Positioning textures
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Anyone have a suggestion on how to curve a texture? I have a glue lam beam that I would like to curve the texture on to follow the curve of the beam. See attached.
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perk,
I have redrawn your beam to get equal segments (the geometry hardly differs from your beam!!!), painted each face separately and applied 'Texture > Position > rotate and translate texture by pins' on each face texture, keeping the size ofcourse.
The other side I copied from the front geometry and scaled by -1 to 'reverse' and still keep the texture orientation on the faces.
The top has the same but renamed material so I could resize it.
I didn't do the bottom.
You are better of creating a group out of one segment, paint the faces correctly within the editing context (so not the group as a whole) and then rotate/copy that group. Then correct the geometry of the first group and last groups to match the beam.
(see attached skp-file)
Wo3Dan
[Laminated_Beam].skp](/uploads/imported_attachments/rX7z_Laminated_Beam.skp)
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Thanks Wo3Dan
Thats exactly what I was looking for. -
Modelhead
I like that idea, however it seams you would need to know the exact dimentions of the beam prior to ajusting in PS. I have several different beams wich I dont know exact dimentions of yet. Also, how would you get the exact dimentions into PS. For example if one of my beams were a spline curving say 30' radius in one direction than curving with a 40' radius in the opposite direction. How would I translate these dimentions in PS?
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You can always model the beam in SU, export an ortho image and import that into PS. Then warp the wood texture on a semi-transparent layer above the beam image, so that you get a perfect fit whatever its shape.
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Thanks Alan
Don't know why I didn't think of that. Thats why I like these forums. People help you out when your having a brain fart.
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