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    Polyreducer Experiments

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    • W
      watkins
      last edited by

      Dear Dale,

      If you keep this up you're going to get a bit of a reputation. Well, more of a reputation.

      An excellent development! You are to be congratulated on your skill.

      Kind regards,
      Bob

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      • fredo6F
        fredo6
        last edited by

        Extremely impressive how you master this domain of 3D modelling!
        I am sure you'll make many Sketchuper happy, especially when importing from other 3D software.

        Fredo

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        • PixeroP
          Pixero
          last edited by

          Looks interesting. What about keeping UVs for correct texturing?

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          • L
            linea
            last edited by

            whaat

            That is great. To be able to do this natively in SU will be very useful. I've tried a few poly reduction apps but haven't had reliable results with SU models.

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            • StinkieS
              Stinkie
              last edited by

              Pretty cool. 👍

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              • J
                Jon
                last edited by

                You've gotta be kidding. 😮
                They don't even offer this (much needed) feature in Blender, C4D, or mudbox.
                Awesome work!! 😍

                Jon
                KT Team member

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                • R
                  remus
                  last edited by

                  Whaat, you seem to be a one man coding machine! is there nothign he cant do 😄

                  http://remusrendering.wordpress.com/

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                  • erikBE
                    erikB
                    last edited by

                    Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
                    erikB

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                    • jujuJ
                      juju
                      last edited by

                      Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

                      Save the Earth, it's the only planet with chocolate.

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                      • A
                        a4chitect
                        last edited by

                        whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

                        all right, am just kidding. 😉

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                        • R
                          remus
                          last edited by

                          a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

                          😆

                          http://remusrendering.wordpress.com/

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                          • W
                            watkins
                            last edited by

                            Dear ErikB,

                            There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

                            Kind regards,
                            Bob

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                            • R
                              remus
                              last edited by

                              You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                              http://remusrendering.wordpress.com/

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                              • T
                                Teezer
                                last edited by

                                Wow, that's quite impressive! 😲 I'll certainly buy a copy... 🎉

                                Real life is just another website, albeit a rather boring one.

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                                • soloS
                                  solo
                                  last edited by

                                  Awesome addition to your arsenal of must have plugins, well done mate.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • chippwaltersC
                                    chippwalters
                                    last edited by

                                    Geez Dale-- prolific is the word which comes to mind. Great stuff!

                                    Currently working with Cross-Reality technologies

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                                    • Mike LuceyM
                                      Mike Lucey
                                      last edited by

                                      Hi Dale, Well done! This will be a very useful plug-in.

                                      Just a thought! Most of the time when I use a poly reducer
                                      program, its because the model is so large that I have trouble
                                      bringing it into SU in the first place.

                                      Mike

                                      Support us so we can support you! Upgrade to Premium Membership!

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                                      • L
                                        linea
                                        last edited by

                                        Ah good point Mike

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                                        • BurkhardB
                                          Burkhard
                                          last edited by

                                          I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                                          So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                                          http://www.ia-plus.de

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                                          • K
                                            kwistenbiebel
                                            last edited by

                                            Hi Dale (Whaat),

                                            I love this idea of a SU polyreducer.

                                            Some thoughts about this from a user perspective:

                                            1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                                              That would reduce the amount of plugins in my menus...

                                            2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                                            3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...😉)

                                            Cheers and good luck with the plugin. Looking good so far.

                                            Kwistenbiebel.

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