sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVTools v0.1

    Scheduled Pinned Locked Moved Plugins
    180 Posts 71 Posters 122.4k Views 71 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • plot-parisP Offline
      plot-paris
      last edited by

      and here we go - with a perfect spherical mapping in Indigo!

      triangulated faces. thanks whaat, that really did the trick πŸ˜„

      1 Reply Last reply Reply Quote 0
      • S Offline
        sepo
        last edited by

        Thanks for the plugin. πŸ‘ It works. You might encounter problem of reversed faces in SU and it will look kind of crazy. Reverse faces and it works. Tried quick render in Podium and it works no problem.

        1 Reply Last reply Reply Quote 0
        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Excellent work, Dale. The key to decent spherical mapping lies in a combination of triangular faces (no real surprise there) plus enough of them to do the job. Attached is the standard SU sphere which has been given 2 iterations of Subdivide and Smooth to produce much smaller triangles, then a spherical map of the Earth applied. The result is about as good as it gets.
          My sincere compliments.

          I haven't tried it yet, but it may be possible to raise the resolution of the mesh in just the polar regions and achieve pretty much the same result but with far fewer faces.


          globe.skp


          globe.jpg

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            Nice results Alan!

            I wil give the plugin a spin this weekend. Another cool Whaat piece of work.

            1 Reply Last reply Reply Quote 0
            • W Offline
              watkins
              last edited by

              Dear Alan,

              Could you give a little tut to show how you map the texture onto the sphere using the various tool? I cannot quite see how it all hangs together.

              Thanks,
              Bob

              1 Reply Last reply Reply Quote 0
              • Alan FraserA Offline
                Alan Fraser
                last edited by

                It's fairly straightforward, Bob.
                I imported the sphere from Shapes and exploded it.
                I then applied Subdivide and Smooth with 2 iterations (it maps reasonably well with just 1, but 2 is better)
                I then resized the sphere to exactly 10' diameter...it's a tad larger than that by default.
                I imported the image and exploded it, then edited its height in the Material Editor to match the sphere's diameter.
                I then applied the image, from the Material browser to the sphere.
                I then right-clicked the sphere and chose UV Tools > Spherical from the context menu....and Bingo!
                That's all there is to it.

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Whaat
                  last edited by

                  @alan fraser said:

                  I then resized the sphere to exactly 10' diameter...it's a tad larger than that by default.
                  I imported the image and exploded it, then edited its height in the Material Editor to match the sphere's diameter.

                  Resizing the image before using the plugin is an unecessary step. The plugin will always map the image the full height of the sphere and wrap it exactly once around the sphere.

                  SketchUp Plugins for Professionals

                  1 Reply Last reply Reply Quote 0
                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    Thanks Dale. I should have figured that with no adjustment controls, it would be set to fit. I've only just taken a look now at the code.

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      watkins
                      last edited by

                      Dear Alan,

                      Many thanks for the detailed explanation. As I wrote somewhere else, I tend not to texture my models, being content with the default shades, and so I haven't built up any skill in this area.

                      Thanks again, and thanks to Dale for another useful script. The model of the globe is really very impressive. I must have a go at Mars.

                      Kind regards,
                      Bob

                      1 Reply Last reply Reply Quote 0
                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        Bob,
                        You'll find some decent planet maps here.
                        http://planetpixelemporium.com/planets.html
                        The individual planets are linked at the bottom of the page.

                        The maps are distorted because in order to fit a sphere the entire top and bottom edges need to come to a single point at either pole, so you'll appreciate that things get progressively stretched as you move away from the equator.

                        You don't need to start from scratch. You can merely open the Earth globe skp, go to the Material browser...In Model, select the Earth texture then in edit mode replace the earth.jpg with one of the planetary ones you download from the above site. It will map automatically.

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

                        1 Reply Last reply Reply Quote 0
                        • FrederikF Offline
                          Frederik
                          last edited by

                          Thanks for both the tut' and the link to the planet texture maps, Alan..!! πŸ˜„
                          Much appreciated..!! πŸ‘

                          Cheers
                          Kim Frederik

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            watkins
                            last edited by

                            Dear Alan,

                            Many thanks for taking the time to post the link. I will have a go at that when I have a moment. I would also to create a background/sky dome simulation of Mars too. The reason for that is we have a couple of projects which involve instruments for Martian atmosphere monitoring, and it would be rather nice to see the lander in a Martian setting. Alternatively, I could get on with some real work.

                            Kind regards,
                            Bob

                            1 Reply Last reply Reply Quote 0
                            • RichardR Offline
                              Richard
                              last edited by

                              i had a play with the plguin and found if i reduced the texture scale just a bit the mapping at the poles tended to clear.

                              Also exported to Maxwell with no issues!!!

                              Whaat again you do some absolutely amazing stuff mate!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                Fletch
                                last edited by

                                Thank you, Whaat! 😍

                                Fletch
                                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  silver_shadow
                                  last edited by

                                  hi there. πŸ’­
                                  Is it not possible to re write the plugin to see the mapping box,a way to scale the box or edit and maybe include a box mapping too. Similar to what max is doing.But from me to you...congrats..its super so far.

                                  1 Reply Last reply Reply Quote 0
                                  • majidM Offline
                                    majid
                                    last edited by

                                    i tried the ruby , but there is a problem when exporting to Kerkythea ..... it converts the shape to lots of faces whit lots of textures!!!!!!!!!!!!!! would be it reviewed to solve this problem?
                                    yours majid

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                    1 Reply Last reply Reply Quote 0
                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      Majid,

                                      Whaat have already provided an answer to this... πŸ˜‰

                                      @whaat said:

                                      This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                                      My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                                      Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                                      Below is made using the SubD and Smooth script and exported using SU2KT... πŸ˜„
                                      Works like a charm...!! 😍


                                      Earth-Moon.jpg

                                      Cheers
                                      Kim Frederik

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        nektares
                                        last edited by

                                        indeed, just 5 mins using it and i got this result, works great
                                        and its so easy to use! congratulations.

                                        http://i249.photobucket.com/albums/gg239/nektares/uvmaps.jpg

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          topmanblue
                                          last edited by

                                          😍 😍 thank you!!! good!!!

                                          1 Reply Last reply Reply Quote 0
                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Just catching up with all the news here...

                                            Great plugin, thanks a lot!

                                            I discovered however that if you want to UV map something on a reversed face, it gives a bugsplat. No worry about this at all though - at least it will teach everyone the lesson; "always orient your faces correctly"! πŸ˜‰

                                            Gai...

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 2 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement