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    [Plugin] UVTools v0.1

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    • StinkieS Offline
      Stinkie
      last edited by

      Cool. Been fiddling with this baby - works pretty well! Well-integrated too. ๐Ÿ‘

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      • W Offline
        watkins
        last edited by

        Dear Dale,

        I have very little experience of rendering and I tend not to texture my models, so I am not too sure how to use a UV tool. By the way, what does UV stand for? If I understand your post correctly, the tool 'wraps' a texture around a curved object by projecting the texture from a plane positioned over and/or under the object. Further, the plane should be positioned so that its normal is along the centreline of the curved object which is itself aligned with the z-axis. Is this correct?

        Can one project/wrap textures from a plane over and a plane under an object by dividing the surface area of the object into two along an x-y plane? I imagine a vase with different designs on the upper and lower halves.

        Sorry for being so dense.

        Kind regards,
        Bob

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        • R Offline
          remus
          last edited by

          Link Preview Image
          UV mapping - Wikipedia

          favicon

          (en.wikipedia.org)

          Theres a good illustration of spherical UV mapping there.

          And i tihnk UV is just he coordinaet system thats used when applying textures in this way, so thats where the name comes from.

          http://remusrendering.wordpress.com/

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          • urgenU Offline
            urgen
            last edited by

            ...co-o-o-ol!thanks! ๐Ÿ˜

            --pupil forever...------

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            • W Offline
              watkins
              last edited by

              Thanks Remus!

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              • StinkieS Offline
                Stinkie
                last edited by

                The use is simple. Texture your object, right-click it's surface, and choose either "spherical" or "cylindrical". The size of the maps you set in SU's mat editor.

                And you can in fact apply different textures on an object that's been divided in half.

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                • plot-parisP Offline
                  plot-paris
                  last edited by

                  what a wonderful plugin - works really good.

                  cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) ๐Ÿ˜‰

                  spherical_zylindrical.jpg
                  this is a start of a new world in SketchUp...

                  thank you so much Whaat!

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.

                    I confirm ๐Ÿ˜†


                    sphere.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • W Offline
                      Whaat
                      last edited by

                      @plot-paris said:

                      what a wonderful plugin - works really good.

                      cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) ๐Ÿ˜‰

                      [attachment=0:2hx0fdop]<!-- ia0 -->spherical_zylindrical.jpg<!-- ia0 -->[/attachment:2hx0fdop]
                      this is a start of a new world in SketchUp...

                      thank you so much Whaat!

                      Your sphere might have reversed faces. I have seen this type of behavior before in the case of reveresed faces.

                      SketchUp Plugins for Professionals

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        doesn't work with right face orientation either - I just checked to be sure... still the same messy texture.

                        indigo would have ignored a reversed face anyway.

                        but this is the first beta release, and it works perfect in SU! ๐Ÿ˜
                        it is such a wonderful thing (just imagine how easy it is for fred to texture his sculptures now ๐Ÿ˜„ )

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                        • D Offline
                          dtrarch
                          last edited by

                          Stinkie is right.

                          Lightning BugSplat!!! on non-textured surfaces.

                          Otherwise works like a charm.

                          Thanks for such a fun tool too.

                          dtr

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Whaat, here is a link that might be of interest to you.
                            http://ozviz.wasp.uwa.edu.au/~pbourke/texture_colour/spheremap/

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                            • J Offline
                              Jon
                              last edited by

                              I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.
                              But other than that, it works like a charm! Thank you!!! ๐Ÿ˜

                              Jon
                              KT Team member

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                              • W Offline
                                Whaat
                                last edited by

                                @jon said:

                                I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.

                                I find this very hard to believe! ๐Ÿ˜ฎ Please post your SKP file for me to test. Thanks!

                                SketchUp Plugins for Professionals

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                                • J Offline
                                  Jon
                                  last edited by

                                  Well, it fails with every model I've exported so far, but here's the most recent one. ๐Ÿ˜‰
                                  With some models, there seems to be the change of the actual texture when exporting.
                                  The other spheres surrounding the model are the atmosphere and cloud layer. ๐Ÿ˜‰
                                  Thanks again, Whaat! ๐Ÿ˜„


                                  earth.skp

                                  Jon
                                  KT Team member

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @jon said:

                                    Well, it fails with every model I've exported so far, but here's the most recent one. ๐Ÿ˜‰
                                    With some models, there seems to be the change of the actual texture when exporting.
                                    The other spheres surrounding the model are the atmosphere and cloud layer. ๐Ÿ˜‰
                                    Thanks again, Whaat! ๐Ÿ˜„

                                    Thanks, Jon.

                                    This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                                    My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                                    Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                                    Thanks for posting the scene!

                                    SketchUp Plugins for Professionals

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                                    • J Offline
                                      Jon
                                      last edited by

                                      Thank for the info, Whaat. ๐Ÿ˜„

                                      Jon
                                      KT Team member

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                                      • plot-parisP Offline
                                        plot-paris
                                        last edited by

                                        and here we go - with a perfect spherical mapping in Indigo!

                                        triangulated faces. thanks whaat, that really did the trick ๐Ÿ˜„

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Thanks for the plugin. ๐Ÿ‘ It works. You might encounter problem of reversed faces in SU and it will look kind of crazy. Reverse faces and it works. Tried quick render in Podium and it works no problem.

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                                          • Alan FraserA Offline
                                            Alan Fraser
                                            last edited by

                                            Excellent work, Dale. The key to decent spherical mapping lies in a combination of triangular faces (no real surprise there) plus enough of them to do the job. Attached is the standard SU sphere which has been given 2 iterations of Subdivide and Smooth to produce much smaller triangles, then a spherical map of the Earth applied. The result is about as good as it gets.
                                            My sincere compliments.

                                            I haven't tried it yet, but it may be possible to raise the resolution of the mesh in just the polar regions and achieve pretty much the same result but with far fewer faces.


                                            globe.skp


                                            globe.jpg

                                            3D Figures
                                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                                            You could be entitled to compensation. Call the Pro Claimers now!

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