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3D Rendering

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  • T Offline
    twharvey
    last edited by 14 May 2008, 07:20

    Hi all,

    I'm interested in the references to 3 dimentional rendering. Is there a tut or discussion somplace that explains this trick?

    My work-around is time consuming: I build the object, smooth it then make the top, front, back and two sides into groups and render them one-at-a-time. Afterwards I explode the whole thing and then make it into a new group or component. This avoids the "funny, streaked side business" but it's a lot of work.
    Tom

    PS with my new Subdivide & Smooth, the stones are coming along nicely.

    Tom

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    • R Offline
      remus
      last edited by 14 May 2008, 07:29

      When you say 3D rendering do you mean as in real-time rendering of the sort that would let you orbit around a model while its being rendered?

      If this is the sort of thing you mean id recomend having a look at the lightup plugin (see the ruby forum), its more of a lighting simulator, rather than a fully blown render engine but it could work depending on what sort fo detail you want.

      Apart from that i think your best bet would be game engines, although i know very little about them i tihnk they could probably do what you want. Places to start looking are probably the cryengine and the UT engine (i cant remeber what its called.)

      http://remusrendering.wordpress.com/

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      • T Offline
        twharvey
        last edited by 14 May 2008, 07:39

        Hi Remus,

        I don' think it's that sophisticated. Solo (pete) sometimes talks about projecting textures from three sides (I think) at once, thus avoiding the streaky sides you get from rendering a 3d object from one side only.

        Tom

        Tom

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        • R Offline
          remus
          last edited by 14 May 2008, 07:41

          Yeah, thats a bit simpler to do 😛 i'll do a quick tut...

          http://remusrendering.wordpress.com/

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          • T Offline
            twharvey
            last edited by 14 May 2008, 07:48

            Cheers, Remus

            Tom

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            • R Offline
              remus
              last edited by 14 May 2008, 07:58

              Here you go, sorry it's os rough, i havent got the patience for good tuts.


              projected texture tut.skp

              http://remusrendering.wordpress.com/

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              • T Offline
                twharvey
                last edited by 14 May 2008, 09:01

                Thanks, Remus. That was very clear.

                Tom

                Tom

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