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    Onyx trees into SU

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    • RichardR 離線
      Richard
      最後由 編輯

      Thanks alan

      I've played ith Xfrog but don't find it as easy as onxy though still a gteat app! Does the leaves from xfrog come in as components???

      The beauty of getting either of these apps and using them even in a primitive process is that SU MUST (yes I said MUST) at some stage soon be re-engined to handle this type of poly count or slowly I fear loose it's flavour! New apps appear nearly every day and it I'd suggest modelling in an almost real time rendered (at least ray trace and good GI) will surely be available sooner than later. Particularly now Nvidia have purchased Mental Ray - one wonders where that will go!

      All said depending on the render app you use I know that pavol (maxwell plugin developer) is expecting to xref high poly components and maybe even actual MXS (maxwell studio) files. This would mean OBJ files exported from Onyx imported to MXS where mapping is maintained then material edited and used to replace the low poly SU component upon export!

      I'm sure other apps will follow this lead!

      BUILTBRAND.COM.AU

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      • Alan FraserA 離線
        Alan Fraser
        最後由 編輯

        Yes, I agree Richard...Onyx is easier to use. I'm also playing with another one...a freebie from Stanford...called DRYAD

        It also exports to obj format, but is a little flaky and sometimes just seizes up altogether...usually because it can't connect to the server. It has a rather quirky UI, but has many of the controls of the other two. Anything produced gets uploaded to the server and then forms a basis for any future creations by you or anyone else. As a quick, random generator it's pretty good. I find it quite useful for spitting out quick trunk/branch elements that can be edited and utilized in a SU tree farm. I wouldn't contemplate exporting a full-leaf version to SU. They sometimes have over 1 million polys.

        Here's a quick export...rather more polys than I'd use myself from scratch, but not bad for a couple of minutes work.


        bare.skp


        bare.jpg

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • I 離線
          ideas_arte
          最後由 編輯

          Hello ..!

          Richard, please be kind enough to explain a little secret material?
          I already have some Xforg in. Tiff
          I did my materials (MXM) using the 'ClipMap' of the material editor and the result is this:

          http://img24.imageshack.us/img24/2109/arbols.jpg

          Shot at 2009-04-25

          Yours are excellent, as you do it?

          Thanks in advance 😳

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          • RichardR 離線
            Richard
            最後由 編輯

            @ideas_arte said:

            Hello ..!

            Richard, please be kind enough to explain a little secret material?
            I already have some Xforg in. Tiff
            I did my materials (MXM) using the 'ClipMap' of the material editor and the result is this:

            http://img24.imageshack.us/img24/2109/arbols.jpg

            Shot at 2009-04-25

            Yours are excellent, as you do it?

            Thanks in advance 😳

            Mate for one it doesn't look like a great map to start with, bit low res! It also looks like the white area of your clip map needs to be expanded a pixel of two you would need to do this in an image editor!

            BTW the trees in the image I posted are full 3d not clip maps!!

            BUILTBRAND.COM.AU

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            • Chris FullmerC 離線
              Chris Fullmer
              最後由 編輯

              It might also help to increase the SketchUp transparency quality in the syles window.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • A 離線
                Aidus
                最後由 編輯

                This is my onyx trees in some project. All are 3D.
                http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=17206

                It takes a lot of time to adjust trees for SU. Average size of tree ~ 10 - 20 Mb.

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • I 離線
                  ideas_arte
                  最後由 編輯

                  @richard said:

                  Mate for one it doesn't look like a great map to start with, bit low res! It also looks like the white area of your clip map needs to be expanded a pixel of two you would need to do this in an image editor!

                  BTW the trees in the image I posted are full 3d not clip maps!!

                  thanks Chris, Aidus & Richard for answering ..!

                  I found this link: http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=18038&p=145347&hilit=onyx%2C+maxwell#p145347
                  and the idea is excellent Richard , my problem is I can not create the material (MXM).
                  •What bites is the best format to use?
                  •What is the recommended resolution?

                  Thanks in advance.

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                  • RichardR 離線
                    Richard
                    最後由 編輯

                    Mate the tree I used in that thread was originally 3d then rendered with alpha and depth maps exported. The depth map was used for displacement.

                    Without the depth map it would be hard to get the same effect.

                    In regards to the materials for the MXM, the bigger the map the better obviously. For most materials and maps I create from scratch I use images about 2400x2400 pixels. The ones for that tree were about 4000 x 1500.

                    For clip maps I'd suggest alwys using tiff format as jpg tends to have some random grey artifacts at the edges between the black and white, this will ruin the clipping effect.

                    I think generally your MXM is fine just the maps pretty crappy.

                    BUILTBRAND.COM.AU

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                    • RichardR 離線
                      Richard
                      最後由 編輯

                      @chris fullmer said:

                      It might also help to increase the SketchUp transparency quality in the syles window.

                      Chris

                      Chris that is his Maxwell render! The shadows would be a square otherwise!

                      BUILTBRAND.COM.AU

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                      • Chris FullmerC 離線
                        Chris Fullmer
                        最後由 編輯

                        @richard said:

                        Chris that is his Maxwell render!

                        Oh my, yes my suggestion won't help in that case!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • RichardR 離線
                          Richard
                          最後由 編輯

                          @aidus said:

                          This is my onyx trees in some project. All are 3D.
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=17206

                          It takes a lot of time to adjust trees for SU. Average size of tree ~ 10 - 20 Mb.

                          Mate you did well to get them down to that size! I'm finding my trees are ending up around 35Mb - I cant even paint them in SU as they just stall.

                          I'm currently working on creating what I hope will be the answer to good low poly trees for SU - so I'll keep all posted.http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18367

                          Hopefully too Pavol (MR exporter developer) can pull off his belief that MXS files may be able to be substituted for SU place holders upon export, this will be a very cool feature if ever included, as correct leaf and bark mapping within Studio from Onyx exports is just a drag on function.

                          BUILTBRAND.COM.AU

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                          • I 離線
                            ideas_arte
                            最後由 編輯

                            http://img524.imageshack.us/img524/4738/arboll.jpg

                            http://img524.imageshack.us/img524/9964/arbolll.jpg

                            http://img207.imageshack.us/img207/9454/arbollll.jpg

                            THNX RICHARD...!

                            I still have problems with UV but got the most important thing ..!

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                            • A 離線
                              Aidus
                              最後由 編輯

                              Richard.
                              Pavol is working on this problem. He said that probably next plugin update can add external proxies even mxm files. So if he can do such update then there is no more need for taking huge geometry trees in sketchup.

                              CPU: Intel Core i7 Extreme Edition 965
                              RAM: OCZ Gold DDR3 1600MHz 12Gb
                              Video: Asus Radeon HD4870 X2 2Gb
                              Mobo: Asus P6T Deluxe 1366 Intel X58

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                              • RichardR 離線
                                Richard
                                最後由 編輯

                                @aidus said:

                                Richard.
                                Pavol is working on this problem. He said that probably next plugin update can add external proxies even mxm files. So if he can do such update then there is no more need for taking huge geometry trees in sketchup.

                                I know mate it will be so cool! Hey not sure what you mean about proxies for MXM files?

                                BUILTBRAND.COM.AU

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                                • A 離線
                                  Aidus
                                  最後由 編輯

                                  Well now you need to place complex tree in skp format directly in your project. I thin pavol is working on stuf which allows us to add mxm file as proxy not putting complex tree in main model. With this we can simply use very realistic trees like evermotion trees.

                                  CPU: Intel Core i7 Extreme Edition 965
                                  RAM: OCZ Gold DDR3 1600MHz 12Gb
                                  Video: Asus Radeon HD4870 X2 2Gb
                                  Mobo: Asus P6T Deluxe 1366 Intel X58

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                                  • RichardR 離線
                                    Richard
                                    最後由 編輯

                                    @aidus said:

                                    Well now you need to place complex tree in skp format directly in your project. I thin pavol is working on stuf which allows us to add mxm file as proxy not putting complex tree in main model. With this we can simply use very realistic trees like evermotion trees.

                                    I'd say now they will try and save this and all the bug fixes till version 2 of maxwell! I hope though they will consider fixing the bugs in studio and release a fully working version of 1.? so that those restrained by the current economic climate are forced to buy V2 to gain the fixes!

                                    BUILTBRAND.COM.AU

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