would give full control over light setup.
                    Sometimes they need exactly 'that' ray of sun light hitting that exact spot of the model.

                    Personally I love to use Sky only and to see how far that brings me,because it would be closest to seeing reality. But that's from an architects standpoint.
                    Ask a graphical (3D) designer, and he will want to fine tune additional light sources to obtain exactly the effect he wants.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      True. It's 'the eye of the Beholder'.
                      You can pick the images that were created by an architect from the ones created by a graphical artist.Different approach.

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                      • EddyNLE Offline
                        EddyNL
                        last edited by

                        Hey silver_shadow, you've got some amazing SU models.
                        Keep up the good work! 👍

                        viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          Might make a fine "community project". People run this one through the renderer of their choice, we bundle the renders, and send them to Google HQ. Message: we need high poly support. Of course, they could go: no, you don't, you're doing great without it. 💚

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                          • S Offline
                            silver_shadow
                            last edited by

                            thanx, i have build a lot of nice stuff but never finished it, kinda lost interest or don't have the time to finish it...its actually amazing i finished building this model lol

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              lovely 👍

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                              • S Offline
                                silver_shadow
                                last edited by

                                [color=#BF0000]here you go guys. Hope you like it
                                The only photoshop work that went into it was a colour correction and a bit of burning and lighting..

                                😄

                                http://i185.photobucket.com/albums/x165/hondsekont/alldone.jpg

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                                • StinkieS Offline
                                  Stinkie
                                  last edited by

                                  Very, very nice. 👍

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                                  • plot-parisP Offline
                                    plot-paris
                                    last edited by

                                    this is truely amazing, silver_shadow 👍

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                                    • K Offline
                                      Koosie van Tutte
                                      last edited by

                                      fabulous!

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                                      • H Offline
                                        HFM
                                        last edited by

                                        Gobsmacked 😄 very nice! great eye for detail 👍

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                                        • S Offline
                                          silver_shadow
                                          last edited by

                                          hee hee i have textured this just for you HFM hee hee

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                                          • D Offline
                                            dylan
                                            last edited by

                                            Jacques, that render is fantastic. What a great demonstration of what can be achieved with SketchUp and some good skills.

                                            Which program did you use to render this?

                                            I would love to know how you manage to texture parts of this like the building to the right with the green algae just above the water line. Also the left of the image, the damage stucco on the building. Do you find these textures then manipulate them in PS to fit?

                                            http://dmdarchitecture.co.uk/

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