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    Polyreducer Experiments

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    • jujuJ
      juju
      last edited by

      Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

      Save the Earth, it's the only planet with chocolate.

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      • A
        a4chitect
        last edited by

        whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

        all right, am just kidding. πŸ˜‰

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        • R
          remus
          last edited by

          a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

          πŸ˜†

          http://remusrendering.wordpress.com/

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          • W
            watkins
            last edited by

            Dear ErikB,

            There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

            Kind regards,
            Bob

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            • R
              remus
              last edited by

              You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

              http://remusrendering.wordpress.com/

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              • T
                Teezer
                last edited by

                Wow, that's quite impressive! 😲 I'll certainly buy a copy... πŸŽ‰

                Real life is just another website, albeit a rather boring one.

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                • soloS
                  solo
                  last edited by

                  Awesome addition to your arsenal of must have plugins, well done mate.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • chippwaltersC
                    chippwalters
                    last edited by

                    Geez Dale-- prolific is the word which comes to mind. Great stuff!

                    Currently working with Cross-Reality technologies

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                    • Mike LuceyM
                      Mike Lucey
                      last edited by

                      Hi Dale, Well done! This will be a very useful plug-in.

                      Just a thought! Most of the time when I use a poly reducer
                      program, its because the model is so large that I have trouble
                      bringing it into SU in the first place.

                      Mike

                      Support us so we can support you! Upgrade to Premium Membership!

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                      • L
                        linea
                        last edited by

                        Ah good point Mike

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                        • BurkhardB
                          Burkhard
                          last edited by

                          I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                          So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                          http://www.ia-plus.de

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                          • K
                            kwistenbiebel
                            last edited by

                            Hi Dale (Whaat),

                            I love this idea of a SU polyreducer.

                            Some thoughts about this from a user perspective:

                            1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                              That would reduce the amount of plugins in my menus...

                            2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                            3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...πŸ˜‰)

                            Cheers and good luck with the plugin. Looking good so far.

                            Kwistenbiebel.

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                            • W
                              Whaat
                              last edited by

                              @pixero said:

                              Looks interesting. What about keeping UVs for correct texturing?

                              I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                              SketchUp Plugins for Professionals

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                              • B
                                Bryden
                                last edited by

                                Looks like a great plugin πŸ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. 😍

                                http://img7.imageshack.us/img7/8487/googlesketchupuserbarzh3.jpg

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                                • G
                                  GUNAWAN W
                                  last edited by

                                  so this a teast after smooth&subdive πŸ˜†
                                  πŸ‘ πŸ‘ πŸ‘

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                                  • boofredlayB
                                    boofredlay
                                    last edited by

                                    Excellent. I look forward to this one.

                                    http://www.coroflot.com/boofredlay

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                                    • H
                                      huyvuvn
                                      last edited by

                                      wonderful 😍 😍 😍

                                      happiness on the way, not in the destination.

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                                      • mariochaM
                                        mariocha
                                        last edited by

                                        Yeah great work !! Subdivide & Smooth is really a winer.
                                        Can't wait to try Polyreducer.
                                        euh,... the plugin is not out yet, right?
                                        Cause I can't find it.

                                        %(#008000)[Mario C.
                                        Every rule has exceptions, but some.]

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                                        • R
                                          remus
                                          last edited by

                                          No, its not out yet, hopefully its only a matter of time though.

                                          http://remusrendering.wordpress.com/

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                                          • A
                                            anbanhtratien
                                            last edited by

                                            😍 oh yessssssss.........very good...........thanks 😍 πŸ‘

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