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    Procedural terrains

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    • P Offline
      pav_3j
      last edited by

      two words.

      thank you.

      pav

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • R Offline
        rsw
        last edited by

        Another go at creating an accurate terrain and came up with this:
        terrain quick2.jpg

        Created this by using this site to create a 30x30 grid of lat, lon and elev data.

        Converted the lat/lon to UTM (meters).

        Imported into su with the points cloud ruby.terrain quick.skp

        Solo, I thought that using the srtm data with 3DEM to give images like thistest2.jpg and used with your method could produce some good results...

        Richard

        http:img.userbars.pl9819554.png

        http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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        • GaieusG Offline
          Gaieus
          last edited by

          Richard,

          This site uses GE terrain data, doesn't it? (at least to me it seemed so). What way is it better then than importing terrain from GE?

          Gai...

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          • R Offline
            rsw
            last edited by

            @gaieus said:

            This site uses GE terrain data, doesn't it? (at least to me it seemed so). What way is it better then than importing terrain from GE?

            It grabs the elevation data from usgs seamless elevation data sets, which includes SRTM data (among others) According to wikipedia GE uses srtm data and supplementary dem data to fill gaps. So that site does use very similar data to GE.

            As you will see from the skp below there is a difference in the geometry obtained from GE and from this site.terrain compare.skp
            The geometry from GE is lower detail - (unless you know how to improve this?)

            Anyway I was just experimenting to see what could be done

            Richard

            http:img.userbars.pl9819554.png

            http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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            • R Offline
              rsw
              last edited by

              @rsw said:

              (unless you know how to improve this?)

              Forget that, zoom in closer in GE and import into SU, then move along in GE and import into SU again, repeat until you've got the area you want (doesn't give a single terrain object and seems to import image as greyscale but is more accurate).

              Can't believe I missed that 😳

              Richard

              http:img.userbars.pl9819554.png

              http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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              • GaieusG Offline
                Gaieus
                last edited by

                Yes, I know this workaround but it will also give you rather clumsy results at the end when you try to stitch them together.

                It's actually a great feature in GE that the farther you are the less detailed everything is (otherwise it wouldn't be able to stream) but there should be a way (some option in SU) to import higher resolution terrain data.

                Interestingly, we have another discussion about this (and related stuff) in another forum with bjornkn & JClemens.

                Gai...

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                • L Offline
                  lapx
                  last edited by

                  Gaieus,
                  Can you post a test file or link to a data file? I would like to test the cloud ruby.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Lapx,

                    There is an "exmple.dat" file at Didiers site that you can downoad (and it's also fun at the end)
                    http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
                    Go down to cloud.rb and it's on the right side.

                    Gai...

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                    • L Offline
                      lapx
                      last edited by

                      Thanks Gaieus,
                      But I get thid error message after loading the example "ioc_dat.gif" file.
                      Any idea what the problem might be?


                      ERROR.jpg

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                      • L Offline
                        lapx
                        last edited by

                        Ok, got the dat file to download now. Now it does nothing 😕

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                        • L Offline
                          lapx
                          last edited by

                          Got it to work. Make sure you have the latest ruby 😎
                          Now I need to find practical ways to apply it.
                          Where would one get or create the data files where they could be applicable?

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            What I useit for is to reconstruct ancient ground surfaces that we explore during archaeological excavations. We set up a co-ordinate system and do the surveys ourselves during the digs. xyz co.ordinates. They are then easy to enter through the script. The more accurate the survey is (i.e. the more point we measure) the more precise the mesh is.

                            Gai...

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                            • L Offline
                              lapx
                              last edited by

                              I guess as I was thinking, a powerful use for 3d would be using it to actually displace difficult to model textures i.e. frieze detail on ancient structures. But this may be overmodeling depending on how close you are to the model.

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                              • P Offline
                                pichuneke
                                last edited by

                                Does someone have a quick way to convert the generated list of coordinates in the page:

                                http://www.zonums.com/gmaps/terrain.html

                                to UTM?

                                It is not related to sketchup, I need it for my work. (I have the tools to convert it, but just one point at time).

                                Forgive my spanglish...

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                                • M Offline
                                  mirjman
                                  last edited by

                                  like this?

                                  http://www.zonums.com/online/coords/cotrans.php?module=13

                                  thanks to rsw

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                                  • P Offline
                                    pichuneke
                                    last edited by

                                    mirjman, you saved my life today 😍

                                    Just a size limit of 500 points in:

                                    http://www.zonums.com/online/equery.html

                                    Forgive my spanglish...

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                                    • M Offline
                                      matteo
                                      last edited by

                                      hi, according to me, if you can get a grayscale height map of your terrain, you'll do some magic with Bryce.
                                      For those who don't know it, Bryce is s landscape renderer and you can download a legal copy of version 5.5 for free - just check the webpage of Daz, who now owns it. The render engine is a bit outdated, but the terrain editor still rocks.

                                      Start with a grayscale map like this beneath (found at http://www.photoshoproadmap.com/)


                                      relief-shading2.jpg

                                      hire me: http://www.nonsolo3d.it/ !

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                                      • M Offline
                                        matteo
                                        last edited by

                                        load this image into the terrain editor, and it will automatically converted to a 3D mesh: you can set the grid resolution of the mesh. In this case I've chosen a 640x640 units grid, and set a color gradient that helps me understand better the terrain morphology.


                                        bryce-terrain-editor.jpg


                                        bryce-terrain---wireframe.jpg

                                        hire me: http://www.nonsolo3d.it/ !

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                                        • M Offline
                                          matteo
                                          last edited by

                                          now there comes the best part: you can export the terrain as .dxf or .3ds file. In the export panel there is a slider that will optimize the poly count of your terrain. This function is perfect for exporting to sketchup, since a low poly mesh will be handled much better. The algorithm to decimate the mesh is really fair and it offers you two ways to do it.


                                          grid-triangulation-low.jpg


                                          grid-triangulation-med.jpg


                                          grid-triangulation-hi.jpg

                                          hire me: http://www.nonsolo3d.it/ !

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                                          • M Offline
                                            matteo
                                            last edited by

                                            The terrain editor offers you the chance easily modify some part of the mesh by "repainting" it or by applying erosion filters.
                                            It's useless to say that Bryce's Terrain Editor is a great organic modeler and you can create many more shapes than terrains. There is plenty of tutorials in the web.


                                            bryce-terrain-rendering.jpg

                                            hire me: http://www.nonsolo3d.it/ !

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