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    • K Offline
      kwistenbiebel
      last edited by

      Hi folks,
      I am really having difficulties using subsmooth on objects like these.
      Whatever I try, I can't seem to get this wheel any smoother.

      Anyone an idea?

      You can find the model in attachment.


      wheel.jpg


      wheel.skp

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      • R Offline
        remus
        last edited by

        Kwist, i had a bit of success after grouping parts of the geometry and subd and smoothing them seperately. Might be worth a try although the results werent brilliant.

        http://remusrendering.wordpress.com/

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks for the reply Remus.
          The thing is that when I apply subsmooth it generates a small group of just 4 triangles.
          The rest of the model doesn't get subdivided at all....

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          • soloS Offline
            solo
            last edited by

            As remus said, group all parts you wanna smooth, the explode and regroup hi-lighted mesh, select 3 ireterations, and wait for it to happen (it will be slow as there is many calculations and avery complexed mesh should appear prfectly round...so goes the theory.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • R Offline
              remus
              last edited by

              Couple of quick illustrations (the text says 'group' in both cases, i didnt realise it was going to be so small):

              http://farm4.static.flickr.com/3246/2508523483_0fd26e89ba.jpg?v=0

              http://farm3.static.flickr.com/2205/2508523523_be42b40fed.jpg?v=0

              http://remusrendering.wordpress.com/

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              • K Offline
                kwistenbiebel
                last edited by

                I see.

                Hey, that helped a lot.
                Thanks guys... 👍

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                • J Offline
                  johnsenior1973
                  last edited by

                  I might be wrong, but I'm not really seeing the need for S+Sing there. Just increase the segments of the circle to get a more rounded circle and the model will be fine without S+S.

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    true, but the thing wasn't modeled by me, and I thought the quickest way to make it look better was using SS on it...

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                    • W Offline
                      Whaat
                      last edited by

                      @kwistenbiebel said:

                      Thanks for the reply Remus.
                      The thing is that when I apply subsmooth it generates a small group of just 4 triangles.
                      The rest of the model doesn't get subdivided at all....

                      This happens on occasion when you are doing a subD with 'copy materials' turned on. SketchUp will throw an error if it tries to create a face that is excessively small.

                      If you had the Ruby Console window turned on, you would see an error message about 'points not being co-planar'.

                      One workaround is to group the geometry according to material and avoid using 'copy materials'. Then, just apply the material to the 'group', not the individual faces.

                      SketchUp Plugins for Professionals

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