[Plugin] Round Edge - v1.0 (by Bezier)
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[Edit 9 Jul 09] I published a new script, RoundCorner 2.0, which does true rounding at corners (and keep te Sharp mode). You may consider to use this script instead.
Here is the link to the main post of that thread.http://forums.sketchucation.com/viewtopic.php?f=180&t=20485&hilit=plugin
Here is a script that typically would round the edges and corners of a cube. As I still don't get the subtle differences between Bevel and Chamfer, I simply called it RoundEdge. The picture below gives some idea of what it intends to do.
There's still a lot of work to do, as you can guess that the topological situations are numerous enough that you have to treat many cases. So this is very a first version, with profiles of the rounding shape generated with Beziercurves, to ensure the tangency at the intersection with original faces.Though I am not totally sure, I anticipate that the tool can be extended to support custom profiles.
Doc is attached in PDF in the subfolder RDE_DIR (only in English for the time being).
It should work in Sketchup v5 and v6, and on PC or Mac (thanks to confirm). As usual, the button coming in the toolbar is my own artistic design (I guess you would notice anyway )
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sweet fred, another wicked pugin.
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Damm, well i installe dit and its not working. I select a few edges, run the script and it doesnt do anyhing apart from change the cursor to a little 'invalid selection' thing.
This is what the ruby console says:
Error; #<ArgumentError; Cannot convert argument to Sketchup;;Point3d> C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;229;in `intersect_line_plane' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;229;in `compute_borders_at_edge_end' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;303;in `construct_edge' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;165;in `construct_all_vertices' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;164;in `each' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;164;in `construct_all_vertices' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;163;in `each' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;163;in `construct_all_vertices' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;539;in `execute_drawing' C;/Program Files/Google/Google SketchUp 6/Plugins/BzRoundEdge.rb;667;in `onLButtonUp'
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Remus,
Sorry for this. A last minute problem and I took the wrong version.
I reloaded one on the main message that should work.Fredo
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Cheers fred, works like a charm.
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Cool Fredo!
This is one the render geeks appreciate
Thank you! -
Thank you Fredo!!!
I didn´t imagine that you were going to surprise us so soon with another awesome pluginYour assumption that only edges that are not ‘Soft’, ‘Hidden’ or ‘Soft’ can be selected is a great idea and the Explicit and Implicit selection is fantastic too.
I tried the plugin and the problems that I have are the ones of the "known problems" on the PDF. Hope that you can fix the issues of Adjacent Convex and Concave edges and the Sheared surfaces before the incorporation of the custom profiles feature. Perhaps will add to the list of problems when there is something like the attached image.
Thank you again Fredo!,
Daniel SP.S. I´m thinking: If only one person can make all this incredible plugins so quick with limited time... what the SU team working full time on SketchUp will bring to us on SU7??
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@daniel s said:
P.S. I´m thinking: If only one person can make all this incredible plugins so quick with limited time... what the SU team working full time on SketchUp will bring to us on SU7??
Don't start .
...but I recently imagined them (G-team) scratching their heads saying: 'are these GE tools gonna be enough?' , while the other one replies 'Not a problem,mate,we make things for the masses, not for a CG niche market'....' Pffw,Oh good, well I am off then, it seems the wind is gaining strength, time to hit the waves, cheerio'...etc...
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kudos on the wicked looking plugin! Looking forward to playing with it!
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Wow, very nice indeed. This has been asked for many many times over the last few years. And very nicely executed.
I do have a quibble which may or may not be shared by all:
The intersection of the rounded edges should meet in a semi-spherical intersection when three arcs meet at a corner, versus the hipped or groined intersection that is now occurring.
In any case, another very appreciated remarkable piece of work.
All the best and thank you.
Karl Mead
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Thank You!
I like this ruby and it works good!
All the best and thank you again! -
How to make a 10 sided dice...
just combo some SU scripts! total time 5 minutes
great work Fredo!
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Fredo this is just fantastic, Thankyou!
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Fredo,
Thank You very much. -
Nice! Thanks!
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Thanks! Very useful!
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Hi Fredo
I thought this would never show up.
Simply amazing and thank you so very much.dtr
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Thank you!
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A cousin of TopMod?
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