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    Render #22 (animation test bottom page 8)

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    • boofredlayB Offline
      boofredlay
      last edited by

      @tomislavm said:

      Great, what kind of bildong is that?

      What is a bildong? I think I might be afraid to know the answer. 😉

      Great render Chris! I would have called it "The Arc's Landing" or some such thing.

      http://www.coroflot.com/boofredlay

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      • GaieusG Offline
        Gaieus
        last edited by

        Not the renders that strikes me (we are getting used to Kwists rendering abilities) and maybe not even the modeling part ("we are getting used to it...") but the idea, the concept!

        Really great! Please, more of this kind of fantasy creations! I just LOVE them! 👍

        Gai...

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        • chavinskeeC Offline
          chavinskee
          last edited by

          fantastic work as always!!! what renderer did u use?

          http://chavinskee.blogspot.com/

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          • marked001M Offline
            marked001
            last edited by

            #22? i think you mean 220...haha..... looks awesome. is this Fry?

            http://www.revision21vis.com

            instagram: revi21on

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            • S Offline
              sepo
              last edited by

              love the form 😎 ...could you tell us was it difficult to extrude window frames on curved surfaces. I guess surface tools and new JV push -pull was used.

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              • FrederikF Offline
                Frederik
                last edited by

                I assume that you're right, Sepo...
                But the texture job is really good as well..!! 👍
                Care to share how you did this, Chris..?? 😉

                Cheers
                Kim Frederik

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Thank you guys 😄

                  Indeed, the "surface tools" and "joint-push-pull" tools were used here to make those windows.
                  And off course 'subsmooth' (though I think it should have had one iteration more).

                  @Frederick,
                  I just used the 'projected' method. It stretches the texture but it was not so disturbing this time. It depends from which angle you project the texture I guess.

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    A quickie (noisy) using only background light (white):

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22bis.jpg

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                    • I Offline
                      igor
                      last edited by

                      how did you get such beautiful wood paneling? i mean in terms of projecting it onto the building (a really good building btw). did you project it at an angle (set up a face at a 45 degree angle instead of flat front or back)? like this:

                      ../ __________
                      ./ |.building.|
                      / .|________|

                      the three slashes on the left = face from witch the texture is projected
                      box = you guessed it, is the building.
                      little tiny dots = nothing, just ignore them.

                      am i right?

                      The genius switch has no "off" position
                      Intelegence is natrual, it takes real effort to be ignorant

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                      • N Offline
                        nomeradona
                        last edited by

                        hey kwist, this is another fabulous render and concept. is this Biebel's ark or tower of Biebel? 😄

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Thanks Nomer ...An Ark, didn't think about that 😄

                          I re-rendered the last view using Physical sky. (Indigo render)
                          The subtle glare is added 'internally' in the Violet tonemapper.
                          The glass should have had a little less roughness...

                          To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/project22-view3.jpg

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Thank you Fred and Igor.

                            @Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
                            I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone.

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Thanks for the answer regarding the texturing, Chris..!! 😉

                              It looks as 3D trees... Xfrog..?? 😎
                              And the people in the scene... 😲

                              These are for sure some really excellent reders..!! 👍

                              Cheers
                              Kim Frederik

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Gracias senor Frederico 😄
                                The trees are Xfrog, the people Axyz as they look ok seen from a distance.
                                When in close-up, the Axyz guys look a bit like melted E.T.'s though 😆

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                                • F Offline
                                  fbartels
                                  last edited by

                                  Chris, Nice work. I like where these seem to be heading. Zaha watch out indeed. Fred

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Some more:
                                    Ouch....distorted texture alert 😄

                                    To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/render22view4.jpg

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Is it for the fun or for real or hypothetic project ❓
                                      Is it the new Noe's Arche? ☀

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Well this one is for sport ...
                                        I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
                                        Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play 😉

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                                        • tinanneT Offline
                                          tinanne
                                          last edited by

                                          Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!

                                          Executive Director : American Society of Architectural Illustrators
                                          AIP 30 Competition opens soon. ASAI.org

                                          Architectural Rendering

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                                          • M Offline
                                            mateo soletic
                                            last edited by

                                            Chris, Great work, thanks for sharing. 👍

                                            [Concept Illustrations](http://concept-illustrations.com/)

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