sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Render #22 (animation test bottom page 8)

    Scheduled Pinned Locked Moved Gallery
    120 Posts 30 Posters 10.5k Views 30 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • chavinskeeC Offline
      chavinskee
      last edited by

      fantastic work as always!!! what renderer did u use?

      http://chavinskee.blogspot.com/

      1 Reply Last reply Reply Quote 0
      • marked001M Offline
        marked001
        last edited by

        #22? i think you mean 220...haha..... looks awesome. is this Fry?

        http://www.revision21vis.com

        instagram: revi21on

        1 Reply Last reply Reply Quote 0
        • S Offline
          sepo
          last edited by

          love the form 😎 ...could you tell us was it difficult to extrude window frames on curved surfaces. I guess surface tools and new JV push -pull was used.

          1 Reply Last reply Reply Quote 0
          • FrederikF Offline
            Frederik
            last edited by

            I assume that you're right, Sepo...
            But the texture job is really good as well..!! 👍
            Care to share how you did this, Chris..?? 😉

            Cheers
            Kim Frederik

            1 Reply Last reply Reply Quote 0
            • K Offline
              kwistenbiebel
              last edited by

              Thank you guys 😄

              Indeed, the "surface tools" and "joint-push-pull" tools were used here to make those windows.
              And off course 'subsmooth' (though I think it should have had one iteration more).

              @Frederick,
              I just used the 'projected' method. It stretches the texture but it was not so disturbing this time. It depends from which angle you project the texture I guess.

              1 Reply Last reply Reply Quote 0
              • K Offline
                kwistenbiebel
                last edited by

                A quickie (noisy) using only background light (white):

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22bis.jpg

                1 Reply Last reply Reply Quote 0
                • I Offline
                  igor
                  last edited by

                  how did you get such beautiful wood paneling? i mean in terms of projecting it onto the building (a really good building btw). did you project it at an angle (set up a face at a 45 degree angle instead of flat front or back)? like this:

                  ../ __________
                  ./ |.building.|
                  / .|________|

                  the three slashes on the left = face from witch the texture is projected
                  box = you guessed it, is the building.
                  little tiny dots = nothing, just ignore them.

                  am i right?

                  The genius switch has no "off" position
                  Intelegence is natrual, it takes real effort to be ignorant

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    nomeradona
                    last edited by

                    hey kwist, this is another fabulous render and concept. is this Biebel's ark or tower of Biebel? 😄

                    visit my blog: http://www.nomeradona.blogspot.com

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kwistenbiebel
                      last edited by

                      Thanks Nomer ...An Ark, didn't think about that 😄

                      I re-rendered the last view using Physical sky. (Indigo render)
                      The subtle glare is added 'internally' in the Violet tonemapper.
                      The glass should have had a little less roughness...

                      To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22-view3.jpg

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        kwistenbiebel
                        last edited by

                        Thank you Fred and Igor.

                        @Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
                        I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone.

                        1 Reply Last reply Reply Quote 0
                        • FrederikF Offline
                          Frederik
                          last edited by

                          Thanks for the answer regarding the texturing, Chris..!! 😉

                          It looks as 3D trees... Xfrog..?? 😎
                          And the people in the scene... 😲

                          These are for sure some really excellent reders..!! 👍

                          Cheers
                          Kim Frederik

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            kwistenbiebel
                            last edited by

                            Gracias senor Frederico 😄
                            The trees are Xfrog, the people Axyz as they look ok seen from a distance.
                            When in close-up, the Axyz guys look a bit like melted E.T.'s though 😆

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              fbartels
                              last edited by

                              Chris, Nice work. I like where these seem to be heading. Zaha watch out indeed. Fred

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwistenbiebel
                                last edited by

                                Some more:
                                Ouch....distorted texture alert 😄

                                To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/render22view4.jpg

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Is it for the fun or for real or hypothetic project ❓
                                  Is it the new Noe's Arche? ☀

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Well this one is for sport ...
                                    I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
                                    Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play 😉

                                    1 Reply Last reply Reply Quote 0
                                    • tinanneT Offline
                                      tinanne
                                      last edited by

                                      Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!

                                      Executive Director : American Society of Architectural Illustrators
                                      AIP 30 Competition opens soon. ASAI.org

                                      Architectural Rendering

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mateo soletic
                                        last edited by

                                        Chris, Great work, thanks for sharing. 👍

                                        [Concept Illustrations](http://concept-illustrations.com/)

                                        1 Reply Last reply Reply Quote 0
                                        • R Offline
                                          remus
                                          last edited by

                                          That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)

                                          http://remusrendering.wordpress.com/

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Thank you Tinanne and Mateo,
                                            Let me finish with the same view but different material use. Quite a different appeal:

                                            To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/metal-facade.jpg

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 6 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement