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    3D Rendering

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    • T Offline
      twharvey
      last edited by

      Hi all,

      I'm interested in the references to 3 dimentional rendering. Is there a tut or discussion somplace that explains this trick?

      My work-around is time consuming: I build the object, smooth it then make the top, front, back and two sides into groups and render them one-at-a-time. Afterwards I explode the whole thing and then make it into a new group or component. This avoids the "funny, streaked side business" but it's a lot of work.
      Tom

      PS with my new Subdivide & Smooth, the stones are coming along nicely.

      Tom

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      • R Offline
        remus
        last edited by

        When you say 3D rendering do you mean as in real-time rendering of the sort that would let you orbit around a model while its being rendered?

        If this is the sort of thing you mean id recomend having a look at the lightup plugin (see the ruby forum), its more of a lighting simulator, rather than a fully blown render engine but it could work depending on what sort fo detail you want.

        Apart from that i think your best bet would be game engines, although i know very little about them i tihnk they could probably do what you want. Places to start looking are probably the cryengine and the UT engine (i cant remeber what its called.)

        http://remusrendering.wordpress.com/

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        • T Offline
          twharvey
          last edited by

          Hi Remus,

          I don' think it's that sophisticated. Solo (pete) sometimes talks about projecting textures from three sides (I think) at once, thus avoiding the streaky sides you get from rendering a 3d object from one side only.

          Tom

          Tom

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          • R Offline
            remus
            last edited by

            Yeah, thats a bit simpler to do πŸ˜› i'll do a quick tut...

            http://remusrendering.wordpress.com/

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            • T Offline
              twharvey
              last edited by

              Cheers, Remus

              Tom

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              • R Offline
                remus
                last edited by

                Here you go, sorry it's os rough, i havent got the patience for good tuts.


                projected texture tut.skp

                http://remusrendering.wordpress.com/

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                • T Offline
                  twharvey
                  last edited by

                  Thanks, Remus. That was very clear.

                  Tom

                  Tom

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