Render #22 (animation test bottom page 8)
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I assume that you're right, Sepo...
But the texture job is really good as well..!!
Care to share how you did this, Chris..?? -
Thank you guys
Indeed, the "surface tools" and "joint-push-pull" tools were used here to make those windows.
And off course 'subsmooth' (though I think it should have had one iteration more).@Frederick,
I just used the 'projected' method. It stretches the texture but it was not so disturbing this time. It depends from which angle you project the texture I guess. -
A quickie (noisy) using only background light (white):
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how did you get such beautiful wood paneling? i mean in terms of projecting it onto the building (a really good building btw). did you project it at an angle (set up a face at a 45 degree angle instead of flat front or back)? like this:
../ __________
./ |.building.|
/ .|________|the three slashes on the left = face from witch the texture is projected
box = you guessed it, is the building.
little tiny dots = nothing, just ignore them.am i right?
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hey kwist, this is another fabulous render and concept. is this Biebel's ark or tower of Biebel?
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Thanks Nomer ...An Ark, didn't think about that
I re-rendered the last view using Physical sky. (Indigo render)
The subtle glare is added 'internally' in the Violet tonemapper.
The glass should have had a little less roughness...To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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Thank you Fred and Igor.
@Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone. -
Thanks for the answer regarding the texturing, Chris..!!
It looks as 3D trees... Xfrog..??
And the people in the scene...These are for sure some really excellent reders..!!
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Gracias senor Frederico
The trees are Xfrog, the people Axyz as they look ok seen from a distance.
When in close-up, the Axyz guys look a bit like melted E.T.'s though -
Chris, Nice work. I like where these seem to be heading. Zaha watch out indeed. Fred
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Some more:
Ouch....distorted texture alertTo view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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Is it for the fun or for real or hypothetic project
Is it the new Noe's Arche? -
Well this one is for sport ...
I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play -
Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!
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Chris, Great work, thanks for sharing.
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That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)
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Thank you Tinanne and Mateo,
Let me finish with the same view but different material use. Quite a different appeal:To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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This is how the RAW Indigo output looked like as a reference, before I unleashed the postprocessing artillery...
It had a cooler tonality...maybe better than the post processed one?
What do you guys think? (some .jpeg artifacts because of web compression)To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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I like the cooler one slightly better. Cool plants, btw.
@remus said:
That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)
Look at the color of their skin, man. They're zombies! They don't care!
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