Render #22 (animation test bottom page 8)
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Shall we return this thread to it's "rightful owner"? We are getting somewhat carried away.
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I have no problem with the render engine chit-chat. Always interesting to share thoughts don't you think?
(Stinkie regrets having bought Maxwell for a 1000 euro, while Indigo does better for zip ....sorry for me having a ball. I just can't resist.)By the way, I bought Fryrender half a year ago..so I am to pitty as much as you.
(It is not bad software though. the same goes for Maxwell......but when you compare it price wise to Indigo, ...). -
@kwistenbiebel said:
I have no problem with the render engine chit-chat. Always interesting to share thoughts don't you think?
(Stinkie regrets having bought Maxwell for a 1000 euro, while Indigo does better for zip ....sorry for me having a ball. I just can't resist.)By the way, I bought Fryrender half a year ago..so I am to pitty as much as you.
(It is not bad software though. the same goes for Maxwell......but when you compare it price wise to Indigo, ...).Indigo? Better? In some respects, yes. In others, no. At least for me.
a) Maxwell references textures externally. (Or however you say that in Eengleesh.) Hence: your SU model doesn't get heavy and hard to manage due to high res textures. (And I need those.)
b) Maxwell's slightly better on picking up fine details. (Need that too.)
c) Maxwell has Multilight. (Cannot do without it.)
I simply have little choice.
I wholeheartedly agree, though, that Indigo's a truly excellent app. And SkIndigo I deeply love. -
I agree on b) and c).
Don't know about a) though.I was only joking around as you probably know
In good hands, Maxwell can be a marvelous tool. -
@unknownuser said:
a) Maxwell references textures externally. (Or however you say that in Eengleesh.) Hence: your SU model doesn't get heavy and hard to manage due to high res textures. (And I need those.)
Next beta version of SkIndigo will have this feature.
@unknownuser said:
b) Maxwell's slightly better on picking up fine details. (Need that too.)
I disagree. Use MLT and set your MNCR value higher and you will start to see new details..@unknownuser said:
c) Maxwell has Multilight. (Cannot do without it.)
I'll give you that one.. Hopefully, Ono will implement this feature soon.
We miss you on the Indigo forums, Stinkie! Come back to Indigo!!
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Damn, I failed the multiple choice test.
Whaat is soooooo smart.I didn't know MLT was crisper and I never tangled before with that MNCR value . I always left it to the default 500. Must try. Thanks for the tip.
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@kwistenbiebel said:
I was only joking around as you probably know
In good hands, Maxwell can be a marvelous tool.I know you were. I still choose to feel insulted. You may call that my feminin side.
@whaat said:
@unknownuser said:
a) Maxwell references textures externally. (Or however you say that in Eengleesh.) Hence: your SU model doesn't get heavy and hard to manage due to high res textures. (And I need those.)
Next beta version of SkIndigo will have this feature.
Couldn't you have told me that before I spent € 1000? Seriously, that's great news!
@whaat said:
@unknownuser said:
b) Maxwell's slightly better on picking up fine details. (Need that too.)
I disagree. Use MLT and set your MNCR value higher and you will start to see new details..Good tip, thanks!
@whaat said:
@unknownuser said:
c) Maxwell has Multilight. (Cannot do without it.)
I'll give you that one.. Hopefully, Ono will implement this feature soon.
We're all hoping the same. If he implements such a funtion, Indigo will blow Maxwell and Fry out of the water.
@whaat said:
We miss you on the Indigo forums, Stinkie! Come back to Indigo!!
lol. I still use it. Just not that frequently these days, though, as I'm learning how to use Maxwell. But I sure as hell gonna keep using it. I actually enjoy that app.
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When multilight arrives, things are going to get hot for the commercial ones.
Maxwell knows it needs to stay ahead and now is going to introduce a completely refreshed sky system.
I love it, the way competition works -
@kwistenbiebel said:
When multilight arrives, things are going to get hot for the commercial ones.
Indeed! Oooh, I'm gonna have a lot of fun when (and if) Ono implements ML.
For now ... externally referenced texure maps. Yum ... (Grazie, Whaat.)
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@kwistenbiebel said:
I love it, the way competition works
and Maxwell is competing with a free renderer!
I think I owe my live to you programmers who make SketchUp heaven on earth!@unknownuser said:
Shall we return this thread to it's "rightful owner"?
kwistenbiebel, now the time is right for another stunning render of yours...
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I already know this is a stupid question but could indigo switch between unbiased mode and biased mode or does that involve re-writing indigo from scratch?
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I suppose its possible, as you can already choose between a few different rendering algorithms (Bidir MLT, MLT etc.) so id guess its jsut a case of addin a few more in, although i not sure how easy that is. Kerkythea certainly already does this, so if thats a feature your looking for certainly give it a go.
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Whaat made the exporter in a way that it should be possible.(the option to choose the render method)
But on the other hand, I don't think Ono Sendai (developer of the engine itself) will ever want to code biased algorythms as Indigo basically is meant to be an unbiased render solution.
Kerkythea has both methods, although it seems to focus more on the unbiased than on the biased with latest release. -
... and if I'm not hallucinating, Frederik ("Kimmy") made reference somewhere to a Multilight-like feature being implemented in KT.
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@unknownuser said:
Whaat made the exporter in a way that it should be possible.(the option to choose the render method)
But on the other hand, I don't think Ono Sendai (developer of the engine itself) will ever want to code biased algorythms as Indigo basically is meant to be an unbiased render solution.But you said it yourself, indigo becomes almost unusable when dealing with interiors. And someone said before that biased engines can be physically correct, the coding is just more difficult - surely they should be investing their time in writing these codes..?
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Not impossible, it just takes much longer to get it clean. For some people on tight time schedules this can be a problem. Exterior renders are most of the time very clean in a range of some minutes to some hours at max, depending on how much indirect light is in the scene (shadow parts).
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I wouldn't say Indigo's unusable for rendering interiors. It just takes some time. In any case, you cannot go without a good computer if you want to render interiors with an unbiased renderer. The more cores you got, the better.
As said before, Vray's quite fast - even on a decent dual core. The thing is, and this too has been mentioned before, that the learning curve is quite a bit steeper than that of any unbiased renderer.
Wait for Podium V2, mate! I cannot go into details, as Tavi would surely have me shot, but V2 has got a great (biased) engine.
I'm fairly confident that for many people (not all!), V2 will prove to be a very good solution.
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Yes, I am thrilled about future Podium v2.0 as well.
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@unknownuser said:
Wait for Podium V2, mate! I cannot go into details, as Tavi would surely have me shot, but V2 has got a great (biased) engine.
Are you part of the podium development team ?
Anywho, I just downloaded the 30 day trial for vray - the interface is full or words I don't understand but I'm simply going though each one one by one, checking, unchecking and then rendering the same test scene. I should have the hang of it soon enough (fingers crossed). On first impressions I'm impressed - just clicking the render button will get you a decent output And it is very fast! More info to follow but perhaps in a different thread.
Podium is fantastically simple and that's what everyone loves about it, but getting the hang of vray or indigo or whatever is a good exercise in grasping the terminology behind rendering. Once you know the meaning behind the terminology, your renders will naturally become better, regardless of what program you use.
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@unknownuser said:
Indigo is free!!
Right you are indeed, but architecture is all about deadlines. If I was to specialise in 3d visualization then maybe it would be a different story. I just checked how long it took for bnb (an indigo-blender user) to produce one of his latest exteriors - 30 hrs! It's just doesn't make sense in terms of workflow
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