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Positioning textures

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  • P Offline
    perk
    last edited by 22 Apr 2008, 20:04

    Anyone have a suggestion on how to curve a texture? I have a glue lam beam that I would like to curve the texture on to follow the curve of the beam. See attached.


    Glue lam beam.skp

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    • W Offline
      Wo3Dan
      last edited by 22 Apr 2008, 21:33

      perk,

      I have redrawn your beam to get equal segments (the geometry hardly differs from your beam!!!), painted each face separately and applied 'Texture > Position > rotate and translate texture by pins' on each face texture, keeping the size ofcourse.

      The other side I copied from the front geometry and scaled by -1 to 'reverse' and still keep the texture orientation on the faces.

      The top has the same but renamed material so I could resize it.

      I didn't do the bottom.

      You are better of creating a group out of one segment, paint the faces correctly within the editing context (so not the group as a whole) and then rotate/copy that group. Then correct the geometry of the first group and last groups to match the beam.

      (see attached skp-file)

      Wo3Dan


      [Laminated_Beam].skp](/uploads/imported_attachments/rX7z_Laminated_Beam.skp)

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      • P Offline
        perk
        last edited by 23 Apr 2008, 14:22

        Thanks Wo3Dan
        Thats exactly what I was looking for.

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        • P Offline
          perk
          last edited by 24 Apr 2008, 13:34

          Modelhead

          I like that idea, however it seams you would need to know the exact dimentions of the beam prior to ajusting in PS. I have several different beams wich I dont know exact dimentions of yet. Also, how would you get the exact dimentions into PS. For example if one of my beams were a spline curving say 30' radius in one direction than curving with a 40' radius in the opposite direction. How would I translate these dimentions in PS?

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          • A Offline
            Alan Fraser
            last edited by 24 Apr 2008, 16:09

            You can always model the beam in SU, export an ortho image and import that into PS. Then warp the wood texture on a semi-transparent layer above the beam image, so that you get a perfect fit whatever its shape.

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • P Offline
              perk
              last edited by 24 Apr 2008, 16:26

              Thanks Alan

              Don't know why I didn't think of that. Thats why I like these forums. People help you out when your having a brain fart.

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