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    Prism problem

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    • J
      Jim
      last edited by

      You could try a similar technique to this one.

      Hi

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      • F
        fruitjelly
        last edited by

        Hey guys,

        Thanks for the reply, but the trick here is, it has a triangular base, not like pyramid with a square base. See attached file.

        Yeah, lets just try to do it without any scripts and complicated maths.


        prism shape.skp

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        • F
          fruitjelly
          last edited by

          Suddenly i realised whether this shape is called a prism or not.

          Anyway, jim, i tried that method, but my circles just wont meet each other. Care to correct me ? I used a 360 sided circle. Perhaps i connected it wrongly ?

          Anyway to rephrase and reiterate my question more clearly, basically i just want to find out how to make the triangles on each side rotate up and meet to form a perfectly accurate "prism". All edges are equal in length.

          Thanks for helping.


          prism shape.jpg

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          • GaieusG
            Gaieus
            last edited by

            Although you excluded maths, with Pythagoras it's quite easy to do it (see attached file - I scaled the whole thing a bit - to 50 m each side - in order to get easier calculations).

            The problem is that SU cannot snap to edges when rotating and this makes us need to find out workatrounds all the time.

            prism_shape.skp

            Gai...

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            • ely862meE
              ely862me
              last edited by

              sorry if i post too much but i want to see how far can we go so i choose 1000 segments for circles and we are very close


              prism2.jpg

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • ely862meE
                ely862me
                last edited by

                the circles will meet but the problem is that the circles aren t perfect they haven t infinite points and they won t meet in the perfect point

                as u ll see is almost good after the rotation of the triangles at that point, but isn t fitted because the circle isn t infinite;so i fitt them by hand after rotation and "voila!"
                prism.skpprism.jpg
                "The problem is that SU cannot snap to edges when rotating and this makes us need to find out workatrounds all the time."(Gaeius) this is the main problem

                i wasn t pleased so i scale it and finally i saw the differences but they are verry smallprism1.jpg

                i used circles with 200 segments u ll use with more segments will be much closer but never perfect

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • BepB
                  Bep
                  last edited by

                  Hello fruitjelly,

                  Is this the solution your looking for.
                  bep.jpg

                  greetings
                  Bep van Malde

                  "History is written by the winners"

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                  • I
                    igor
                    last edited by

                    here is my way: (note that i didnt read all the posts, so someone might have already said this)
                    make an equilateral triangle. since its equilateral, all the angles should be the same (60 degrees). copy-rotate it (rotate tool + ctrl) up 60 degrees. and then you...

                    opps, i just checked to see if my method would work, i doesnt. <insert homer simpson esque "d'oh" here>. sorry for taking up space with a non-helpful post

                    and i have now looked at the previous posts and realized you have some very good help. good luck!

                    The genius switch has no "off" position
                    Intelegence is natrual, it takes real effort to be ignorant

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                    • Didier BurD
                      Didier Bur
                      last edited by

                      This is called a tetrahedron:
                      http://en.wikipedia.org/wiki/Tetrahedron

                      DB

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                      • GaieusG
                        Gaieus
                        last edited by

                        @didier bur said:

                        This is called a tetrahedron:
                        http://en.wikipedia.org/wiki/Tetrahedron

                        Oh yes, and there is a "ready made" one in the shapes library - but how do we make one (without maths)?!
                        😄

                        Gai...

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                        • J
                          Jim
                          last edited by

                          This animation from Wikipedia shows it's really very simple! (Inside a cube.)


                          Tetraeder_animation_with_cube.gif

                          Hi

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                          • R
                            remus
                            last edited by

                            Good find jim.

                            Still quite a way out though 😉

                            http://farm4.static.flickr.com/3003/2522211423_ee5c428b5e_o.jpg

                            I also tried rotating a copy of the base triangle in to place by the dihedral angle (accurate to 6 decimal places) and that is still quite a way out as well. about 0.7% if i remeber correctly.

                            http://remusrendering.wordpress.com/

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                            • GaieusG
                              Gaieus
                              last edited by

                              Gee Jim,

                              That's indeed very simple! 😲

                              Gai...

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                              • Wo3DanW
                                Wo3Dan
                                last edited by

                                Unfortunately I have not found a solution for this problem in general (i.e. rotate/snap by pure construction), see attachment below.
                                For special cases like the one presented here by fruitjelly (a tetrahedron) there always seem to be good workarounds. So next question: How would you solve the rotation in the attached model to get the one and only edge AB?
                                (We had this discussion before about creating the perfect buckyball but that's also a special case)


                                RotateSnapProblem.skp

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                                • GaieusG
                                  Gaieus
                                  last edited by

                                  Ah, Wodan,

                                  I remember this challange. I even have a "no-solution" version of this among my models at the WareHouse: http://sketchup.google.com/3dwarehouse/details?mid=8075be6a6da45be3d2f8fef8fa52eceb

                                  Actually the exact same problem as here...

                                  Gai...

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                                  • F
                                    fruitjelly
                                    last edited by

                                    Jim's image so far best illustrates the easiest way to for that shape. Then again, if ultimately, we want a equilateral triangle with for example 1m on each side.... We have to use maths, such as pythagoras theorem, but the weird never ending figures simply will not produce an accurate shape.

                                    So do you guys think its ok to say that, as far as complicated geometry are concerned (especially with arcs and curves), sketchup ain't that useful when dealing with accuracy.

                                    Modeling this tetrahedron had been a real pain, but turns out the solution is a damn cube....

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                                    • jujuJ
                                      juju
                                      last edited by

                                      It's a known fact that SU accuracy isn't the best around, but then again it isn't meant for creating geometry smaller than the feet of a dust mite.

                                      Save the Earth, it's the only planet with chocolate.

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                                      • AnssiA
                                        Anssi
                                        last edited by

                                        @fruitjelly said:

                                        Then again, if ultimately, we want a equilateral triangle with for example 1m on each side.... We have to use maths...

                                        No we don't - we use the Tape measure tool. Make a triangle of any size, measure the side, and type the length you want, and press Enter. SU asks if you eant to resize the model, click OK, and you are done. If you have other things in your model that you don't want resized, group the triangle, and do the trick inside the group.

                                        Anssi

                                        securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                        • R
                                          remus
                                          last edited by

                                          Even the cube method isnt entirely accurate, see my previous post.

                                          http://remusrendering.wordpress.com/

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                                          • jeff hammondJ
                                            jeff hammond
                                            last edited by

                                            @remus said:

                                            Even the cube method isnt entirely accurate, see my previous post.

                                            really? i did the cube method 3 times and it always worked out perfectly.. every edge was the same length.. or maybe i'm not understanding something?

                                            dotdotdot

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