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    Prism problem

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    • V Offline
      Voder Vocoder
      last edited by

      Wo3Dan, by what means did you place the guide point? What do you mean by "this could be endpoint A"?

      ~Voder

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      • BepB Offline
        Bep
        last edited by

        Jims wikipedia way to contruct the piramide. 👍construct piramide.skp

        greeting,

        Bep van Malde

        "History is written by the winners"

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        • Wo3DanW Offline
          Wo3Dan
          last edited by

          @voder vocoder said:

          Wo3Dan, by what means did you place the guide point? What do you mean by "this could be endpoint A"?

          ~Voder

          Voder, interested in the beer, right?!! 👊
          I just placed a guidepoint (A’) on the vertical line, measured A’B and moved A’ up and/or down till I got the right length AB= 2102,833625??? mm From now on A’ is called A.
          So this was done by trial and error, so to speak. And A is “only” accurate 6 decimals. Thereby it could be THE point A, the one I'm after.

          I want the red and yellow plane dimensions unchanged after rotation while they now have a common edge length AB=2102,833625xxx mm

          But to be honest, I’m not really interested in being this precise. What I’m after is a decent
          way to do a rotation/snap in any situation, something SU unfortunately seems to lack.
          So a rotate/snap solely for the reason of better/easier 3D constructing.
          Not everything is as regular as a tetrahedron.

          Wo3Dan

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @unknownuser said:

            But to be honest, I’m not really interested in being this precise.

            if you don't need super precision, you can use a heavily divided radius and it will get you pretty damn close if not right on the money..
            2000 segments per circle here and the radii do in fact intersect..


            RotateSnapProblem_jh.skp

            dotdotdot

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            • V Offline
              Voder Vocoder
              last edited by

              @wo3dan said:

              Not everything is as regular as a tetrahedron.

              True, including me, I'm afraid. But that's for a different forum.

              @unknownuser said:

              if you don't need super precision, you can use a heavily divided radius and it will get you pretty damn close if not right on the money.
              2000 segments per circle here and the radii do in fact intersect.

              Jeff, I have taken your previous admonition to heart and agree that the purpose of these construction exercises is not just to get the job done by whatever means, but to work within the constraints of SU's tools and, by applying them in an ingenious and elegant manner, solve the construction problem. The tetrahedron-in-the-cube is such a solution, although no one here can take credit for it beyond finding it in Wikipedia. On the other hand, using a 2000-segment circle is not particularly elegant; rather, it's more of a brute force approach, wouldn't you agree?

              Wo3Dan's problem is indeed vexing.

              ~Voder

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              • V Offline
                Voder Vocoder
                last edited by

                Update: Acknowleding that it's really the same kind of brute force approach as the 2000-segment circle (and with a nod and smile to Jeff), dividing the vertical edge containing point A into 1000 segments yields fairly accurate results with the Rotate tool (although you have to Zoom way in to see the best fit). Rotate doesn't seem to have any problem with inferencing an endpoint to another endpoint, only to On Edge.

                ~Voder

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @voder vocoder said:

                  On the other hand, using a 2000-segment circle is not particularly elegant; rather, it's more of a brute force approach, wouldn't you agree?

                  so what.. i said all that other crap before free beer came into the equation.. 😍

                  seriously though, you're right.. and, i really don't think there's any sort of efficient manner to do this type of stuff in sketchup.. it would need true arcs i think..

                  dotdotdot

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                  • R Offline
                    remus
                    last edited by

                    or maths...

                    After spending half an hour on this, i tihnk if you want to try and do it withotu using the cube method youd be best of just learning pythagoras.

                    http://remusrendering.wordpress.com/

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                    • Jean LemireJ Offline
                      Jean Lemire
                      last edited by

                      Hi folks.

                      Some ideas on the "Cube" method in the attached SU file with an explanation on how to rotate the tetrahedron to have one side flat on the ground.


                      Tetrahedron.skp

                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                      • Jean LemireJ Offline
                        Jean Lemire
                        last edited by

                        Hi folks.

                        Just in case someone is interested in the Platonic solids (also called Pythagorean solids),
                        see these two SU file that show the relation between:

                        1 - The cube or hexahedron (6 square faces) and the octahedron (8 triangular faces).

                        2 - The dodecahedron (12 pentagonal faces) and the icosahedron (20 triangular faces).

                        For each pair, you can get from one solide to the other by joining the center of each faces to the center of its neighbors faces.

                        For the tetrahedron, you will get another smaller tetrahedron if you use this procedure.

                        In conclusion:

                        1 - You can get the tetrahedron and the octahedron from a cube (see previous posts).

                        2 - You can get the icosahedron from three intersecting golden rectangles each at 90° from the others two as was shown in a thread somewhere.

                        3 - You can get the dodecahedron from an icosahedron.

                        Thus, you can get all five solids with great precision using only basic SU tools and without using any mathematics.

                        Just ideas.


                        Cube and octahedron.skp


                        Dodecahedron and icosahedron.skp

                        Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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