How do i do good renders
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I am criticized constantly that my renders are poor and i don't know what to do.What tips do y'all have for me so i can get a good looking render?
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@unknownuser said:
I am criticized constantly that my renders are poor and i don't know what to do
I have never read a negative response towards your renders on this site yet which brings me to a conclusion that you are allowing yourself to being judged by folk that do not have your success and best interests at heart.
or... you are taking the criticism to heart and not using it in a way to further your skills and learn from what they say they believe is wrong.Now lets look at the whole issue here, do you post work that you honestly believe is the best that you can do?
Do you find fault with your own work or feel that you can improve before posting work for comment?What steps have you taken to better your skills?
How badly do you want to render well?
Are you willing to invest the time and energy in order to learn those skills?
And finally you must realize having the tools does not make one a carpenter, meaning that there is a level of artistic talent and desire needed in order to set up a scene, composition, lighting, texturing, modeling, and so forth that requires one to have a genuine interest and find much enjoyment in what one is doing in order to succeed.
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Hi, + Solo
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Read what Solo just wrote - and then read it again, cause it's all there...
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firstly,m spot on solo.
secondly, it does take time to get good for sure (i'm still at a very basic level)
i think to key is to not run before you can walk.
test every setting on your renderer out, using a few models, and i mean EVERY setting, that way you will learn all the features.
i think that remus has been doing this? correct me if i am wrong.
trial and error, that is the key.
oh and also, if there is a term you don't understand, then look it up straight away.
i started my own little glossary in a word document, with the name of the term, a quick description, and (most importantly) a link to where i got the imformation for my future reference.hope this was helpful.
now go give it a go!pav
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Indeed pav, thats basically what i do, and its pretty good fun, althouigh yiu do tend to get in some pickles.
The only thing i can really add is to every now and then set yourself a target, like learn to use a certain feature, this way you'll get a really good understanding of soem features.
oh, and have fun.
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@Pav and remus
Allow me to highlight...
@pav_3j said:
i think to key is to not run before you can walk.
test every setting on your renderer out, using a few models, and i mean EVERY setting, that way you will learn all the features.
i think that remus has been doing this? correct me if i am wrong.
trial and error, that is the key.
oh and also, if there is a term you don't understand, then look it up straight away.
i started my own little glossary in a word document, with the name of the term, a quick description, and (most importantly) a link to where i got the imformation for my future reference.Although it's not complete, the new Getting Started tutorial have a Glossary on the last 6 pages...
@remus said:
...every now and then set yourself a target, like learn to use a certain feature, this way you'll get a really good understanding of soem features.
oh, and have fun.
Personally I believe that the above applies for all render applications - not only Kerkythea...
So... Enjoy and have lots of fun...
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Thanks for your advice. Im currently rendering this car and i wanted to know how i could make it so that the texture wouldn't be squared on each triangle.
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This is a UV-mapping issue and have nothing to do with KT...
If you haven't done it already, I suggest that you download the new Getting Started tutorial and see page 22...
If this doesn't help, you'll need to apply a texture in SU (a color without a texture won't help you - it needs to be a texture) in order to be able to apply the material in KT...
Also - it seem that you've rendered this using one of the Ray Tracing presets...
Please try to render using one of the presets above no. 3...Hope this will help you further...
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Thx that helped alot. I put Projected on the material in sketchup but it leaves strange lines on the sides. Is this normal?
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Yes, it is normal, its cause by the material being 'stretched' over the side of the maodel. You can minimise the effect by dividng the model in to lots of flat faces and then projecting a texture straight on to the face.
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@remus thanks for your help. I had to ask, what is the difference between the render presets?
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@rayochoa said:
I had to ask, what is the difference between the render presets?
Please download the new Getting Started tutorial and read page 33 and 34...
Also - I would recommend that you visit the KT Forum where you can make a search for these and similar questions and find a lot of good answers...
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