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    Render #22 (animation test bottom page 8)

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    • K Offline
      kwistenbiebel
      last edited by

      Shoot...I made an error. Off course this should have been in the gallery.
      Don't know why this happened. 😳
      Could a moderator be so kind moving it to the gallery section?
      Thanks....and sorry for the confusion.

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      • plot-parisP Offline
        plot-paris
        last edited by

        beautyful! Le Corbusier meets Rudolf Steiner

        @remus said:

        As brilliant as ever, got any interior shots? 😆

        remus is right - now you made me really hungry for more!

        I see our beloved "on surface" and "jpp" tools came in handy... 😉

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        • T Offline
          tomislavm
          last edited by

          Great, what kind of bildong is that?

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          • P Offline
            pav_3j
            last edited by

            very nice design, and render.

            it's very alsopp meets dr. who.

            tasty

            pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • boofredlayB Offline
              boofredlay
              last edited by

              @tomislavm said:

              Great, what kind of bildong is that?

              What is a bildong? I think I might be afraid to know the answer. 😉

              Great render Chris! I would have called it "The Arc's Landing" or some such thing.

              http://www.coroflot.com/boofredlay

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              • GaieusG Offline
                Gaieus
                last edited by

                Not the renders that strikes me (we are getting used to Kwists rendering abilities) and maybe not even the modeling part ("we are getting used to it...") but the idea, the concept!

                Really great! Please, more of this kind of fantasy creations! I just LOVE them! 👍

                Gai...

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                • chavinskeeC Offline
                  chavinskee
                  last edited by

                  fantastic work as always!!! what renderer did u use?

                  http://chavinskee.blogspot.com/

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                  • marked001M Offline
                    marked001
                    last edited by

                    #22? i think you mean 220...haha..... looks awesome. is this Fry?

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • S Offline
                      sepo
                      last edited by

                      love the form 😎 ...could you tell us was it difficult to extrude window frames on curved surfaces. I guess surface tools and new JV push -pull was used.

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        I assume that you're right, Sepo...
                        But the texture job is really good as well..!! 👍
                        Care to share how you did this, Chris..?? 😉

                        Cheers
                        Kim Frederik

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Thank you guys 😄

                          Indeed, the "surface tools" and "joint-push-pull" tools were used here to make those windows.
                          And off course 'subsmooth' (though I think it should have had one iteration more).

                          @Frederick,
                          I just used the 'projected' method. It stretches the texture but it was not so disturbing this time. It depends from which angle you project the texture I guess.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            A quickie (noisy) using only background light (white):

                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22bis.jpg

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                            • I Offline
                              igor
                              last edited by

                              how did you get such beautiful wood paneling? i mean in terms of projecting it onto the building (a really good building btw). did you project it at an angle (set up a face at a 45 degree angle instead of flat front or back)? like this:

                              ../ __________
                              ./ |.building.|
                              / .|________|

                              the three slashes on the left = face from witch the texture is projected
                              box = you guessed it, is the building.
                              little tiny dots = nothing, just ignore them.

                              am i right?

                              The genius switch has no "off" position
                              Intelegence is natrual, it takes real effort to be ignorant

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                              • N Offline
                                nomeradona
                                last edited by

                                hey kwist, this is another fabulous render and concept. is this Biebel's ark or tower of Biebel? 😄

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Thanks Nomer ...An Ark, didn't think about that 😄

                                  I re-rendered the last view using Physical sky. (Indigo render)
                                  The subtle glare is added 'internally' in the Violet tonemapper.
                                  The glass should have had a little less roughness...

                                  To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22-view3.jpg

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Thank you Fred and Igor.

                                    @Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
                                    I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone.

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                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      Thanks for the answer regarding the texturing, Chris..!! 😉

                                      It looks as 3D trees... Xfrog..?? 😎
                                      And the people in the scene... 😲

                                      These are for sure some really excellent reders..!! 👍

                                      Cheers
                                      Kim Frederik

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Gracias senor Frederico 😄
                                        The trees are Xfrog, the people Axyz as they look ok seen from a distance.
                                        When in close-up, the Axyz guys look a bit like melted E.T.'s though 😆

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                                        • F Offline
                                          fbartels
                                          last edited by

                                          Chris, Nice work. I like where these seem to be heading. Zaha watch out indeed. Fred

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Some more:
                                            Ouch....distorted texture alert 😄

                                            To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/render22view4.jpg

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