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    Silvershadow's eye candy 1: The river runs thru it

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    • S Offline
      silver_shadow
      last edited by

      yea im also a big fan of only using sky alone.. but i kind of like the omni and rec light also. The thing is.. but thats just me.. ive seen most professional people uses sometimes just this, omnis and rec lights. But then again, using sky, makes the model looks more realistic and not like its sitting on a set.

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      • K Offline
        kwistenbiebel
        last edited by

        @silver_shadow said:

        What is better for setting up light. Using sketchup's sun angles,or using multiple lights
        omnis and rectangulars. I am not sure what the professional line prefer to use,
        skylights stand alone, omni and rectangular lights. Im just asking in general, not specific sketchup only but in the modelling industry, what will be the best results you will get ❓

        The professional ones using the dinosaur packages (Max, Maya, etc...) would prefer a combo with additional directional/fill lights, as that would give full control over light setup.
        Sometimes they need exactly 'that' ray of sun light hitting that exact spot of the model.

        Personally I love to use Sky only and to see how far that brings me,because it would be closest to seeing reality. But that's from an architects standpoint.
        Ask a graphical (3D) designer, and he will want to fine tune additional light sources to obtain exactly the effect he wants.

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        • K Offline
          kwistenbiebel
          last edited by

          True. It's 'the eye of the Beholder'.
          You can pick the images that were created by an architect from the ones created by a graphical artist.Different approach.

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          • EddyNLE Offline
            EddyNL
            last edited by

            Hey silver_shadow, you've got some amazing SU models.
            Keep up the good work! 👍

            viewtopic.php?f=271&t=11903 Modelling my city for Google Earth!

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            • StinkieS Offline
              Stinkie
              last edited by

              Might make a fine "community project". People run this one through the renderer of their choice, we bundle the renders, and send them to Google HQ. Message: we need high poly support. Of course, they could go: no, you don't, you're doing great without it. 💚

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              • S Offline
                silver_shadow
                last edited by

                thanx, i have build a lot of nice stuff but never finished it, kinda lost interest or don't have the time to finish it...its actually amazing i finished building this model lol

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                • K Offline
                  kwistenbiebel
                  last edited by

                  lovely 👍

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                  • S Offline
                    silver_shadow
                    last edited by

                    [color=#BF0000]here you go guys. Hope you like it
                    The only photoshop work that went into it was a colour correction and a bit of burning and lighting..

                    😄

                    http://i185.photobucket.com/albums/x165/hondsekont/alldone.jpg

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Very, very nice. 👍

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        this is truely amazing, silver_shadow 👍

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                        • K Offline
                          Koosie van Tutte
                          last edited by

                          fabulous!

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                          • H Offline
                            HFM
                            last edited by

                            Gobsmacked 😄 very nice! great eye for detail 👍

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                            • S Offline
                              silver_shadow
                              last edited by

                              hee hee i have textured this just for you HFM hee hee

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                              • D Offline
                                dylan
                                last edited by

                                Jacques, that render is fantastic. What a great demonstration of what can be achieved with SketchUp and some good skills.

                                Which program did you use to render this?

                                I would love to know how you manage to texture parts of this like the building to the right with the green algae just above the water line. Also the left of the image, the damage stucco on the building. Do you find these textures then manipulate them in PS to fit?

                                http://dmdarchitecture.co.uk/

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                                • S Offline
                                  silver_shadow
                                  last edited by

                                  thanx, how can one make a file that show a range of images moving from one side to the other kinda like flash like little thumbnails. If anyone knows, i really want to know because i really want to make something like this

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                                  • S Offline
                                    silver_shadow
                                    last edited by

                                    Thanx guys for the comments so far.
                                    Ok here are the nitty gritty stuff you requested and how things were done
                                    (Rendered in Vray for sketchup)
                                    I broke up the rendering process into 3 parts, the right side & water as one, the stone posts and its base as a second render, and the third is the cobbles and the left buildings
                                    Called it part 1,2 and 3. So. Part one rendered quite fast25 to 30 min, part 2 rendered also in about 25 to 30 minutes...and part 3 rendered in about 80 hours. yea. It has to do with the displacement map and somehow it gave me uphill in the rendering time, so i just let it finished. Got all 3 parts, i photoshopped it together as if it was one complete render. Un textured, the file size was about 17mb, textured was around 82.1mb. Waaay more than i thought it would turn out to be.

                                    Texturing this thing was also a head scratcher, i know i am really good in photoshop and post process my models normally to death, so this time i wanted to build something that i can proudly say HEY, this is all textured and not photoshopped. It took longer but this is how i did it. It was kinda like other applications work doing UV mapping, so i made my own plates. I took a face, rotated faces so that all of that specific face is flat, and use that as a guide to put textures on via photoshop.So a lot of baking and textures are overlayed ect to create one single texture. Once im happy, i took them into sketchup, scaled it till the face match exactly, and then projected it onto it.
                                    ( and i think i will texture all my future models like this )

                                    Below is what I used mainly to build this model.
                                    Note that all of them are resized so if you guys want a specific texture you like (which is very unlikely lol) i will post that one for you in a bigger resolution.

                                    favicon

                                    (www.box.net)

                                    http://img359.imageshack.us/img359/2682/alltexturesusedmqrz2.jpg

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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      @silver_shadow said:

                                      ...a lot of baking and textures are overlayed ect to create one single texture. Once im happy, i took them into sketchup, scaled it till the face match exactly, and then projected it onto it.
                                      ( and i think i will texture all my future models like this )

                                      but only until Whaat finds an amazingly easy way to use his texture mapping with multiple UVs, with a workflow as easy as SketchUps push/pull tool 😄

                                      (of course you have to go back to indigo then (with a bit more than 80 hours of rendertime) - or wait for v-ray to copy indigo 😉 )

                                      Jakob

                                      ps: let me say again, how impressed I am with your model, and especially your render! it is truely amazing and makes me proud of SketchUp (even if I could never have done this...)

                                      pps: the only thing that wasn't entirely convincing to me in your render was the water. but you can change that in 25 minutes... 😉

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                                      • S Offline
                                        silver_shadow
                                        last edited by

                                        yea i kinda thought hey this is stupid till the day i came to do it. Everyone is doing uv mapping these days and since sketchup does not have it...is this the best way to create your own uv mapping. Just takes a bit of time, but sure is worth it 100%.

                                        Now that this has come to an end, im kinda looking at more challenging things to build with su, but im still searching for something nice. 😉

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                                        • R Offline
                                          Roger
                                          last edited by

                                          What is the name of the bezier round edge plug in or is that the name?

                                          Why would you use sketchy physics for the square cobbles. The could be done in basic sketchup like 1,2,3.

                                          http://www.azcreative.com

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                                          • S Offline
                                            silver_shadow
                                            last edited by

                                            This is wehre the plugin is

                                            301 Moved Permanently

                                            favicon

                                            (www.sketchucation.com)

                                            The cobbles thing, well theres is prob a 100 ways to do this, i just thought this is an interresting way to show how to quickly put the cobbles onto a surface and not having them perfect.
                                            I placed mine manually, one by one, but surely there are other ways to do it, i just wanted to share this way with you guys too 😄

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