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    Polyreducer Experiments

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    • erikBE Offline
      erikB
      last edited by

      Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
      erikB

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      • jujuJ Offline
        juju
        last edited by

        Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

        Save the Earth, it's the only planet with chocolate.

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        • A Offline
          a4chitect
          last edited by

          whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

          all right, am just kidding. ๐Ÿ˜‰

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          • R Offline
            remus
            last edited by

            a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

            ๐Ÿ˜†

            http://remusrendering.wordpress.com/

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            • W Offline
              watkins
              last edited by

              Dear ErikB,

              There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

              Kind regards,
              Bob

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              • R Offline
                remus
                last edited by

                You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                http://remusrendering.wordpress.com/

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                • T Offline
                  Teezer
                  last edited by

                  Wow, that's quite impressive! ๐Ÿ˜ฒ I'll certainly buy a copy... ๐ŸŽ‰

                  Real life is just another website, albeit a rather boring one.

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                  • soloS Offline
                    solo
                    last edited by

                    Awesome addition to your arsenal of must have plugins, well done mate.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      Geez Dale-- prolific is the word which comes to mind. Great stuff!

                      Currently working with Cross-Reality technologies

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                      • Mike LuceyM Offline
                        Mike Lucey
                        last edited by

                        Hi Dale, Well done! This will be a very useful plug-in.

                        Just a thought! Most of the time when I use a poly reducer
                        program, its because the model is so large that I have trouble
                        bringing it into SU in the first place.

                        Mike

                        Support us so we can support you! Upgrade to Premium Membership!

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                        • L Offline
                          linea
                          last edited by

                          Ah good point Mike

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                          • BurkhardB Offline
                            Burkhard
                            last edited by

                            I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                            So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing ๐Ÿ˜ ....but it's just a dream ๐Ÿ˜ณ

                            [http://www.ia-plus.de(http://www.ia-plus.de)]

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Hi Dale (Whaat),

                              I love this idea of a SU polyreducer.

                              Some thoughts about this from a user perspective:

                              1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                                That would reduce the amount of plugins in my menus...

                              2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                              3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...๐Ÿ˜‰)

                              Cheers and good luck with the plugin. Looking good so far.

                              Kwistenbiebel.

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                              • W Offline
                                Whaat
                                last edited by

                                @pixero said:

                                Looks interesting. What about keeping UVs for correct texturing?

                                I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                                SketchUp Plugins for Professionals

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                                • B Offline
                                  Bryden
                                  last edited by

                                  Looks like a great plugin ๐Ÿ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. ๐Ÿ˜

                                  http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                                  • G Offline
                                    GUNAWAN W
                                    last edited by

                                    so this a teast after smooth&subdive ๐Ÿ˜†
                                    ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Excellent. I look forward to this one.

                                      http://www.coroflot.com/boofredlay

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                                      • H Offline
                                        huyvuvn
                                        last edited by

                                        wonderful ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ˜

                                        happiness on the way, not in the destination.

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                                        • mariochaM Offline
                                          mariocha
                                          last edited by

                                          Yeah great work !! Subdivide & Smooth is really a winer.
                                          Can't wait to try Polyreducer.
                                          euh,... the plugin is not out yet, right?
                                          Cause I can't find it.

                                          %(#008000)[Mario C.
                                          Every rule has exceptions, but some.]

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                                          • R Offline
                                            remus
                                            last edited by

                                            No, its not out yet, hopefully its only a matter of time though.

                                            http://remusrendering.wordpress.com/

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