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Onyx trees into SU

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  • I Offline
    ideas_arte
    last edited by 25 Apr 2009, 07:34

    Hello ..!

    Richard, please be kind enough to explain a little secret material?
    I already have some Xforg in. Tiff
    I did my materials (MXM) using the 'ClipMap' of the material editor and the result is this:

    http://img24.imageshack.us/img24/2109/arbols.jpg

    Shot at 2009-04-25

    Yours are excellent, as you do it?

    Thanks in advance 😳

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    • R Offline
      Richard
      last edited by 27 Apr 2009, 02:58

      @ideas_arte said:

      Hello ..!

      Richard, please be kind enough to explain a little secret material?
      I already have some Xforg in. Tiff
      I did my materials (MXM) using the 'ClipMap' of the material editor and the result is this:

      http://img24.imageshack.us/img24/2109/arbols.jpg

      Shot at 2009-04-25

      Yours are excellent, as you do it?

      Thanks in advance 😳

      Mate for one it doesn't look like a great map to start with, bit low res! It also looks like the white area of your clip map needs to be expanded a pixel of two you would need to do this in an image editor!

      BTW the trees in the image I posted are full 3d not clip maps!!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • C Offline
        Chris Fullmer
        last edited by 27 Apr 2009, 03:39

        It might also help to increase the SketchUp transparency quality in the syles window.

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • A Offline
          Aidus
          last edited by 27 Apr 2009, 07:01

          This is my onyx trees in some project. All are 3D.
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=17206

          It takes a lot of time to adjust trees for SU. Average size of tree ~ 10 - 20 Mb.

          CPU: Intel Core i7 Extreme Edition 965
          RAM: OCZ Gold DDR3 1600MHz 12Gb
          Video: Asus Radeon HD4870 X2 2Gb
          Mobo: Asus P6T Deluxe 1366 Intel X58

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          • I Offline
            ideas_arte
            last edited by 27 Apr 2009, 08:01

            @richard said:

            Mate for one it doesn't look like a great map to start with, bit low res! It also looks like the white area of your clip map needs to be expanded a pixel of two you would need to do this in an image editor!

            BTW the trees in the image I posted are full 3d not clip maps!!

            thanks Chris, Aidus & Richard for answering ..!

            I found this link: http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=18038&p=145347&hilit=onyx%2C+maxwell#p145347
            and the idea is excellent Richard , my problem is I can not create the material (MXM).
            •What bites is the best format to use?
            •What is the recommended resolution?

            Thanks in advance.

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            • R Offline
              Richard
              last edited by 28 Apr 2009, 00:56

              Mate the tree I used in that thread was originally 3d then rendered with alpha and depth maps exported. The depth map was used for displacement.

              Without the depth map it would be hard to get the same effect.

              In regards to the materials for the MXM, the bigger the map the better obviously. For most materials and maps I create from scratch I use images about 2400x2400 pixels. The ones for that tree were about 4000 x 1500.

              For clip maps I'd suggest alwys using tiff format as jpg tends to have some random grey artifacts at the edges between the black and white, this will ruin the clipping effect.

              I think generally your MXM is fine just the maps pretty crappy.

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • R Offline
                Richard
                last edited by 28 Apr 2009, 00:58

                @chris fullmer said:

                It might also help to increase the SketchUp transparency quality in the syles window.

                Chris

                Chris that is his Maxwell render! The shadows would be a square otherwise!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • C Offline
                  Chris Fullmer
                  last edited by 28 Apr 2009, 00:59

                  @richard said:

                  Chris that is his Maxwell render!

                  Oh my, yes my suggestion won't help in that case!

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • R Offline
                    Richard
                    last edited by 28 Apr 2009, 01:06

                    @aidus said:

                    This is my onyx trees in some project. All are 3D.
                    http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=17206

                    It takes a lot of time to adjust trees for SU. Average size of tree ~ 10 - 20 Mb.

                    Mate you did well to get them down to that size! I'm finding my trees are ending up around 35Mb - I cant even paint them in SU as they just stall.

                    I'm currently working on creating what I hope will be the answer to good low poly trees for SU - so I'll keep all posted.http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18367

                    Hopefully too Pavol (MR exporter developer) can pull off his belief that MXS files may be able to be substituted for SU place holders upon export, this will be a very cool feature if ever included, as correct leaf and bark mapping within Studio from Onyx exports is just a drag on function.

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • I Offline
                      ideas_arte
                      last edited by 28 Apr 2009, 06:46

                      http://img524.imageshack.us/img524/4738/arboll.jpg

                      http://img524.imageshack.us/img524/9964/arbolll.jpg

                      http://img207.imageshack.us/img207/9454/arbollll.jpg

                      THNX RICHARD...!

                      I still have problems with UV but got the most important thing ..!

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                      • A Offline
                        Aidus
                        last edited by 28 Apr 2009, 09:44

                        Richard.
                        Pavol is working on this problem. He said that probably next plugin update can add external proxies even mxm files. So if he can do such update then there is no more need for taking huge geometry trees in sketchup.

                        CPU: Intel Core i7 Extreme Edition 965
                        RAM: OCZ Gold DDR3 1600MHz 12Gb
                        Video: Asus Radeon HD4870 X2 2Gb
                        Mobo: Asus P6T Deluxe 1366 Intel X58

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                        • R Offline
                          Richard
                          last edited by 28 Apr 2009, 13:17

                          @aidus said:

                          Richard.
                          Pavol is working on this problem. He said that probably next plugin update can add external proxies even mxm files. So if he can do such update then there is no more need for taking huge geometry trees in sketchup.

                          I know mate it will be so cool! Hey not sure what you mean about proxies for MXM files?

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • A Offline
                            Aidus
                            last edited by 2 Jun 2009, 12:04

                            Well now you need to place complex tree in skp format directly in your project. I thin pavol is working on stuf which allows us to add mxm file as proxy not putting complex tree in main model. With this we can simply use very realistic trees like evermotion trees.

                            CPU: Intel Core i7 Extreme Edition 965
                            RAM: OCZ Gold DDR3 1600MHz 12Gb
                            Video: Asus Radeon HD4870 X2 2Gb
                            Mobo: Asus P6T Deluxe 1366 Intel X58

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                            • R Offline
                              Richard
                              last edited by 3 Jun 2009, 13:09

                              @aidus said:

                              Well now you need to place complex tree in skp format directly in your project. I thin pavol is working on stuf which allows us to add mxm file as proxy not putting complex tree in main model. With this we can simply use very realistic trees like evermotion trees.

                              I'd say now they will try and save this and all the bug fixes till version 2 of maxwell! I hope though they will consider fixing the bugs in studio and release a fully working version of 1.? so that those restrained by the current economic climate are forced to buy V2 to gain the fixes!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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