Onyx trees into SU
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Hello ..!
Richard, please be kind enough to explain a little secret material?
I already have some Xforg in. Tiff
I did my materials (MXM) using the 'ClipMap' of the material editor and the result is this:Shot at 2009-04-25
Yours are excellent, as you do it?
Thanks in advance
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@ideas_arte said:
Hello ..!
Richard, please be kind enough to explain a little secret material?
I already have some Xforg in. Tiff
I did my materials (MXM) using the 'ClipMap' of the material editor and the result is this:Shot at 2009-04-25
Yours are excellent, as you do it?
Thanks in advance
Mate for one it doesn't look like a great map to start with, bit low res! It also looks like the white area of your clip map needs to be expanded a pixel of two you would need to do this in an image editor!
BTW the trees in the image I posted are full 3d not clip maps!!
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It might also help to increase the SketchUp transparency quality in the syles window.
Chris
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This is my onyx trees in some project. All are 3D.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=17206It takes a lot of time to adjust trees for SU. Average size of tree ~ 10 - 20 Mb.
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@richard said:
Mate for one it doesn't look like a great map to start with, bit low res! It also looks like the white area of your clip map needs to be expanded a pixel of two you would need to do this in an image editor!
BTW the trees in the image I posted are full 3d not clip maps!!
thanks Chris, Aidus & Richard for answering ..!
I found this link: http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=18038&p=145347&hilit=onyx%2C+maxwell#p145347
and the idea is excellent Richard , my problem is I can not create the material (MXM).
â¢What bites is the best format to use?
â¢What is the recommended resolution?Thanks in advance.
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Mate the tree I used in that thread was originally 3d then rendered with alpha and depth maps exported. The depth map was used for displacement.
Without the depth map it would be hard to get the same effect.
In regards to the materials for the MXM, the bigger the map the better obviously. For most materials and maps I create from scratch I use images about 2400x2400 pixels. The ones for that tree were about 4000 x 1500.
For clip maps I'd suggest alwys using tiff format as jpg tends to have some random grey artifacts at the edges between the black and white, this will ruin the clipping effect.
I think generally your MXM is fine just the maps pretty crappy.
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@chris fullmer said:
It might also help to increase the SketchUp transparency quality in the syles window.
Chris
Chris that is his Maxwell render! The shadows would be a square otherwise!
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@richard said:
Chris that is his Maxwell render!
Oh my, yes my suggestion won't help in that case!
Chris
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@aidus said:
This is my onyx trees in some project. All are 3D.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=17206It takes a lot of time to adjust trees for SU. Average size of tree ~ 10 - 20 Mb.
Mate you did well to get them down to that size! I'm finding my trees are ending up around 35Mb - I cant even paint them in SU as they just stall.
I'm currently working on creating what I hope will be the answer to good low poly trees for SU - so I'll keep all posted.http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18367
Hopefully too Pavol (MR exporter developer) can pull off his belief that MXS files may be able to be substituted for SU place holders upon export, this will be a very cool feature if ever included, as correct leaf and bark mapping within Studio from Onyx exports is just a drag on function.
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THNX RICHARD...!
I still have problems with UV but got the most important thing ..!
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Richard.
Pavol is working on this problem. He said that probably next plugin update can add external proxies even mxm files. So if he can do such update then there is no more need for taking huge geometry trees in sketchup. -
@aidus said:
Richard.
Pavol is working on this problem. He said that probably next plugin update can add external proxies even mxm files. So if he can do such update then there is no more need for taking huge geometry trees in sketchup.I know mate it will be so cool! Hey not sure what you mean about proxies for MXM files?
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Well now you need to place complex tree in skp format directly in your project. I thin pavol is working on stuf which allows us to add mxm file as proxy not putting complex tree in main model. With this we can simply use very realistic trees like evermotion trees.
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@aidus said:
Well now you need to place complex tree in skp format directly in your project. I thin pavol is working on stuf which allows us to add mxm file as proxy not putting complex tree in main model. With this we can simply use very realistic trees like evermotion trees.
I'd say now they will try and save this and all the bug fixes till version 2 of maxwell! I hope though they will consider fixing the bugs in studio and release a fully working version of 1.? so that those restrained by the current economic climate are forced to buy V2 to gain the fixes!
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