How do i do good renders
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Hi, + Solo
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Read what Solo just wrote - and then read it again, cause it's all there...
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firstly,m spot on solo.
secondly, it does take time to get good for sure (i'm still at a very basic level)
i think to key is to not run before you can walk.
test every setting on your renderer out, using a few models, and i mean EVERY setting, that way you will learn all the features.
i think that remus has been doing this? correct me if i am wrong.
trial and error, that is the key.
oh and also, if there is a term you don't understand, then look it up straight away.
i started my own little glossary in a word document, with the name of the term, a quick description, and (most importantly) a link to where i got the imformation for my future reference.hope this was helpful.
now go give it a go!pav
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Indeed pav, thats basically what i do, and its pretty good fun, althouigh yiu do tend to get in some pickles.
The only thing i can really add is to every now and then set yourself a target, like learn to use a certain feature, this way you'll get a really good understanding of soem features.
oh, and have fun.
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@Pav and remus
Allow me to highlight...
@pav_3j said:
i think to key is to not run before you can walk.
test every setting on your renderer out, using a few models, and i mean EVERY setting, that way you will learn all the features.
i think that remus has been doing this? correct me if i am wrong.
trial and error, that is the key.
oh and also, if there is a term you don't understand, then look it up straight away.
i started my own little glossary in a word document, with the name of the term, a quick description, and (most importantly) a link to where i got the imformation for my future reference.Although it's not complete, the new Getting Started tutorial have a Glossary on the last 6 pages...
@remus said:
...every now and then set yourself a target, like learn to use a certain feature, this way you'll get a really good understanding of soem features.
oh, and have fun.
Personally I believe that the above applies for all render applications - not only Kerkythea...
So... Enjoy and have lots of fun...
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Thanks for your advice. Im currently rendering this car and i wanted to know how i could make it so that the texture wouldn't be squared on each triangle.
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This is a UV-mapping issue and have nothing to do with KT...
If you haven't done it already, I suggest that you download the new Getting Started tutorial and see page 22...
If this doesn't help, you'll need to apply a texture in SU (a color without a texture won't help you - it needs to be a texture) in order to be able to apply the material in KT...
Also - it seem that you've rendered this using one of the Ray Tracing presets...
Please try to render using one of the presets above no. 3...Hope this will help you further...
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Thx that helped alot. I put Projected on the material in sketchup but it leaves strange lines on the sides. Is this normal?
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Yes, it is normal, its cause by the material being 'stretched' over the side of the maodel. You can minimise the effect by dividng the model in to lots of flat faces and then projecting a texture straight on to the face.
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@remus thanks for your help. I had to ask, what is the difference between the render presets?
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@rayochoa said:
I had to ask, what is the difference between the render presets?
Please download the new Getting Started tutorial and read page 33 and 34...
Also - I would recommend that you visit the KT Forum where you can make a search for these and similar questions and find a lot of good answers...
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