Polyreducer Experiments
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Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.
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whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)
all right, am just kidding.
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Dear ErikB,
There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.
Kind regards,
Bob -
You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.
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Wow, that's quite impressive! I'll certainly buy a copy...
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Awesome addition to your arsenal of must have plugins, well done mate.
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Geez Dale-- prolific is the word which comes to mind. Great stuff!
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Hi Dale, Well done! This will be a very useful plug-in.
Just a thought! Most of the time when I use a poly reducer
program, its because the model is so large that I have trouble
bringing it into SU in the first place.Mike
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Ah good point Mike
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I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing ....but it's just a dream -
Hi Dale (Whaat),
I love this idea of a SU polyreducer.
Some thoughts about this from a user perspective:
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Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
That would reduce the amount of plugins in my menus... -
It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.
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It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...)
Cheers and good luck with the plugin. Looking good so far.
Kwistenbiebel.
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@pixero said:
Looks interesting. What about keeping UVs for correct texturing?
I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...
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Looks like a great plugin This is better than remodeling a low polygon version of a model ive made. I will have many uses for this.
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so this a teast after smooth&subdive
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Excellent. I look forward to this one.
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wonderful
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Yeah great work !! Subdivide & Smooth is really a winer.
Can't wait to try Polyreducer.
euh,... the plugin is not out yet, right?
Cause I can't find it. -
No, its not out yet, hopefully its only a matter of time though.
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oh yessssssss.........very good...........thanks
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