Render #22 (animation test bottom page 8)
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AWESOME render, Chris..!!
(but why have you posted this in the ruby section..?? ) -
As brilliant as ever, got any interior shots?
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Shoot...I made an error. Off course this should have been in the gallery.
Don't know why this happened.
Could a moderator be so kind moving it to the gallery section?
Thanks....and sorry for the confusion. -
beautyful! Le Corbusier meets Rudolf Steiner
@remus said:
As brilliant as ever, got any interior shots?
remus is right - now you made me really hungry for more!
I see our beloved "on surface" and "jpp" tools came in handy...
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Great, what kind of bildong is that?
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very nice design, and render.
it's very alsopp meets dr. who.
tasty
pav
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@tomislavm said:
Great, what kind of bildong is that?
What is a bildong? I think I might be afraid to know the answer.
Great render Chris! I would have called it "The Arc's Landing" or some such thing.
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Not the renders that strikes me (we are getting used to Kwists rendering abilities) and maybe not even the modeling part ("we are getting used to it...") but the idea, the concept!
Really great! Please, more of this kind of fantasy creations! I just LOVE them!
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fantastic work as always!!! what renderer did u use?
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#22? i think you mean 220...haha..... looks awesome. is this Fry?
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love the form ...could you tell us was it difficult to extrude window frames on curved surfaces. I guess surface tools and new JV push -pull was used.
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I assume that you're right, Sepo...
But the texture job is really good as well..!!
Care to share how you did this, Chris..?? -
Thank you guys
Indeed, the "surface tools" and "joint-push-pull" tools were used here to make those windows.
And off course 'subsmooth' (though I think it should have had one iteration more).@Frederick,
I just used the 'projected' method. It stretches the texture but it was not so disturbing this time. It depends from which angle you project the texture I guess. -
A quickie (noisy) using only background light (white):
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how did you get such beautiful wood paneling? i mean in terms of projecting it onto the building (a really good building btw). did you project it at an angle (set up a face at a 45 degree angle instead of flat front or back)? like this:
../ __________
./ |.building.|
/ .|________|the three slashes on the left = face from witch the texture is projected
box = you guessed it, is the building.
little tiny dots = nothing, just ignore them.am i right?
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hey kwist, this is another fabulous render and concept. is this Biebel's ark or tower of Biebel?
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Thanks Nomer ...An Ark, didn't think about that
I re-rendered the last view using Physical sky. (Indigo render)
The subtle glare is added 'internally' in the Violet tonemapper.
The glass should have had a little less roughness...To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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Thank you Fred and Igor.
@Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone. -
Thanks for the answer regarding the texturing, Chris..!!
It looks as 3D trees... Xfrog..??
And the people in the scene...These are for sure some really excellent reders..!!
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Gracias senor Frederico
The trees are Xfrog, the people Axyz as they look ok seen from a distance.
When in close-up, the Axyz guys look a bit like melted E.T.'s though
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