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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Unfold.rb script: useful for UV-mapping?

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    • K 離線
      kwistenbiebel
      最後由 編輯

      Indeed: No for groups of materials, Yes for ungrouped meshes containing 1 material.

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      • R 離線
        RickW
        最後由 編輯

        Susan,

        I'm working on it. 😄

        RickW
        [www.smustard.com](http://www.smustard.com)

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        • S 離線
          sorgesu
          最後由 編輯

          OMG that's amazing. Thanl's a heap!!!

          Susan Sorger
          Former Seller Hand Rendered Entourage
          Former Canadian Authorized Training Centre, SketchUp

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          • P 離線
            Phil Rader AIA
            最後由 編輯

            Rick can you get your 4 month old to help out with ruby coding and expedite the process..

            http://www.philrader.com

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            • jujuJ 離線
              juju
              最後由 編輯

              @unknownuser said:

              Rick can you get your 4 month old to help out with ruby coding and expedite the process..

              Now now Phil, all good things come to those who wait.

              Save the Earth, it's the only planet with chocolate.

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              • L 離線
                linea
                最後由 編輯

                Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                @unknownuser said:

                Blender has the capability you are requesting, KB. Neatest part is where you can actually use painting tools on the unfolded map and then see them applied in the rendered viewport.

                I haven't used it in a while, but now that I've been given a little project with a certain degree carte blanche I was planning on testing all kinds of integrations with SU, Blender, and more obscure programs.

                Lewis,

                Please could you let us know how this goes, I have generally found Blender to work very well with SU imports/exports.

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                • RichardR 離線
                  Richard
                  最後由 編輯

                  @unknownuser said:

                  Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                  mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • jenujacobJ 離線
                    jenujacob
                    最後由 編輯

                    @richard said:

                    @unknownuser said:

                    Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                    mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....

                    that would be Pepakura i suppose???
                    http://www.tamasoft.co.jp/pepakura-en/

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                    • RichardR 離線
                      Richard
                      最後由 編輯

                      Thats the one mate!!!!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • L 離線
                        linea
                        最後由 編輯

                        Yes I have the free version of Pepakura and it's not bad, I made a fairly good Gherkin model with it("gherkin" is the nickname of a building in London called St Mary's Axe). But on more complicated geometry it doesn't do as well.

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                        • romboutR 離線
                          rombout
                          最後由 編輯

                          @solo said:

                          Make a cone shape and then project the texture attached below to the cone from above view, notice it will map the shape of the cone perfectly without distortion.

                          How did you do this trick, with PS think but how did came up with the idea.
                          Ive got this mapping problem with this mesh. also trying to learn blender right know so i can use the UVmapping abbility


                          Afbeelding 45.png

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            Hi Rombout,

                            See this post in the other topic you posted the same problem.

                            Gai...

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                            • RichardR 離線
                              Richard
                              最後由 編輯

                              Bump, bump bump!!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • J 離線
                                Jim
                                最後由 編輯

                                I added preliminary support for refolding to my unfold tool.

                                Maybe someone would like to try it?

                                Download tip.zip from bitcucket.

                                You can undo and redo the refold, but activating the Tool wipes out the history.

                                I am not going to ty tyo make it work inside Groups or Components this day. Just works on loose geometry at the moment.

                                Hi

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                                • X 離線
                                  xrok1
                                  最後由 編輯

                                  @jim said:

                                  I added preliminary support for refolding to my unfold tool.

                                  Maybe someone would like to try it?

                                  Download tip.zip from bitcucket.

                                  You can undo and redo the refold, but activating the Tool wipes out the history.

                                  ❓

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • RichardR 離線
                                    Richard
                                    最後由 編輯

                                    Wow thanks jim! I'll take it for a run!

                                    I guess the simplest (considering your earlier point about not understanding UV mapping), would be that possibly a temp file be created that records the unfold steps and recalls them in reverse after the user has painted a map to the unfolded geometry!

                                    Cheers mate! Richard

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • J 離線
                                      Jim
                                      最後由 編輯

                                      Yeah, that's about it - it's all in-memory but a temp file is an option. It could become quite complex if I need to allow for interrupted unfolding (if that makes sense.)

                                      As I said, you will probably only get one go at it because re-activating the Unfold tool wipes out the history.

                                      Let me know how it goes.

                                      Hi

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                                      • RichardR 離線
                                        Richard
                                        最後由 編輯

                                        Jim mate well done!!!!!

                                        I just made a hex base and followed up a few bent lines > unfolded > mapped the surface > refold and bang all done with mapping perfect!!!!! Wow!

                                        The big issue obviously is that complex models would need to be naved during the unfold and this seems to break the actual unfold itself.

                                        Though at this point it will already make many mapping issues easy to complete!

                                        Thank you thank you thank you!

                                        BTW have never done this - hold does one install the button image?

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • J 離線
                                          Jim
                                          最後由 編輯

                                          You know, this might be much easier. Instead of keeping a history of each step, it should be possible to go through and save the positions of each face one-time at the start. Then you can unfold however you like, in as many ways as you like; and the refold operation can go through and put things back where they were originally. Maybe. I think.

                                          Hi

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                                          • RichardR 離線
                                            Richard
                                            最後由 編輯

                                            Hmmm?

                                            I've been playing some more and yeah its hard to get a well developed map without the option of breaking the unfold operation to view and understand the unwrap as one is doing it.

                                            The form I've been playing with is a little like a tree trunk, the problem is one would want a unwrap out from one continuous common run of face with each unwrap around the trunk out from the common.

                                            Dam good work though Jim!

                                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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