Silvershadow's eye candy 1: The river runs thru it
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hi silvershadow!
great modelling! did you model each roof tiles and the stones? can you share more about the process? i really like to learn this!
i forgot to ask, whats the spec of your pc?
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thats really good. Good job on modelling the tiles/paving, although i dread to think what the poly count is.
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%(#BF0000)[yes i did build every cobble, and roof tile lol
Cobbles:
i started with a image, traced it and made symbols of the cobbles to keep the file size small. then i used bezier round edge on it to smoothe and round its edges. (a bit of cleanup went into that, sometimes destry the faces)
then i packed them on a flatsurface and deleted the parts i did no need on the sides.
Then i used the plugin called drop. It dropped the cobbles to the sloped surface. then i just fine tuned them to look nice.
files size of all the cobbles 1.5MBRoof tiles on canopy.
I used a symbol again for roof tiles to keep file size small.
on for facing up and the other one for facing down. I stacked them where i needed them
and deleted the edges i did not need. I used a plugin called sketchy ffd, (benging geometry)
pretty cool tool but does not work in symbols. SO i had to destroy the symbol on the canopy boosting the file size to about 5mb. (could be great if this could be fixed that sketchy ffd works with symbols custers)
Anyway, it bended it with sketchy ffd and saved me hours of re shaping work in sketchup.] -
%(#BF0000)[Remus:
hee hee thats the idea. I wanted to create a high poly model 100% build in sketchup and see if its possible to show to everyone sketchup is not a program to think light off ] -
Dear Silver-Shadow
Amazing modelling! You have indeed demonstrated what one can do with just Sketchup.
I'm not too sure what you mean by symbols. Could you put together a tutorial showing just one thing: how to make the cobbles (just a small area).
Kind regards,
Bob -
%(#BF0000)[Hi sorry correction {symbols = components}
ok here is a preview how it was done...
see image... i traced a picture of cobbles and was left with this, extruded the tracing and made a component of each cobble. then rounded its edges with bezier round edge plugin. cleaned it up a bit and whoala. by the way..tool me 4 hours to build my cobble road lol
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As said before next door:
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%(#BF0000)[thanx stinkie now we just need to hope the sketchup 7 development team sees this and create us a better bad ass sketchup 7, handling multi cores and more poly count than before to handle these puppies better]
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Hi silver, this is pretty amazing!
It is so good to see these latest rubies being used to create a more organic model like this.
I hope we start seeing more like this.
You have shown a lot of patience in creating the cobbled path alone!Love it
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this is truely amazing!
and I am especially impressed by your patience. 4 hours for the road... really deeply impressed
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Hey Ho Silver. This is marvelous!
I remember seeing the same scene in the VrayforC4D gallery section and I must say your SU version is as good or even better.
Fantastic modeling and great to see SU used to do more than rectangular modeling.I appreciate a lot your 'how to' explanation and the plugins you used.
Hopefully dev team of SU7 watches this thread as you are right to call for more modeling tools in next release.Some of the rubies you used are new to me (musty check out the Bezier thing) so I watch this thread carefully for any new hints.
I can't wait to see a full textured photoreal rendering in the end. Knowing your capabilities, I am sure it will look hot.
Oh yeah, maybe Whaats new 'spherical uv-mapping tool' can be handy when you start texturing... for some parts in the scene (e.g the light ball, maybe the cobbles etc...).Cheers mate and congrats already for your achievement.
See you around and send my regards to FreeAgent.
Kwistenbiebel
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thanx biebel, thought you might like it lol
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Awesome stuff mate, I hope to see this all the way to completion.
The texturing is going to be the cool part.
What engine do you intend using for final rendering ... Vray?Amazing new tools we have these days.
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%(#BF0000)[hey guys, i made a tut for you guys on cobbling....so cool you can use it anywhere and its actually really cool. Things you need is sketchy physics.
Step one...set up your model, build the slop the cobbles is gonna lie on...
once finished, group the site, make sure the blue is facing down, so the right face is facing upwards. then go and build your high poly cobbles. once finished make them a symbol and copy as many as you need.
position it above your site.
select all your cobbles and right click on them as a group and look for sketchy physics and look for shape, choose box for a shape.
Next step is to select the floor (slope) and choose its shape as static mesh.)Then move it just above the slope, not so far as indicated on the image.
Ready:....steady ...press play...
wait 5 seconds or less and see how these stone pave themself. after its settled...press cntrl a, to select all and copy.. open a new drawing, paste it and its settled in that state. pretty cool hey lol. i have attached a file so you guys can see what i try to explain. just press play once youve opened the model (skeychy physics needed)
....comments are welcome...]
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Excellent, thank you - that is so clever. Especially grabbing the SketchPhysics model before it resets
Bob
PS I pulled up the surface with vector push-pull to create a mortar bed and ran a quick render.
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so glad you guys enjoy this...it makes modelling just more fun hey lol
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Great tut Silver! Thanks for that
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Thanks from me too! This'll come in handy!
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thank you!
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Brilliant! What a cool solution. That is a really clever and creative use of a tool in an unexpected context! Wow.
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