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    Where is SU 7 ?

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    • O Offline
      otb designworks
      last edited by

      I would say that a built in renderer is last on my long list of SU wants.

      IMHO, they have many more "core" issues that they need to tackle long before they start thinking about renderers.

      Has it really been a year and a half since the last version? I think that Cheetah3D (basically a one man developer) has had 3 or 4 big upgrades since the last time we saw a SU release.

      Thank goodness for the fantastic ruby scripters who have, honestly and without exaggeration, allowed me to not scrap SU in the last 3 months. My work has not included any architectural modeling what so ever and the object modeling I am doing right now would have been completely impossible without the subdivision, offset on surface, free form deformation, etc. additions to my arsenal. And working under quite tight deadlines almost entirely precluded starting cold learning a new software. And, FWIW, Cheetah, with my average skillset, couldn't have pulled it off either, a least without a huge time commitment and much head banging.

      I am desperately hoping that ver7 has enough improvement (you guys know as well as I do the list of issues) that I feel comfortable continuing to use it with regularity. As far as I am concerned, it needs to be strong enough to still be competitive with other options at least a year after its release, given Google's demonstrated rate for upgrading.

      A software that relies heavily on it's users have the ingenuity and imagination to develop work arounds, refinements, and complete additional capacities could at least provide these people with the cutting edge in processor usage, polygon handling (anyone seen what z-brush can do! 😮 ) , etc. coded in.

      Or maybe I am just way not the target user that Google has in mind and my particular needs are deemed inconsequential and too "fringe".

      Any one seen the cover article for this month's Atlantic Monthly? Google it! (hahahaha)

      Cheers, Chuck

      OTB Designworks is on Youtube

      6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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      • soloS Offline
        solo
        last edited by

        If Google was to implement a renderer it would not be for rendering per-se but more as a solution to the shadow bug in animation IMO, as raytracing would eliminate the shadow issue.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • O Offline
          otb designworks
          last edited by

          So, the only way they can solve the shadow bug is by requiring a raytraced export? That is a poor solution at best. So, for a 9000 frame animation at 2560 x 1440 that takes approx 17 seconds a frame, now, for me to export, I would think that a raytraced export would take so long as to no longer be a viable option.

          -sigh-

          I guess that answers my shadow bug question.

          Cheers, Chuck

          OTB Designworks is on Youtube

          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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          • soloS Offline
            solo
            last edited by

            Like I said "IF" I am sure that it would be streamlined to an end where it could be a viable solution at least at You Tube resolutions.
            Again this is only a thought, Google are very tight lipped.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • O Offline
              otb designworks
              last edited by

              @kwistenbiebel said:

              Nice analysis kannonbal,
              I share these thought and make them apply on architectural work as well.

              thank you, sir.

              It would be easier if I didn't care, but, jeez, this is Sketchup for crying out loud. It completely kicks the poo out of the other softwares out there, even with a large amount of modeling contortions and tweaks.

              But, it really HAS to keep up with modern hardware. I feel silly even thinking that I need to say that out loud. It's not like the old software/hardware hopscotch is a new development.

              Cheers, Chuck

              OTB Designworks is on Youtube

              6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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              • O Offline
                otb designworks
                last edited by

                @solo said:

                Like I said "IF" I am sure that it would be streamlined to an end where it could be a viable solution at least at You Tube resolutions.
                Again this is only a thought, Google are very tight lipped.

                I hear your if, no doubt.

                Well, youtube resolutions are almost 720p HD. 😞

                Cheers, Chuck

                OTB Designworks is on Youtube

                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                • R Offline
                  remus
                  last edited by

                  Ray tracing isnt the only solution. there was a fix at one pint, although another company had a patent on it and so it was removed from SU. Perhaps there is another solution similar to this that isnt patented.

                  http://remusrendering.wordpress.com/

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                  • soloS Offline
                    solo
                    last edited by

                    Yes there was, version 4 had it but due to the legal issues that arose it was not included in 5, 6 and i doubt 7, so a new solution needs to be addressed.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Nice analysis kannonbal,
                      I share these thoughts and make them apply on architectural work as well.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        The guy who owns the 'patent' ('rights','copyright', or whatever the right word) must be a complete *sshole, as he clearly is charging way too much money, even for google it seems, for his shadow calculation thing.
                        ...the story of the mouse slaying the elephant.
                        Oh, when mice smell cheese...

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                        • Alan FraserA Offline
                          Alan Fraser
                          last edited by

                          It's known as Carmack's Reverse, but Creative Labs are the real villains. As this article states they are claiming patent on an algorithm that isn't even the same...just similar...to the one that John Carmack developed. That's like laying claim to a quadratic equation.
                          They are indeed asking a ton of money...it's the gaming industry, after all.

                          3D Figures
                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                          You could be entitled to compensation. Call the Pro Claimers now!

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                          • R Offline
                            remus
                            last edited by

                            Sorry to pull this thread further in to the depths of off topicness, but what method does SU use for rendering shadows? is it just a simple vector equation or are there more complex forces at work?

                            http://remusrendering.wordpress.com/

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                            • AnssiA Offline
                              Anssi
                              last edited by

                              @remus said:

                              Sorry to pull this thread further in to the depths of off topicness, but what method does SU use for rendering shadows? is it just a simple vector equation or are there more complex forces at work?

                              I remember reading in the old @Last forum that the "more complex forces at work" is the answer nearest to the truth, and that shadows are not directly supported by OpenGL, but that some clever engineering has been used to make it generate them. I might remember wrong, though.

                              Anssi

                              securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                              • dazzaD Offline
                                dazza
                                last edited by

                                @plot-paris said:

                                therefore my biggest wish is, that Google announces a Ruby contest(lets say four times a year) where the best new scripts (or script updates) are chosen and their writers get a nice tropy money (for the hundrets of red bull cans they needed 😉 )

                                That is a brilliant idea! 👍

                                All people have the right to stupidity but some abuse the privilege.

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                                • T Offline
                                  tomsdesk
                                  last edited by

                                  Side note to Dazza: "All people have the right to stupidity but some abuse the privilege." Brilliant!

                                  http://www.tomsdesk.moonfruit.com/
                                  2.5D Trees & Shrubs!

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                                  • G Offline
                                    geomp
                                    last edited by

                                    Layout needs to be for 2D drafting

                                    Sketchup needs to support high poly models

                                    that would make me happy.

                                    also with 3D AND 2D component libraries, full of the stuff you need - for architects, designers, etc

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                                    • L Offline
                                      Latetzki
                                      last edited by

                                      When 7 is coming anyway?

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        How is it to live underground?

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                                        • Alan FraserA Offline
                                          Alan Fraser
                                          last edited by

                                          V7 will be released on September 4th at 11.45 a.m. Mountain Time.
                                          (That should keep all the speculators happy....until Sep 4th, 11.45). 😉

                                          3D Figures
                                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                                          You could be entitled to compensation. Call the Pro Claimers now!

                                          1 Reply Last reply Reply Quote 0
                                          • soloS Offline
                                            solo
                                            last edited by

                                            🤣

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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