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    Polyreducer Experiments

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    • W 離線
      Whaat
      最後由 編輯

      Here's what I'm working on right now. It's a bit buggy and far too slow but it seems to work pretty good. Each statue is reduced to 75% of the vertices in the adjacent statue.


      hebe1.jpg


      hebe2.jpg


      hebe3.jpg

      SketchUp Plugins for Professionals

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      • W 離線
        watkins
        最後由 編輯

        Dear Dale,

        If you keep this up you're going to get a bit of a reputation. Well, more of a reputation.

        An excellent development! You are to be congratulated on your skill.

        Kind regards,
        Bob

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        • fredo6F 離線
          fredo6
          最後由 編輯

          Extremely impressive how you master this domain of 3D modelling!
          I am sure you'll make many Sketchuper happy, especially when importing from other 3D software.

          Fredo

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          • PixeroP 離線
            Pixero
            最後由 編輯

            Looks interesting. What about keeping UVs for correct texturing?

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            • L 離線
              linea
              最後由 編輯

              whaat

              That is great. To be able to do this natively in SU will be very useful. I've tried a few poly reduction apps but haven't had reliable results with SU models.

              1 條回覆 最後回覆 回覆 引用 0
              • StinkieS 離線
                Stinkie
                最後由 編輯

                Pretty cool. 👍

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                • J 離線
                  Jon
                  最後由 編輯

                  You've gotta be kidding. 😮
                  They don't even offer this (much needed) feature in Blender, C4D, or mudbox.
                  Awesome work!! 😍

                  Jon
                  KT Team member

                  1 條回覆 最後回覆 回覆 引用 0
                  • R 離線
                    remus
                    最後由 編輯

                    Whaat, you seem to be a one man coding machine! is there nothign he cant do 😄

                    http://remusrendering.wordpress.com/

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                    • erikBE 離線
                      erikB
                      最後由 編輯

                      Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
                      erikB

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                      • jujuJ 離線
                        juju
                        最後由 編輯

                        Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

                        Save the Earth, it's the only planet with chocolate.

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                        • A 離線
                          a4chitect
                          最後由 編輯

                          whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

                          all right, am just kidding. 😉

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                          • R 離線
                            remus
                            最後由 編輯

                            a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

                            😆

                            http://remusrendering.wordpress.com/

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                            • W 離線
                              watkins
                              最後由 編輯

                              Dear ErikB,

                              There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

                              Kind regards,
                              Bob

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                              • R 離線
                                remus
                                最後由 編輯

                                You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                                http://remusrendering.wordpress.com/

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                                • T 離線
                                  Teezer
                                  最後由 編輯

                                  Wow, that's quite impressive! 😲 I'll certainly buy a copy... 🎉

                                  Real life is just another website, albeit a rather boring one.

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    Awesome addition to your arsenal of must have plugins, well done mate.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • chippwaltersC 離線
                                      chippwalters
                                      最後由 編輯

                                      Geez Dale-- prolific is the word which comes to mind. Great stuff!

                                      Currently working with Cross-Reality technologies

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                                      • Mike LuceyM 離線
                                        Mike Lucey
                                        最後由 編輯

                                        Hi Dale, Well done! This will be a very useful plug-in.

                                        Just a thought! Most of the time when I use a poly reducer
                                        program, its because the model is so large that I have trouble
                                        bringing it into SU in the first place.

                                        Mike

                                        Support us so we can support you! Upgrade to Premium Membership!

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                                        • L 離線
                                          linea
                                          最後由 編輯

                                          Ah good point Mike

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                                          • BurkhardB 離線
                                            Burkhard
                                            最後由 編輯

                                            I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                                            So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                                            [http://www.ia-plus.de(http://www.ia-plus.de)]

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