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    [Plugin] UVTools v0.1

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    • K Offline
      kwistenbiebel
      last edited by

      I thought it was Whaat'sUp ๐Ÿ˜„

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      • FrederikF Offline
        Frederik
        last edited by

        You're right, Chris... ๐Ÿ˜ณ
        Of course it's Whaat'sUp... ๐Ÿ˜„
        (I actually wrote that to begin with, but got unsure... ๐Ÿ˜† )

        Cheers
        Kim Frederik

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        • boofredlayB Offline
          boofredlay
          last edited by

          No you are both wrong... it's:

          WhaatzzzUp!
          With your tongue sticking out...

          http://www.bouncyfuncastles.com/Smiley_Tounge.gif

          Thanks again for another nice plugin!

          http://www.coroflot.com/boofredlay

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          • StinkieS Offline
            Stinkie
            last edited by

            Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. ๐Ÿ’š

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            • W Offline
              Whaat
              last edited by

              @unknownuser said:

              Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. ๐Ÿ’š

              Thanks for the comment. This is an easy fix.

              SketchUp Plugins for Professionals

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              • StinkieS Offline
                Stinkie
                last edited by

                Cool. Been fiddling with this baby - works pretty well! Well-integrated too. ๐Ÿ‘

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                • W Offline
                  watkins
                  last edited by

                  Dear Dale,

                  I have very little experience of rendering and I tend not to texture my models, so I am not too sure how to use a UV tool. By the way, what does UV stand for? If I understand your post correctly, the tool 'wraps' a texture around a curved object by projecting the texture from a plane positioned over and/or under the object. Further, the plane should be positioned so that its normal is along the centreline of the curved object which is itself aligned with the z-axis. Is this correct?

                  Can one project/wrap textures from a plane over and a plane under an object by dividing the surface area of the object into two along an x-y plane? I imagine a vase with different designs on the upper and lower halves.

                  Sorry for being so dense.

                  Kind regards,
                  Bob

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                  • R Offline
                    remus
                    last edited by

                    Link Preview Image
                    UV mapping - Wikipedia

                    favicon

                    (en.wikipedia.org)

                    Theres a good illustration of spherical UV mapping there.

                    And i tihnk UV is just he coordinaet system thats used when applying textures in this way, so thats where the name comes from.

                    http://remusrendering.wordpress.com/

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                    • urgenU Offline
                      urgen
                      last edited by

                      ...co-o-o-ol!thanks! ๐Ÿ˜

                      --pupil forever...------

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                      • W Offline
                        watkins
                        last edited by

                        Thanks Remus!

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          The use is simple. Texture your object, right-click it's surface, and choose either "spherical" or "cylindrical". The size of the maps you set in SU's mat editor.

                          And you can in fact apply different textures on an object that's been divided in half.

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                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            what a wonderful plugin - works really good.

                            cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) ๐Ÿ˜‰

                            spherical_zylindrical.jpg
                            this is a start of a new world in SketchUp...

                            thank you so much Whaat!

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                            • pilouP Offline
                              pilou
                              last edited by

                              @unknownuser said:

                              on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.

                              I confirm ๐Ÿ˜†


                              sphere.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • W Offline
                                Whaat
                                last edited by

                                @plot-paris said:

                                what a wonderful plugin - works really good.

                                cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) ๐Ÿ˜‰

                                [attachment=0:2hx0fdop]<!-- ia0 -->spherical_zylindrical.jpg<!-- ia0 -->[/attachment:2hx0fdop]
                                this is a start of a new world in SketchUp...

                                thank you so much Whaat!

                                Your sphere might have reversed faces. I have seen this type of behavior before in the case of reveresed faces.

                                SketchUp Plugins for Professionals

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                                • plot-parisP Offline
                                  plot-paris
                                  last edited by

                                  doesn't work with right face orientation either - I just checked to be sure... still the same messy texture.

                                  indigo would have ignored a reversed face anyway.

                                  but this is the first beta release, and it works perfect in SU! ๐Ÿ˜
                                  it is such a wonderful thing (just imagine how easy it is for fred to texture his sculptures now ๐Ÿ˜„ )

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                                  • D Offline
                                    dtrarch
                                    last edited by

                                    Stinkie is right.

                                    Lightning BugSplat!!! on non-textured surfaces.

                                    Otherwise works like a charm.

                                    Thanks for such a fun tool too.

                                    dtr

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      Whaat, here is a link that might be of interest to you.
                                      http://ozviz.wasp.uwa.edu.au/~pbourke/texture_colour/spheremap/

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                                      • J Offline
                                        Jon
                                        last edited by

                                        I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.
                                        But other than that, it works like a charm! Thank you!!! ๐Ÿ˜

                                        Jon
                                        KT Team member

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @jon said:

                                          I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.

                                          I find this very hard to believe! ๐Ÿ˜ฎ Please post your SKP file for me to test. Thanks!

                                          SketchUp Plugins for Professionals

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                                          • J Offline
                                            Jon
                                            last edited by

                                            Well, it fails with every model I've exported so far, but here's the most recent one. ๐Ÿ˜‰
                                            With some models, there seems to be the change of the actual texture when exporting.
                                            The other spheres surrounding the model are the atmosphere and cloud layer. ๐Ÿ˜‰
                                            Thanks again, Whaat! ๐Ÿ˜„


                                            earth.skp

                                            Jon
                                            KT Team member

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