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    Silvershadow's eye candy 1: The river runs thru it

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    • C 離線
      csome
      最後由 編輯

      Well guys here is part of my result using any plugins.
      I have some questions.
      Why my surfaces go so shaped? or sloped .... how can i make that the curve of her body and head go more "natural shaped".
      And how can i make the black part of his eyes? i try to make some kind of "deformed sphere" but i didnt figure it out. 😞.
      I need some kind of plugin to model this? or i am using the tools in the bad way?
      Thanks in advice!
      Sorry for my bad english!
      Cya!

      http://csome.wordpress.com/

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      • C 離線
        csome
        最後由 編輯


        http://img71.imageshack.us/img71/4568/evaxw6.th.jpg

        http://csome.wordpress.com/

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        • plot-parisP 離線
          plot-paris
          最後由 編輯

          to get a smoother shape, you have to increase the number of segments for the arcs, defining the outline, as well as the circle you used for the follow me process (you did use follow me, right?)

          if you select the circle, or the arc tool you can see a number in the VCB at the bottom right of your screen. for a circle the default is 24 edges, for an arc its 12.
          simply type in a new number of segments, before drawing the arc/circle.

          when you drew the shapes you can even select these shapes (one by one) and change the number of segments in the entity info window lateron (this only works, if it still is a flat shape. it doesn't work with extruded shapes anymore)

          for the eyes... I think the best way is to draw them onto the body of your model, so that you can apply a different texture to them.
          if you don't want to use any plugins (like the marvellous OnSurfaceTools) I would suggest, model a vertical shape of the eye, extrude it right into the head of eva. then you group this extruded eye-shape. now you select the the part of eva, where the face is, right-click and choose "intersect with model", which cuts the outline of the eye-shape into eva's face.
          now you can mirror the eye-shape (by scaling it horizontally to -1) and repeat the process for the other eye.

          if you don't want to see the edges around the eyes, you can select them and (right-click) "hide" them, after you coloured the faces.

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          • C 離線
            csome
            最後由 編輯

            Hi thanks for your advices plot!
            I will try to changue the segments of the line, and extrude later, and see the better results:D
            And i will try to get that "Onsurfacetool" because i was trying to do thw way you tellme for the eyes, but i cant make it...
            Thanks again for your patience and efforts to explainme.
            I will post my results later, one i get a good model i will render it:D
            Cya

            http://csome.wordpress.com/

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            • N 離線
              notareal
              最後由 編輯

              Thanks for the post. It was really inspiring!

              Welcome to try Thea Render, Thea support | kerkythea.net -team member

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              • S 離線
                silver_shadow
                最後由 編輯

                THANX GUYS FOR ALL THE COMMENTS ECT 💚

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                • S 離線
                  silver_shadow
                  最後由 編輯

                  updated the list in the start, have put a render in the list, for those who havent seen the render, or dont want to go that far down paging thru the pages to find the render.

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                  • C 離線
                    Click Draw
                    最後由 編輯

                    Hey Silver....your extremely talented. Do you use SU in your daily work?
                    Jeff

                    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                    • S 離線
                      silver_shadow
                      最後由 編輯

                      hi there, thanx for the comment, i only use sketchup. My profession is to build models for an architectural firm all day 😄 quite nice
                      been using sketchup for 3 years. My primary render engine i use is mainly Vray for sketchup, been using that for a year an a half

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                      • C 離線
                        Camille
                        最後由 編輯

                        hye !!
                        I'm a young french user and I don't understand all wich write on this page but I'm really really impressed !
                        this render is amazing, very very good !
                        When I'll be able to do 1/4 of that I'll be happy !!
                        very nice !

                        Camille

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                        • A 離線
                          akololo
                          最後由 編輯

                          great job!!!!

                          by the way, im still confused how to make the background...like the mountain... how did u make it?.
                          hehe

                          thanks... and job well done!

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                          • S 離線
                            silver_shadow
                            最後由 編輯

                            like the old fashioned way. Create a alpha of your render, or just cut out the background via photoshop.
                            so you will have a model which has no background. Then just put a mountain image in behind the model.

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                            • S 離線
                              skyscraper100
                              最後由 編輯

                              OMG!!!!! this is AWESOME!! 😮
                              btw what software?


                              The way you think Creates reality for yourself.

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                              • S 離線
                                silver_shadow
                                最後由 編輯

                                hit there
                                All the candy series was an experiment to see how far i can push sketchup untill it folds
                                So to be true to the program, i had to use only sketchup for modelling. The first candy was not really intended to be rendered, but eventually got rendered in vray and a little bit of photoshop. The candy 2 model went the same path, all 100% sketchup, no elements were build in another program and then brought back, because then it would have defeated the purpose. Renderd in maxwell, vray, and fryrender.
                                2008 i will start my last candy, trying to push sketchup for one last time, building everything in sketchup again. I hope it will be bigger and better and at least ten times more intense than candy 2. But we all have to wait and see 😉

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                                • A 離線
                                  Andrija Posarić
                                  最後由 編輯

                                  Silver, I am really amazed with your work. The final product looks fantastic, and I like the atmosphere in the scene.I see that you utilized a lot of rubies:-) I haven't heard for half of them but, I see they are very useful.

                                  Keep up the inspiring work, I haven't seen work of such quality for a long time here.

                                  Cheers,

                                  Andrija

                                  Cheers, Andrija

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                                  • GaieusG 離線
                                    Gaieus
                                    最後由 編輯

                                    I doubt he will 😉

                                    Gai...

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                                    • W 離線
                                      wheay
                                      最後由 編輯

                                      very nice work! and tutorials.. thanks for sharing it to all. keep it up. 😍

                                      "i try to learn everyday"
                                      http://designerslandmark.blogspot.com/

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                                      • S 離線
                                        silver_shadow
                                        最後由 編輯

                                        Hi Coen
                                        hee hee i think we all just have to wait and see whats its gonna be. sorry guys
                                        The thing about last time, it will definately not be my last model, its just doing these candy models is actually a real hard process, saving each day as a seperate file as you progress and try to document youre every move, where the normal way is just, build the model, and post it. But again, ive learned this is ACTUALLY the proper way to demonstrate youre model, so yea, i would not say it will be part of candy, but probably more similar stuff.

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                                        • romboutR 離線
                                          rombout
                                          最後由 編輯

                                          @jim said:

                                          @solo said:

                                          I cannot seem to locate it but I once remember talk about a 'Greeble' script, my thinking was that this too could be a solution.
                                          However Silver you certainly used SP in a very creative way.

                                          It's not well documemented, but protrude can offset, protrude, and taper faces. Leave the second column blank unless you want a random number btween the range.

                                          [attachment=1:1pvfn6zh]<!-- ia1 -->protrude.jpg<!-- ia1 -->[/attachment:1pvfn6zh]

                                          This model was produced using these inputs:

                                          [attachment=0:1pvfn6zh]<!-- ia0 -->Clipboard01.jpg<!-- ia0 -->[/attachment:1pvfn6zh]

                                          hi jim, im workin on a mac and it seems it doesnt work for me... any help possible???

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                                          • J 離線
                                            Jim
                                            最後由 編輯

                                            No word yet.

                                            I hope to be able to get back to working on Protrude before the end of March.

                                            Hi

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