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    Render #22 (animation test bottom page 8)

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    • StinkieS Offline
      Stinkie
      last edited by

      @kwistenbiebel said:

      I was only joking around as you probably know 😉
      In good hands, Maxwell can be a marvelous tool.

      I know you were. I still choose to feel insulted. You may call that my feminin side. 💚

      @whaat said:

      @unknownuser said:

      a) Maxwell references textures externally. (Or however you say that in Eengleesh.) Hence: your SU model doesn't get heavy and hard to manage due to high res textures. (And I need those.)

      Next beta version of SkIndigo will have this feature.

      Couldn't you have told me that before I spent € 1000? 💚 Seriously, that's great news!

      @whaat said:

      @unknownuser said:

      b) Maxwell's slightly better on picking up fine details. (Need that too.)
      I disagree. Use MLT and set your MNCR value higher and you will start to see new details..

      Good tip, thanks!

      @whaat said:

      @unknownuser said:

      c) Maxwell has Multilight. (Cannot do without it.)

      I'll give you that one.. Hopefully, Ono will implement this feature soon.

      We're all hoping the same. If he implements such a funtion, Indigo will blow Maxwell and Fry out of the water.

      @whaat said:

      We miss you on the Indigo forums, Stinkie! Come back to Indigo!! 😄 😄

      lol. I still use it. Just not that frequently these days, though, as I'm learning how to use Maxwell. But I sure as hell gonna keep using it. I actually enjoy that app.

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      • K Offline
        kwistenbiebel
        last edited by

        When multilight arrives, things are going to get hot for the commercial ones.
        Maxwell knows it needs to stay ahead and now is going to introduce a completely refreshed sky system.
        I love it, the way competition works 😄

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        • StinkieS Offline
          Stinkie
          last edited by

          @kwistenbiebel said:

          When multilight arrives, things are going to get hot for the commercial ones.

          Indeed! Oooh, I'm gonna have a lot of fun when (and if) Ono implements ML.

          For now ... externally referenced texure maps. Yum ... (Grazie, Whaat.)

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          • plot-parisP Offline
            plot-paris
            last edited by

            @kwistenbiebel said:

            I love it, the way competition works

            and Maxwell is competing with a free renderer! 🤣
            I think I owe my live to you programmers who make SketchUp heaven on earth!

            @unknownuser said:

            Shall we return this thread to it's "rightful owner"?

            kwistenbiebel, now the time is right for another stunning render of yours... 😄

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            • P Offline
              princedragoncok
              last edited by

              I already know this is a stupid question but could indigo switch between unbiased mode and biased mode or does that involve re-writing indigo from scratch?

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              • R Offline
                remus
                last edited by

                I suppose its possible, as you can already choose between a few different rendering algorithms (Bidir MLT, MLT etc.) so id guess its jsut a case of addin a few more in, although i not sure how easy that is. Kerkythea certainly already does this, so if thats a feature your looking for certainly give it a go.

                http://remusrendering.wordpress.com/

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Whaat made the exporter in a way that it should be possible.(the option to choose the render method)
                  But on the other hand, I don't think Ono Sendai (developer of the engine itself) will ever want to code biased algorythms as Indigo basically is meant to be an unbiased render solution.
                  Kerkythea has both methods, although it seems to focus more on the unbiased than on the biased with latest release.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    ... and if I'm not hallucinating, Frederik ("Kimmy") made reference somewhere to a Multilight-like feature being implemented in KT. 👍

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                    • P Offline
                      princedragoncok
                      last edited by

                      @unknownuser said:

                      Whaat made the exporter in a way that it should be possible.(the option to choose the render method)
                      But on the other hand, I don't think Ono Sendai (developer of the engine itself) will ever want to code biased algorythms as Indigo basically is meant to be an unbiased render solution.

                      But you said it yourself, indigo becomes almost unusable when dealing with interiors. And someone said before that biased engines can be physically correct, the coding is just more difficult - surely they should be investing their time in writing these codes..?

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Not impossible, it just takes much longer to get it clean. For some people on tight time schedules this can be a problem. Exterior renders are most of the time very clean in a range of some minutes to some hours at max, depending on how much indirect light is in the scene (shadow parts).

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                        • StinkieS Offline
                          Stinkie
                          last edited by

                          I wouldn't say Indigo's unusable for rendering interiors. It just takes some time. In any case, you cannot go without a good computer if you want to render interiors with an unbiased renderer. The more cores you got, the better.

                          As said before, Vray's quite fast - even on a decent dual core. The thing is, and this too has been mentioned before, that the learning curve is quite a bit steeper than that of any unbiased renderer.

                          Wait for Podium V2, mate! I cannot go into details, as Tavi would surely have me shot, but V2 has got a great (biased) engine.

                          I'm fairly confident that for many people (not all!), V2 will prove to be a very good solution.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Yes, I am thrilled about future Podium v2.0 as well.

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                            • P Offline
                              princedragoncok
                              last edited by

                              @unknownuser said:

                              Wait for Podium V2, mate! I cannot go into details, as Tavi would surely have me shot, but V2 has got a great (biased) engine.

                              Are you part of the podium development team 😲?

                              Anywho, I just downloaded the 30 day trial for vray - the interface is full or words I don't understand but I'm simply going though each one one by one, checking, unchecking and then rendering the same test scene. I should have the hang of it soon enough (fingers crossed). On first impressions I'm impressed - just clicking the render button will get you a decent output 👍 And it is very fast! More info to follow but perhaps in a different thread.

                              Podium is fantastically simple and that's what everyone loves about it, but getting the hang of vray or indigo or whatever is a good exercise in grasping the terminology behind rendering. Once you know the meaning behind the terminology, your renders will naturally become better, regardless of what program you use.

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                              • P Offline
                                princedragoncok
                                last edited by

                                @unknownuser said:

                                Indigo is free!!

                                Right you are indeed, but architecture is all about deadlines. If I was to specialise in 3d visualization then maybe it would be a different story. I just checked how long it took for bnb (an indigo-blender user) to produce one of his latest exteriors - 30 hrs! It's just doesn't make sense in terms of workflow

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Yes, but BbB's interior renderings are awesome. well worth the wait, even the 30 hours if you ask me.
                                  As he is very talented so when he pushes the button, he knows the 30 hours are going to give him excellent results.

                                  The average user perhaps becomes frustrated as he would only find out after e.g 10 hours, that his material setup sucks and he needs restart. 10 hours time lost 😉

                                  In the end (always the same conclusion after debates like this) the conclusion is: Wear what suits you best.

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    @unknownuser said:

                                    Hey stinky!!...just ignore.....I thought you said "usable"....not a good reader i guess.....sorry!!

                                    lol. That you are, mate. My name is StinkIE. 💚

                                    @princedragoncok said:

                                    @unknownuser said:

                                    Wait for Podium V2, mate! I cannot go into details, as Tavi would surely have me shot, but V2 has got a great (biased) engine.

                                    Are you part of the podium development team 😲?

                                    No, of course not. I'm way too dumb to develop any app! But some clever Googling did tell me what engine Tavi and his little elves are using. Good stuff, trust me.

                                    @kwistenbiebel said:

                                    Wear what suits you best.

                                    Listen to The Kwist, Prince! Seriously, this makes sense. Try a couple of apps, and keep what you like/find useful.

                                    @unknownuser said:

                                    I still believe that for large scale/high quality rendering, non-bias produces best results.

                                    As do I. Which is why I use Maxwell and Indigo. Then again, you don't need 9000 x 6000 renders every day. Keeping a biased renderer on your hd for simpler tasks, is not the worst of ideas.

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                                    • P Offline
                                      princedragoncok
                                      last edited by

                                      I just wish someone would tell me what suit to wear 😒 You can literally count on your finger the guys who use each render engine well. For 90% of users those 10 hrs will be down the drain - congratulations on wasting your life. I'm not one to argue with the biebel but a well coded biased engine is surely the future of rendering,.. lets hope v2 lives up to the hype

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                                      • P Offline
                                        princedragoncok
                                        last edited by

                                        @unknownuser said:

                                        In the end (always the same conclusion after debates like this) the conclusion is: Wear what suits you best.

                                        May I ask what you wear? 😉

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          @princedragoncok said:

                                          I just wish someone would tell me what suit to wear 😒

                                          Frustrating, innit? 💚 The only way to find out what suits you, is trial and error. I know this is not what you want to hear.

                                          @princedragoncok said:

                                          For 90% of users those 10 hrs will be down the drain - congratulations on wasting your life.

                                          I beg to differ. Take Indigo for a spin. It's SU plugin's a gem of user friendliness. Anyone can learn how to use it. The proof? I did.

                                          @princedragoncok said:

                                          I'm not one to argue with the biebel but a well coded biased engine is surely the future of rendering,.. lets hope v2 lives up to the hype

                                          I suspect Podium V2.0 will be pretty sweet. Might be all you need for your arch viz needs.

                                          Do consider KT too. I don't use it myself, but it's a potent, versatile and free app. Kim Frederik wrote a nice introductory tutorial, which you can find over at Kerky HQ.

                                          Me, as far as biased rendering goes, I'm gonna wait for Tavi to wake up from his winter sleep. 💚 I like it simple, and I'm a loyal - though whiny 👿 - costumer.

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                                          • P Offline
                                            princedragoncok
                                            last edited by

                                            @unknownuser said:

                                            Me, as far as biased rendering goes, I'm gonna wait for Tavi to wake up from his winter sleep. 💚 I like it simple, and I'm a loyal - though whiny 👿 - costumer.

                                            I don't understand why the podium team is being so secretive. I'm not seeing how it's doing them any favours. Indigo is all the talk at the moment as a result of Whaat's endless improvements and feedback with the users. Anything you see on the podium wishlist forum is usually vetoed with little discussion. I do completely agree with their philosophy of keeping the interface simple and sketchup-like however..

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